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« on: December 25, 2011, 03:17:25 PM »
I finally finished the game not too long ago, making Skyward Sword the second game I've beaten on Christmas Day. Metroid Prime was the first. My opinions of each game couldn't be more different.
I hated Skyward Sword.
Plot-wise, there are some odd choices and plot-holes. Why didn't old Impa just destroy the second Gate of Time once Demise was defeated in the present? Then, there are no more things that can happen. Link would have defeated Ghirahim if he even bothered to show up after his master's defeat. That's just poor storytelling. It gets worse. The Triforce can grant ANY wish. Why doesn't anyone use the Triforce to destroy Demise's hatred, preventing it from being reborn? Seems like a major oversight seeing as Link and Zelda are standing right in front of the Triforce at the end. That would negate the entire series.
On top of that, this game shouldn't even exist. From what I understand, despite no explanation for his existence, The Demon King, Demise, emerged from the earth to seize the Triforce. Hylia saves the humans (and no one else) by raising Skyloft above the clouds then returns to the surface to defeat and seal away Demise (as The Imprisioned). Here's the part I don't understand: Instead of giving up her immortality to keep Demise sealed away, why doesn't Hylia just use her divine powers to drop a floating island/The Sky Keep onto Demise herself? Seems a lot easier than setting up a super-elaborate chain of events of guiding Link to reforging the Master Sword (her own sword) and collecting the Triforce while also having her reborn human form (Zelda) reawaken her memories just to do something she could do herself and right away. Or if the wish-granting power of the Triforce is needed, why didn't Hylia just use the Triforce to wish for the destruction of Demise? Hylia gives up her power to keep Demise sealed when she could keep her power and destroy Demise. What the WHAT?!
Summary
There were parts that were enjoyable but as a whole, it's not. I'm a supporter of the existence of motion controls. I just don't particularly like them in Zelda. Nintendo could have evolved the gameplay with traditional controls; they just didn't. Aiming was fun but it was fun 5 years ago in Twilight Princess. Everything else that uses motion controls either lacked precision or could have been done just as well with traditional controls.
I finished the game in roughly 50 hours, including completing every Gratitude Crystal side-quest and getting all of the heart pieces besides the 3 you earn by completing mini-games. I estimate that it would have taken roughly half as long just going through the game normally. That's still too long considering the game is filled with mandatory boring/annoying parts. Take those out and Skyward Sword is a shorter but much better game.
A lot of the bosses look like Muppet rejects. They didn't look like they fit this game let alone the rest of the series.
The Lanayru Sand Sea was one of those coolest things I've ever seen in a videogame.
We talked about the series jumping the shark in another thread recently (or was it earlier in this one?). I definitely feel like it has. I look back on my favorite game in the series, A Link to the Past, and it's nothing like the Zelda games today. The series doesn't make sense any more. Mine carts? Mole mitts? How are these part of the same franchise?
I'd love to see Retro Studios do a one-off reboot of Zelda and give them free reign to change whatever they wanted. I always wanted to see a steampunk Zelda and considering what Retro Studios did with Elysia in Metroid Prime, I think they could pull it off. If Nintendo wants to put robots and trains and mine carts into the game, the entire world has to reflect that.