Luigi Dude basically said what I said, game development is tied up.
Still, Nintendo could have a tide of ps3/xbox 360 ports on its system at launch. Not sure of 3rd parties though, since they are dumb.
We haven't mentioned NST. Maybe project hammer isn't really canned
I doubt it. Actually, if SMG2 was released in May, that leaves a 18-19 month window to make a new Mario game by November-December 2011. I'm pretty amazed they pumped out SMG2 with rave reviews so quickly after part one. Development time for sequels can sometimes become expedient.
http://en.wikipedia.org/wiki/Smg2"Takeshi Hayakawa, the lead programmer for Super Mario Galaxy 2, created a development tool that allowed different staff members, including visual and sound designers, to easily design and create stages without waiting for programmers, many of which were incorporated into the final game.[25] Miyamoto compared Super Mario Galaxy 2 to The Legend of Zelda: Majora's Mask, in that both games use the same engines as their predecessors, yet build upon their foundations.[26]"
pretty interesting, actually thats one thing i always thought was ridiculous about Nintendo...always starting from scratch. In the pc world game engines are re-used and re-used. To some extant they are even shared among companies. That's sort of an American time cutting/cost cutting philosophy though.
http://upload.wikimedia.org/wikipedia/commons/8/85/Quake_-_family_tree_2.svghttp://upload.wikimedia.org/wikipedia/commons/6/63/Quake_-_family_tree.svghttp://upload.wikimedia.org/wikipedia/commons/d/d8/Fpsengine.svgspeaking of unlimted detail
here is id software essentially doing the same thing...under
Future Technology Evolutionhttp://en.wikipedia.org/wiki/MegaTexture