Ranking Zelda titles is tough, and don't get me wrong, there's really only one game on that list that I genuinely dislike. The series is really high quality and it's hard to split hairs on certain titles, but that's the best ranking I've got.
Clock Town is one of the best towns in Zelda, period. It's NPC schedules and density are amazing. The main problem I have with Majora's Mask actually has to do with Clock Town, though, which is that the best parts of the game's content are centralized there, and its really the only area that takes advantage of the three-day time limit as a mechanic. It also feels a bit too rigid, if you get my drift, and in being as complex and interwoven as it is, it fails to end up appearing organic.
Breath of the Wild's open landscapes feel organic, and the events that unfold in it do. The second you add in the NPC element, however, the game stumbles a bit. The first time you rescue a pair of soldiers from monsters is extremely satisfying, but when you realize those same soldiers are going to fight those same enemies when a Blood Moon rises, it blows the wind out of your sails. The behavior of the animals and enemies in this game is where it shines, and luckily, that's where you spend most of your time. I'm not too turned off by NPC's not being more active or unpredictable, though, because I've seen the flip-side of things: Xenoblade Chronicles X, where NPC's move around like Michigan J Frog at a music festival.