Author Topic: Animal Crossing: Happy Home Designer (3DS) Review  (Read 3175 times)

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Offline Br26

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Animal Crossing: Happy Home Designer (3DS) Review
« on: September 22, 2015, 03:00:00 AM »

Happy Home Designer can be fun, but can also be very fleeting.

http://www.nintendoworldreport.com/review/41199/animal-crossing-happy-home-designer-3ds-review

I’ve always wanted to be a home decorator. Well, okay, not really. But Animal Crossing: Happy Home Designer gives me the opportunity to become one without having to lift heavy furniture or pick out the right fake plant to put in a living room. The game is meant to be a spinoff of the core Animal Crossing titles in that you focus solely on the home designing aspects of the game. While decorating houses and buildings is fun, and it’s nice to see a desolate town turn into a thriving community, the whole experience just all feels so shallow in execution.

When you first start the game, your avatar arrives in a town that doesn’t have much going on. You join Nook’s Homes, an interior decorating firm that focuses on building houses for the town’s residents. The first part of the game has you building houses for townspeople who have a theme in mind. This is all well and good, and there is creativity to be had with these themes, but once someone has a theme, you’ll unlock items that make these themes much easier to complete. For example, one neighbor loved apples and wanted an apple themed house. Once I went in the house to design, many apple related items were unlocked and available to use. You don’t have to use them, necessarily, but it makes things a lot easier for you when it comes to concepts. You can also upload completed houses or building designs to Miiverse and also can view and even visit other people’s houses and buildings. This was fun, as it was nice seeing all the creative ideas other people had with the same theme. So I do get why they went with themes for the houses, but it still feels limiting.

The most fun part about the game was probably the tasks Isabelle, who works at the town hall, gives you in helping the town. This is all through decorating town buildings such as a schoolhouse, a restaurant, a hotel, and so on. These felt like the most fun, as they were more challenging than building a house for a resident - it requires you to think of what a specific building needs and how it can blend all together in one cohesive design as opposed to just decorating one or two rooms. It also gives you more freedom in being truly creative and coming up with cool concepts for the buildings.

But even then, there's not really any kind of difficulty when it comes to this game. As long as you give a homeowner whatever theme they want with the items they give you, they’re fine. And as long as you have the requirements Isabelle needs for the buildings, you’re good. Heck, even if you forget a requirement Isabelle will politely remind you to add the required furniture to complete the decorating. With the main game experience clocking in at around six hours, there’s not much to go back to do unless you want to unlock all the handbook chapters, which give you more items and decorations to use. The use of Play Coins to unlock these features is really well done and does add more creativity to the mix, but it didn’t feel like a vital part of the game.

It’s weird, because overall I did enjoy making cool houses and buildings with my own creative flair. The problem for me was what you could do after you make all those buildings and houses. The answer is...not much, and that’s probably the most disappointing part of the game. I knew going in this would not be the complete Animal Crossing experience, because the focus is supposed to be about creating and designing structures. But I didn’t think the experience beyond that would be so superficial and shallow. You can talk to the owners or other people in the buildings who will say one or two generic lines about what they like or what they’re doing but there’s not much to go on after that, unless you want your giraffe teacher to switch roles with the elephant student or so on. Even when I scanned in my amiibo card that came with the game, all I could really do is either build a house for Lyle, who did not even give me a theme to go on, or invite him to another person's house where he’ll hang out and not say anything. Not exactly the most interesting use of amiibo cards, I have to say.

Animal Crossing: Happy Home Designer has its moments, but overall it can’t escape the feeling of being a superficial game. The creative aspects of building a house or building are fun and easy to do, but almost too easy, especially when it comes to houses. It’s also very nice to see a dead town turn into a thriving community before your very eyes; I just didn’t expect to see it in about six hours. The most disheartening part of the game, though, are the NPCs who barely seem to exist in this world beyond saying “I like apples, please make me an apple house”. While the charm of the series is fully represented here, the wit and deeper experiences of the franchise are not, and that leaves me feeling like the game overall is just a shallow title in a series that can do a lot more.


Offline jarodea

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Re: Animal Crossing: Happy Home Designer (3DS) Review
« Reply #1 on: September 22, 2015, 12:33:39 PM »
I really wanted to like this game but that is kind of what I feared.  I do like the idea of more in depth smaller spinoff games and hope they develop it further.

Offline Khushrenada

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Re: Animal Crossing: Happy Home Designer (3DS) Review
« Reply #2 on: September 22, 2015, 01:04:05 PM »
What about the Amiibo cards?
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Offline FireFrog

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Re: Animal Crossing: Happy Home Designer (3DS) Review
« Reply #3 on: September 22, 2015, 01:30:45 PM »
This review is bogus. Complaining that they give you a theme to work with even though the villagers clearly have themes in animal crossing and this game would be a complete drag without them. Then complaining that they don't grade you harshly for your designs. How would you even implement that to make that feel right without stifling creativity. Every design decision was made to let people run with an idea as far as it can take them even if it goes against the grain. From everything you've complained about they nailed that idea. This is not supposed to be a 50 hour RPG with plot twists and deep narrative all the play time comes from just having fun so the company about play time is lame too. Try looking at what the game is supposed to be instead of what you think you want it to be next time.

Offline Khushrenada

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Re: Animal Crossing: Happy Home Designer (3DS) Review
« Reply #4 on: September 22, 2015, 02:59:47 PM »
What about the Amiibo cards?

Quote
Even when I scanned in my amiibo card that came with the game, all I could really do is either build a house for Lyle, who did not even give me a theme to go on, or invite him to another person's house where he’ll hang out and not say anything. Not exactly the most interesting use of amiibo cards, I have to say.

Ha. Answered my own question. Better reading for the win.
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Offline ForgottenPearl

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Re: Animal Crossing: Happy Home Designer (3DS) Review
« Reply #5 on: September 22, 2015, 03:07:23 PM »
I had a nasty feeling this would be the case.  Nintendo hardly said anything about the game before it was released, and I guess that's because there wasn't much to say about it.  Maybe if this were a budget-priced title I'd go for it, but not at full retail.


Now, if they want to add a free update to New Leaf that makes your own interior design easier to play around with, then by all means...

Offline Phil

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Re: Animal Crossing: Happy Home Designer (3DS) Review
« Reply #6 on: September 22, 2015, 03:32:02 PM »
I love the customization aspects of the series, so even if you can cheese your way through it like other reviews have said, I'll probably enjoy it. Really nice read!
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Offline Enner

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Re: Animal Crossing: Happy Home Designer (3DS) Review
« Reply #7 on: September 22, 2015, 04:32:02 PM »
There's a 7.9 review on Paste Magazine that found the joy in the mundane work of being an interior decorator in the Animal Crossing world. From what I can infer, the reviewer wasn't bothered by the lack of direction, difficulty, or objectives.


Animal Crossing was always a series about what you put in to it rather than what the game gives you. Happy Home Designer seems to go further down that notion, except it's focus on decorating has led to a failure of covering the superficial and superfluous nature of Animal Crossing. The naked core of Animal Crossing has been laid bare by Happy Home Designer!

Offline Mythtendo

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Re: Animal Crossing: Happy Home Designer (3DS) Review
« Reply #8 on: September 22, 2015, 11:14:06 PM »
I'm not surprised about the review. They took the worst part of the Animal Crossing games and tried to make a full game out of it. The full Animal Crossing: New Leaf game was $35, but they are trying to charge $40 for one where all you do is decorate homes. I'm not trying to stop anyone from buying the game, i'm just saying that I don't see why this game needs to exist, and if it was gonna be released why it needed to be more than $20 max.

Offline Mop it up

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Re: Animal Crossing: Happy Home Designer (3DS) Review
« Reply #9 on: September 24, 2015, 05:38:26 PM »
This sounds like it should instead be new features in the next regular Animal Crossing game.

Offline NWR_Lindy

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Re: Animal Crossing: Happy Home Designer (3DS) Review
« Reply #10 on: September 26, 2015, 05:44:55 PM »
This sounds like it should instead be new features in the next regular Animal Crossing game.

Exactly what I was thinking. This seems like something that should be a mini-game within a mainline AC title.
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