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Messages - nhaines

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51
I thought every game from <<then>> on would have a code so you can download it on the eShop. So why don't we al get the physical copy and register it on the eShop. easy as that. Am i right?

Because then everyone would split the cost of the game with a friend and install the code on another system or sell the code on Craigslist or eBay. Which is also why you can't convert the physical game into a digital install. Nintendo would sell 20 copies and everyone would just pass the game cards around to their friends.

52
Nintendo Gaming / Re: Help with changing SD cards on my 3DS?
« on: July 09, 2012, 02:09:33 PM »
I'm pretty sure I just copied *everything* over, no problems.  I've done the same thing with my Wii, too.

You might want to do a direct binary copy (use 'dd' in Linux, for example) from the old card to the new card, and then just use a tool to grow the file system to fit the larger card.

54
TalkBack / Re: Headstrong Games Announces New Art Academy
« on: July 03, 2012, 02:18:49 AM »
Want!

55
Objection!  Mario Kart: Super Circuit was awesome and also gave you the original 20 Mario Kart tracks with awesome remixed background music in addition to 20 completely new tracks!  Plus it supported 4-player multiplayer.  You can't explain that.

56
You could definitely see the seeds of Mario Golf in it, and I though for an NES game of that era it was actually pretty good.  I really wanted some sort of guidance as far as club and distance, but I figured that only made the game more realistic.  I only played a couple of times but I might conceivably pick it up again.  I'd probably play it with a friend if that were possible.  Of course, I'd probably be as likely to dig out Mario Golf and set up an old console.

57
Thanks, Neal. That's what annoys me, though.  I hate not knowing what changed, even if it doesn't affect me.  :)

I did like getting the heads up for Zelda, though.  It's fun to see the NES image on the top screen!

58
In addition to the above, I also have updates to the following:

Wrecking Crew
NES Open Tournament Golf
Balloon Fight
Ice Climber
Zelda II - The Adventure of Link
Yoshi
Ambassador Certificate

Aside from that, it looks like there are also updates for Donkey Kong, Mario Picross, Fortified Zone, 3D Classics: Excitebike, and 3D Classics: Xevious.  Any idea what's going on with these ones?
PS: I am used to getting detailed changelogs for new updates, as I use Ubuntu as a main OS.  So the only thing that sets my OCD off even more than that is not even getting notified that there are updates via the "Updates" channel in the Nintendo eShop.

59
TalkBack / Re: EA Wii U Sports Announcements Coming in July
« on: June 28, 2012, 08:31:09 PM »
There's only so much wireless bandwidth for streaming video, so with two gamepads the framerate immediately drops to 30fps.  It has nothing to do with processing power, it's bandwidth.

(And just between you and me, I wouldn't hold my breath for dual-gamepad support for a launch window game either, although this does seem like a good title for it.)

60
TalkBack / Re: Wii U Frame Rate Drops When Using Multiple GamePads
« on: June 05, 2012, 04:32:16 PM »
Wireless bandwidth is *extremely* limited.  You couldn't get enough raw data to the controllers (textures, geometry, shader information) fast enough for the controllers to process it, and then of course the controllers couldn't even begin to process it until all information had been transmitted.  Plus, then you spend $100 in CPU and GPU technology in the controllers.

You can still have the same bandwidth to two controllers as you do with one controller.  It's like a three-way phone call: you have an extra person on the line but since only one person can talk at once you can't send twice as much information just because there's an extra person.  (You can multicast identical video to both controllers at once, but if each controller needs different viewpoints then you have to send each stream separately and can only send half as much data to each controller.)

Let's not forget that Wii-U gamepads are controllers first and foremost and will also be optimized to send controller input as efficiently as possible, which means you can't push the wireless communication to the limits like you could if they were display-only devices.  Remember, one of the best things about the Nintendo Wavebird controllers was that they were pretty much the first RF wireless console controllers that didn't have any lag to speak of, which made them so great.  ;D And the Wii will still have Wii-U controllers to communicate with at the same time.

This doesn't mean there's not still a hardware processing power limitation--it's probably still a tricky job.  But it just means that there's both that plus the wireless communication limitation.

61
TalkBack / Re: StreetPass Experiments in Tokyo!
« on: April 27, 2012, 03:49:23 PM »
Yes, but the problem is that their experiments didn't result in knowing anything concrete either.

All you really need is a wifi signal strength analyzer and a 3DS and you can probably determine how often the 3DSes broadcast when they're at the home screen in sleep mode.  From there you know how often they're sending StreetPass data.

Then you turn on two and measure the time they're transmitting, and you have your answers as to how often they look for StreetPass data and how long it takes to complete a StreetPass.  Finding out how fast you can go past each other and still StreetPass is simple maths at that point.

Aside: I'm not sure why nobody can figure out why different games have different StreetPass limits.  The game has to register itself with the 3DS before it can StreetPass, and only 10 games can be active in StreetPass at once.  It's obvious that the 3DS is simply storing StreetPass data in system memory and that's the constraint for the limit.  Therefore it is logical to assume that some games share more data in StreetPass mode and have less individual events, whereas other games use very little data and can store many StreetPass events.

62
TalkBack / Re: Reggie Fils-Aime Responds to Declining Wii Sales
« on: January 14, 2012, 05:19:42 PM »
The fact of the matter?  I'd say [citation needed], please.

Mario Kart or Super Mario Bros is a system seller.  Even Wii Fit or Nintendogs can be a system seller if the price is right.  But not just any game is going to sell systems on a significant level.

63
TalkBack / Re: Santa's Requests are in: Nintendo Rules
« on: December 24, 2011, 04:28:40 PM »
Just going to say that "gay" is never an acceptable perjorative to use.

Also when I visited with my Wii and Wii Sports Resort a couple weeks ago, it was popular enough with the kids that my friend picked one up with Mario Kart Wii (plus an extra controller and nunchuck) as a Christmas surprise.  Also because they got in on the 3DS Ambassador program just at the price drop, the kids play Super Mario Bros. constantly and in fact the 9yo immediately asked to play Super Mario Bros. on the Wii.  When his older brother walked in, he said, "Seriously?  So lucky!"

So while I'm going to lend a couple Wii games (never play, really) and a GameCube controller and Windwaker, I'm also going to gift them Super Mario Bros. for the Virtual Console.

Sometimes the classics really do hold up, and Nintendo has really succeeded there.

64
Nintendo Gaming / Re: Swapnote / Nintendo Letter Box coming Dec 22, 2011
« on: December 22, 2011, 06:07:10 PM »
It's definitely more of a "mailbox" sort of app than an "IM" sort of app.  Although I've already received two replies to my little Mario vs. Goomba note, and that was sort of exciting.

I think the mailbox conceit is charming, actually.

65
Nintendo Gaming / Re: Swapnote / Nintendo Letter Box coming Dec 22, 2011
« on: December 22, 2011, 04:48:38 PM »
This is pretty fun, and it only takes creating about 4 messages (you don't have to send them) to unlock the photo attachment, 3D pen, and stationary features.

The presentation is the usual cute Nintendo/Mii  theme and the tutorials happen in the form of pretty cute notes from "Nikki".  Sending notes is fun and indeed, I had 5 notes from NWR friends as soon as I downloaded it and my system Spotpassed.

For some reason, Flipnote Hatena was daunting to me, but this has been a lot of fun to casually doodle with.

66
Nintendo Gaming / Re: The Nintendo Zone...
« on: December 08, 2011, 11:12:35 PM »
Actually, I finally got it working just last night at a McDonald's.  It was a generic Internet connection but with Nintendo Zone support as well.  The top screen pops up with a message that says "Nintendo Zone connection is available at this location" or something similar and you can play online, use the Web browser, eShop, or Nintendo Zone.  Once you connect, it downloads some information and then you get the main page.

I've heard that at Best Buy people have found coupons, but at McDonald's all I had were two timed trivia games, plus a lot of game information and game trailers, 3D videos, and so forth.

I only played the Super Mario 3D Land quiz.  It was a hard as hell trivia game spanning the entire series of Mario titles.  I was impressed!  It gave me a score based on how many questions I had correct and how quickly I'd answered them.


67
TalkBack / Re: 3DS Ambassador GBA Games Delayed Until 2012?
« on: December 02, 2011, 04:40:01 PM »
The German page says the GBA VC games will become available "ab dieses Jahr", which means "within the year."

68
TalkBack / Re: Nintendo 3DS Update Postponed
« on: November 29, 2011, 05:33:05 AM »
I agree.  The friends list update came with Super Mario 3D Land and will doubtlessly be included with Mario Kart 7 as well--that's not an issue.  While I'm bummed that the system update is being delayed, I'm glad that Nintendo is willing to take the time necessary to polish their releases.  That seems in such short quantity these days.

Looks like you'll be able to transfer software from your old 3DS to your new 3DS.  I wonder if they're going to ensure that works with the Ambassador titles.  (Guess what ensured that I will never have a Zelda-themed 3DS, no matter how shiny?)

69
TalkBack / Re: Zen Pinball 3D Coming Next Week to EU eShop
« on: November 24, 2011, 02:53:21 PM »
Wow, The Pinball Arcade looks fantastic!

I love pinball but don't get to play much.  These titles are looking like a pretty good time.

70
TalkBack / Re: 2nd Annual NWR Live Podcast Telethon for Child's Play
« on: November 21, 2011, 07:05:39 PM »
Ceric, all the segments were about 1 hour long, so it should be pretty easy to find.  I was able to find where I called in after about 3 minutes, which was fun.

71
TalkBack / Re: 2nd Annual NWR Live Podcast Telethon for Child's Play
« on: November 15, 2011, 06:55:27 PM »
$10 is a great amount!  I've always tried to donate something that hurts, and a couple years I couldn't donate anything.  But it's a great charity for sure.  I wish I could donate more this year but as it is I'm making up for a couple missed years.

I don't know how often the status updates, though... it hasn't changed since before I donated.

72
TalkBack / Re: 2nd Annual NWR Live Podcast Telethon for Child's Play
« on: November 15, 2011, 02:15:55 PM »
I was looking forward to donating to Child's Play this year... since I have limited funds and they have no overhead, I always enjoy contributing to them solely.  So I was more than happy to donate through the NRW link.  Now to see if I can get my company to match the contribution!

I donated $50, but I hope anyone who can will donate even just $5 if they can.  It's for a great cause and a lot of little donations really add up fast.

73
TalkBack / Re: This Week in Europe Downloads - August 18, 2011
« on: August 16, 2011, 04:46:30 PM »
Urban Champion?  Really, that's just irresponsible.  :P:

74
TalkBack / Re: Wii U Manufacturing Will Not Delay Launch
« on: June 15, 2011, 05:33:45 PM »
Is "Global President" a new title?  Does anyone have further information about this?

75
TalkBack / Re: Wii U Does Not Have DVD or Blu-ray Playback
« on: June 15, 2011, 05:32:06 PM »
It's more than just a license.  CD, DVD, and Blu-Ray optical discs all use different types of laser technology and are encoded completely different.  They'd have to include hardware that could read all of those formats in order to offer it even if it were a separate option.

In addition, as we've seen with Wii modders, the Wii drive uses a fixed-speed motor that simplifies the hardware and prolongs drive life, but when homebrewers started running DVD playback software, the constant speed changes applied to the drive caused the motor to quickly burn out.

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