Point being, the game will sell better with recognizable characters than it would without them. Recognizable brands are recognizable. What a novel concept.
It's not a question of whether it will sell better, it's a question of whether it will sell well enough to turn a profit.
You just addressed your own issue with those games. Bad games typically sell badly.
DMTV and Wu Tang are not "bad". This sort of game ("party fighter?") is a hard market to crack if you're not Nintendo or like, the most popular anime ever made. People ask why nobody else tries to make a Smash killer, but there's actually a mountain of them and they're mostly flops.
You're assuming Sony's Smash clone will suck and you're basing this on nothing.
Where did I say it will be bad? I'm hoping they hire Dave Sirlin and Mike Z's manbaby to design it and make the best fighting game ever made.
It may very well suck and suck badly. That's not the point. I'm not saying the game is guaranteed to sell well. However, a bad game is guaranteed to sell better than a bad game deserves if the developers throw in a bunch of recognizable faces and names.
What, pray tell, is "the point?" I'm certainly not arguing for them to *not* use Sony characters. What I'm saying is that if it's the only selling point, it's gonna bomb.
Save your sarcasm
Never
So you don't think Sony can sell a game based on their characters. What are you basing that on? Is it the fact that they aren't as popular as Nintendo's. I disagree with that. Sony's IPs are plenty popular on their own. I don't see how Nintendo can sell a game based on brand awareness but Sony can't.
We'll have to agree to disagree here. I don't think Sony's characters have the popularity or appeal to the demographic that wants to buy a party fighter. It's certainly not something I would be quick to associate with the PS3.