Good-day young Gamecube Knights.
I went over on my favourite alternative gamenews website, Gamesindustry.biz, and here I found a most interesting editorial: "Opinion: Bad News shouldn't be Fair Game for entertainment" written by a Rob Fahey on April 22. this year.
His editorial argues that even though recent conflicts around the world, provide rich opportunity for developers to find inspiration for the content in their games, developers should perhaps think more closely about the moral implications of turning tragic events into entertainment!
He writes that the developers of such games, with such themes, often walk a fine line when it comes to good taste. He says that it´s obvious that if a game or any other media product adressing recent worldevents stand out having a certain topical appeal which can help boost sales. And that recent historical conflicts which actual people have lived through (my comment: and who may still be alive today) and still hold strong opinions on also is a potential minefield in terms of taste and tact. He includes that naturally time changes things, heals wounds, so that nobody is likely to take offense at in-game portrayal of events from hundreds of years ago.
But as he then points out, even this week there are games being released based on the events in Afghanistan and Iraq and that both topics are still raw in the minds of many people as they are conflicts where still many people are dying and families grieving. He lists developer Pivotals Conflict Desert Storm II: Back to Baghdad and developer EA´s Command & Conquer: generals about a fantasy war between Arab terrorists and US troops.
He concludes that we need to ask ourselves if it is justifiable to take such kinds of events and turn them into entertainment for an audience made up of teenage boys and young men. He ends by saying that the videogamesindustry is an entertainment industry and that all kinds of cultural and historical sources are used as entertainment concepts, but that sometimes developers and publishers need to stop and think carefully about the consequences of turning real life events and real world actual tremendous suffering into shoot´em up entertainment!!
Personally I couldn´t agree more! That´s why I never play anything other than Nintendo games, and a few select 2. party (METROID!!) and 3. Party games.
Several surveys and tests have revealed that people become more insensitive to violence, and themselves violent, when indulging in playing games with violent content! I would even go as far as to say that some people who enjoy killing, maiming, torturing and persecuting virtual people who are depicted as real people in a real world would be affected to the negative in this way, and could end up doing it for real! In example, there is the two teenagers who decided to play out GTA for real and killed a real person because they were "bored"!! (
http://www.geek.com/news/geeknews/2003Sep/wbg20030911021706.htm)
This, if even one person doing it and saying that is why they did it, proves that it is true that such games makes people more violent! While the majority of us, don´t actually go out to react like they did, we should question the moral implications of such gamescontnet on those who are too weak, or too sensitive to react in a sound way to such games. Can our society afford to have some people affected to a point where they suddenly and without warning go out and "do it for real"? It could be me, or you who´s affected next! Do you feel safe in a society where the gamemedia is exploiting disaster and turning the blind eye when it turns ugly? I know many families where such games are banned from play. And I also know the reason!
Therefore this is a good reason for including this topic in the PGC Forum. For, even though Nintendo says it doesn´t make such games, recently they have caved into the pressure from a hungry gamingaudience, and started to make such content in games. One thing is for certain, the type of games with violent content that the PS2 is swimming in literally, is NOT the type of games that builds up the family values for adults and their little bright eyed kids that Miyamoto-san seeks to promote. Period.
Gamebasher.