Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Adrock

Pages: 1 ... 276 277 [278] 279 280 ... 409
6926
Nintendo Gaming / Re: Wii U
« on: February 02, 2012, 02:35:54 AM »
I know why companies do that and clearly, I don't think Nintendo should pursue that because I like saving money. I suppose if it allowed Nintendo to include more powerful hardware, it might be worth it but I'd still like the option of having no HDD and just an empty bay. You get that with the Xbox360 Slim Arcade Edition.

6927
Nintendo Gaming / Re: Wii U
« on: February 02, 2012, 02:18:15 AM »
I would be satisfied with just a hard drive bay so I could just buy any hard drive of my choosing for much cheaper than a Nintendo branded one and I wouldn't have to sacrifice a whole USB port and power outlet for an external one. Nintendo could conceivably never offer a SKU that included a hard drive and leave it up to consumers. It could be seen as passing the cost onto consumers but this option is significantly cheaper when you consider how much Sony and Microsoft are charging for hard drives, separately or a different SKU. A 320GB HDD from Microsoft for the Xbox 360 is currently going for $130. Ew...

6928
I bought the GOTY Edition of Uncharted 2... and barely bothered with most of the extras. I watched the Eye of Indra motion comic but that was about it. I didn't pay extra for any of that content. I bought the game the day it dropped to $30.

I'll always hate day 1 patches but I suppose I have nothing against DLC (not really sure either way since I've yet to purchase DLC). Then again, it depends on what it is. Extra optional levels seem awesome-o to me. A fancy hat or armor, not so much. It's up to you to buy it. You just have to decide whether you think a $2 piece of armor is worth it especially if you consider that 30 pieces of armor is the price of the game and these companies are basically telling you that that's equal value.

6929
Nintendo Gaming / Re: Wii U
« on: February 02, 2012, 01:53:42 AM »
Correct me if I am wrong here,
OK
Lulz. +1

Nintendo doesn't typically buy out companies because, in addition to cost, everyone who made those companies great could conceivably quit making the acquisition pointless besides some IPs which are immediately less valuable unless they can find more talent to handle the IPs correctly.

Anyway, I would rather have an internal HDD or even better an internal SSD. I'd also like the option of paying for the ability to play Blu Ray movies but that's probably not happening either...

6930
General Chat / Re: Wrestling discussion
« on: February 02, 2012, 01:36:33 AM »
WWE would probably feel more comfortable turning Cena heel if he had more universal appeal. Turning him heel kind of just makes everyone in general hate him then his merch sales suffer. WWE also currently doesn't have a face that can match Cena. It's not like 10 or so years ago where they could turn Triple H heel because The Rock, Steve Austin and Mankind were so over with fans. All of those guys could turn repeatedly over the course of the year. The guys the WWE has today like CM Punk and Orton are better at drawing heat and none of them are as good and profitable as faces as Cena. Jericho has that universal appeal but he'll never be as popular as Austin or The Rock and who knows when he'll leave again anyway. He's clearly supposed to be a heel but people were still cheering for him after he attacked Punk on Raw. He's good at drawing heat but he needs someone really over to get the audience to buy it. With the current roster, it's going to be hard to keep Jericho heel because of his fanbase. He should punch Shawn Michaels' wife in the face again. Or the creative team can use Jericho's marketability to turn Cena heel.

Otherwise, I think they can get away with Cena being a lesser-face until after his feud with The Rock. It's kind of like when the WWE goes to Canada and guys like Bret Hart and Edge were untouchable whether or not storylines had them as heels while guys like HBK (post-screwjob) would always be booed there.

6931
TalkBack / Re: Nintendo Increases Expected Losses for the 2011 Fiscal Year
« on: February 02, 2012, 01:01:00 AM »
Fair enough. I have my doubts that 3DS is sold at a loss since most estimates have the total cost of components at around $100 and I'm having a hard time believing that the cost of labor and factories (especially at Foxconn), marketing etc. spread evenly across millions of units is more than $80 per unit. I suppose it depends on how one breaks down the numbers. Take something like research and development. Is it recouped $X for the first Y million units or $Y for the first X amount of units?

Is Iwata flat-out lying to investors? No, probably not but considering investors don't really know the ins and outs of a company they invest in (these being the same investors who want Nintendo to cannibalize their own bottom line by developing for iOS), he can certainly stretch the truth in such a way that appeases their worries.

6932
TalkBack / Re: Nintendo Increases Expected Losses for the 2011 Fiscal Year
« on: February 01, 2012, 10:57:05 PM »
Nintendo isn't selling 3DS at a loss.

6933
General Chat / Re: Wrestling discussion
« on: February 01, 2012, 10:25:01 PM »
Not if Sheamus puts his title shot on the line at Elimination Chamber and loses. That's how Rey Mysterio lost his shot after winning the Royal Rumble. Sheamus could also "cash" his title shot at a different event like Cena previously did but Sheamus already said he's going to challenge for a title at Wrestlemania.

6934
Nintendo Gaming / Re: Wii U
« on: February 01, 2012, 09:16:04 PM »
Correct me if I am wrong here, but if Nintendo had aquired more western third party developers and they developed games that sold very well then the financial turmoil that Nintendo is currently facing would be lessened? Now if they co-developed with western developers then they would still have profit, but not nealry as much as if it was exclusively their internal developers because the profits would have to be split and Nnitendo could not horde the cash for themselves.
Ignoring the various issues of just acquiring developers, it would really depend on when Nintendo cuts off development for their current hardware. All teams have to make the transition. It's possible that Nintendo could have managed the timing of game development so that there would be no drought at the end of the Wii's hardware cycle but it's just as likely that Nintendo would have moved those teams to Wii U projects sooner rather than later, still resulting in a drought but a stronger lineup for Wii U.
Instead just using smaller studio's in the West like Monster and Next Level Games, they'll start teaming up with the big guns like Epic and Valve similar to how they would team up with Capcom, Namco, SquareEnix and Tecmo in Japan.
That'll be the day... Don't get me wrong, I see Nintendo working with Western developers more moving forward, but probably not with Epic or Valve. Well, if Valve is involved with Nintendo Network somehow, then that's a possibility. Epic seems far more unlikely.

6935
General Chat / Re: Wrestling discussion
« on: February 01, 2012, 09:02:23 PM »
Actually, the reports are that Orton was originally gonna win the rumble until his injury. He did come back in time, but they had already changed the plans.
Depends on the report, sir. I've read everything from Jericho just winning to Orton and Jericho going into overtime to both of them winning. Not that it matters at this point but I'm just sharing what I've read. Still seems pretty odd to hype up Jericho's return just have him lose but they did that back in 2007. In any case, if the swerve rumors are true, the creative team just needs to let it happen. That's why storylines exist. If they're predictable, write better ones.
Quote
The unification rumors has existed for years, I will not believe it until it happens.
I'm more inclined to believe it this time considering the WWE basically reunited the brands with the Raw Supershow. I'm a fan of the Big Gold Belt but there's really no reason for it to exist. There are just too many titles, especially if WWE plans on having one brand moving forward.

6936
General Chat / Re: Wrestling discussion
« on: February 01, 2012, 08:26:10 PM »
The creative team might throw a swerve because the IWC already assumed Triple H vs. Undertaker is happening. Apparently, the same thing happened with the Rumble. Jericho was so clearly set up to win to set up a feud with Punk which judging by Raw is still going to happen. It just took an extra night to do so though he could have just ran-in a Punk match 4 weeks ago so 11th hour changes to storylines tend to lead to sloppy fixes.

I've read that the WWE is thinking about combining the WWE Championship Title and the World Heavyweight Championship Title which makes sense since the brands barely mean anything anymore with Smackdown superstars on Raw now. It also makes sense to involve Jericho in such a storyline since he was the first Undisputed Champion and it goes along with the "End of the World" (Heavyweight Championship title) gimmick. A Vengeance 2001-esque tournament to combine the titles at Wrestlemania would be cool and it would be a good time to revamp the WWE Championship Title Belt.

Anyway, if Triple H doesn't face/lose to Undertaker at Wrestlemania (and I hope he doesn't), I don't know who should. Kane is a possibility but I don't want to see Kane vs. Undertaker again.

6937
TalkBack / Re: Nintendo Increases Expected Losses For the 2011 Fiscal Year
« on: February 01, 2012, 12:53:42 PM »
@Ian (I can't be bothered with quoting on my phone right now)

Motion controls lasted an entire console generation and is being carried over to the next. That doesn't sound like any fad i've ever seen. Nintendo supported the Wii with more titles than they had the last 2 generations when they had traditional controls.  Having a weak 5th year is nothing new for Nintendo. Seems more like Wii U is late than motion controls descending into irrelevance. I know you don't like motion controls and that's certainly your right but it's clearly not going anywhere. There's a place for it in gaming, right next to traditional controls. Nintendo thought of it as a replacement rather than an enhancement. Motion controls work exceptionally well for some games and not so much/at all for others. Wii U offers the best of both worlds from the outset. Looks like the successors to 360 and PS3 will as well.

6938
Whoops...
Does this have anything to do with development costs which is what we're talking about? Probably not when you look at sales of Nintendo's actual games vs. their respective budgets. Nintendo had next to nothing new on the Wii besides Skyward Sword and botched the launched of 3DS. It's not difficult to see where Nintendo fudged things. Nintendo posted years of profit before 2011 when they had major titles to sell throughout the year and weren't trying to sell a $250 handheld with a weak launch lineup.

6939
Nintendo Gaming / Re: Wii U
« on: January 31, 2012, 09:03:48 PM »
That's why I said there's only neutral or negative. Anything close to a positive comment is ether made neutral or supplemented with a backhanded compliment. I don't buy that "we're not competing" crap at all. If that was true, why do Kinect and Move exist?

6940
Nintendo Gaming / Re: Wii U
« on: January 31, 2012, 05:49:23 PM »
Comments about Nintendo from Microsoft and Sony come in 2 flavors:

1. Neutral - "Nintendo is doing their own thing. It's good for the industry but we're not directly competing with them."

2. Negative - "I guess those sales were good......... for a bunch of sons of whores."

6941
Has the audience really expanded *that* much?
Yes. Significantly more people play videogames today and more are born every year.
Quote
Obviously, this chart only reflects Japanese numbers and is a few years old, but a twenty year old port of an NES game outselling the high-budget "next gen" Mario Galaxy?
I find it odd that you would use Mario (or really any Nintendo IP) as an example. Nintendo games are low risk, high reward products even with higher budgets. While I don't think the comparison is fair (the port was $30 less and sold mostly on nostalgia), it's important to note that Super Mario Galaxy still made Nintendo tons of money, certainly enough to justify a direct sequel using the same exact engine which also made Nintendo tons of money.
Quote
The audience may have expanded, but so has the selection available to them.  Outside of a few HD Winners (Call of Duty, for example), the extra sales are in no way comparable to the increase in budgets from the NES-era to today.
The selection has expanded, but isn't today's larger audience also buying more games? Also, if you're going to compare budgets from 1986 against budgets in 2012, it looks a lot worse than it actually is since it doesn't take over 25 years worth of steady increases into account. Go back even 10 years ago (prior to DLC on consoles), budgets continued to rise but companies still made money.

Nintendo makes more money today than it did back in the 1980s, a lot more and despite the increased costs. Most games with really high budgets tend to be so popular that they make that money back at retail alone. Ultimately, companies sell DLC because DLC makes money and loads of it. They're certainly entirely entitled to do so just as people are entitled to not buy them. I'm just not convinced that DLC exists because budgets have risen. Content from micro-transactions take a minimal amount of work and yield high rewards.

6942
While I agree with the sentiment, I don't believe this is actually the case. Counterpoint: remember the old id software Quake 1 demo CD that actually had the entire id game collection up to that point on it? Unlockable by ordering codes over the phone. I wouldn't feel entitled to all that just for paying less than 10 dollars.
Fair enough. To clarify: one buys Game X specifically for the content of Game X so the belief is that one has already purchased that content at retail. In any case, as someone who has never purchased DLC, I don't have an opinion either way on the subject. I was merely attempting to explain the line of thinking.
This, of course, doesn't acknowledge the fact that development costs have skyrocketed in today's world.
It does. I believed these things to be understood. More sophisticated games may require larger budgets but the industry has matured since Zelda 1 and is much larger today. Budgets have risen due to technological demands and so has the audience for such products.

6943
Nintendo Gaming / Re: Wii U
« on: January 31, 2012, 01:50:08 PM »
That's actually a really awesome idea.

6944
Since the content is already on the disc, technically it has already been paid for. Things that previously came with a video game in the past now require a fee. I can see both sides of it. People want to feel like they're not double dipping by just unlocking something on a disc they already own. It makes sense. At the same time, if one is willing to pay for a microtransaction in the first place, it shouldn't matter, especially since it's easier and faster to download a line of code.

6945
I've never purchased DLC. I don't mind it existing for the most part. The closest I got to buying DLC was for the 2 extra scenarios in Castlevania: Lords of Shadow. I decided to pass and just read the spoilers on Wikipedia. Those were optional levels that didn't effect the retail game. The DLC content fleshed out the ending but wasn't necessary. It totally depends on the content being reserved for DLC. Prince of Persia 2008 withheld the ending of the game. Certain fighting games have withheld entire characters. That's crossing the line. Of course, those are things people will most likely pay for. However, it's kind of sleazy. I don't want to buy Smash Bros. 4 and have to pay extra for Link though I would be willing to pay extra for an HD Retro Stage Pack featuring remade stages from the 1st three games.

6946
Nintendo Gaming / Re: E3 2012 Predictions
« on: January 30, 2012, 10:07:44 PM »
Nintendo will face shortages during the holiday season no matter what time of year they launch the console because they only have X amount of available consoles for the entire year since it takes months to increase/decrease output. When new hardware launches, quarterly projections and profits are greatly affected. Hardware typically launches during the holiday season because that's when the greatest number of consumers are willing to spend the most amount of money.

Launching during that time of year is the best strategy. Nintendo wants to have the most amount of units available for that time of year and launching earlier greatly reduces that number. They could theoretically pepper those sales over the course of several months by launching in June but they potentially lose out on a higher attach rate of games and peripherals. A man who couldn't find a Wii U for his kids in November may have bought 3 extra controllers and 4 games, but I got a unit in June and I'm only buying 1 game at launch and maybe 1 during the holiday rush.

In the launch date prediction thread which I'm too lazy to dig up at the moment, I guessed that Nintendo would launch in June for 2 reasons. First, the Wii is on borrowed time and 3DS is left to carry the load on its own. Second, I thought the hardware was further along than it actually was. If production on Wii U has started already, they could still make a June launch date but then Nintendo runs into the same problem with launch 3DS so early in the year: the lineup suffers. If there's even the slightest chance that Nintendo could launch Wii U with a Mario game, but it wouldn't be ready until November, they better damn well wait until November.

6947
TalkBack / Re: Nintendo Considering Wii U Rebrand?
« on: January 30, 2012, 05:54:43 PM »
If you know you're going to buy it, why do you need to feel better about it? Seems unnecessary. Does one really need to be coddled when making an electronics purchase?

6948
TalkBack / Re: Nintendo Makes Nintendo Network Official
« on: January 30, 2012, 12:38:38 PM »
I'm just impressed that we even get this...
*universe explodes*

6949
TalkBack / Re: Nintendo Makes Nintendo Network Official
« on: January 30, 2012, 10:25:45 AM »
Better late than never.

6950
General Chat / Re: Wrestling discussion
« on: January 29, 2012, 11:11:40 PM »
So, the WWE built up Jericho's return for like 6 weeks, then had him not do anything for 3 weeks only to... lose the Royal Rumble. That was a slow build to nothing. It kind of reminds me of this past summer where the whole Punk, HHH, and Nash thing culminated in the storyline just fizzling out. It started off interestingly enough then dropped off. I'm a little curious what they plan on doing now. I suppose this frees up Jericho to lose to the Undertaker at Wrestlemania, maybe with Shawn Michaels as special guest referee.

Pages: 1 ... 276 277 [278] 279 280 ... 409