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Messages - Yankee

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TalkBack / Re: No Underwater Stages in Donkey Kong Country Returns
« on: June 26, 2010, 03:25:37 PM »
Thank you retro! Although the water levels weren't bad, all of the levels in the three DKC games that are memorable to me are on land. Now if only Retro would make a bramble blast inspired level with remixed music from the original level. That would be amazing.

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1. Super Mario Galaxy
2. Metroid Prime
3. Majora's Mask
4. Smash Bros. Melee
5. Resident Evil 4
6. Wii Sports

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So James doesn't like the Metroid design?

I'll admit that backtracking can get tiresome, but I welcome it in Metroid because as you get new abilities, you look at and traverse the world in different ways. I think Jonny mentioned this in regards to Blaster Master: Overdrive, and that's really why backtracking works. It's not for everybody, but it works for some/most.


Also, while backtracking was effectively done in the prime games, I prefer it in the 2d games because in general traversing the map is much faster. The 2d games also generally have you going constantly back and forth between areas for the most part (except maybe not so much in fusion). The Prime games in general like to have you concentrate on single areas a lot more before going back somewhere.



I know this is not the thread for this, but I had to comment--  Hated Echoes when I first played it.  But when I played it as part of the trilogy, I have to admit that I think I might have liked it best of all.  Don't know if it was the Wii controls, the fact that I had just come off Prime I, or muscle memory from my first time through, but I really bought what Retro was selling in Echoes the second time around.


I played Prime 1 and Echoes both only in the trilogy and I also found that I may like echoes the best of the three, so maybe that has something to do with it. Prime 1 and 2 are very close for me in my mind, but Echoes really grew on me over time. It could also be because Echoes in many ways was very different than the first game. Beats me. Still love the first one also though.


And as far as something a little more on topic, a lot of people seem to be picking melee because of massive appeal and longevity of its multiplayer since it was released. This is true, but as someone who didn't own a gamecube and had a lot of friends who bought wiis and brawl that same experience that many of you have described applies just as much to that game. Just as many of you have logged over 1000 hours of gameplay into melee, I easily have over 1000 is brawl. I can't see myself picking melee when the same applies to brawl and it is arguably the better game. You could argue that melee in many ways lays the foundation for brawl, but then by that logic there goes half of the games on the list. 

Edit: Also as another side note, I also have not played Majora but I just bought Ocarina and will start playing through that for the first time. I have 700 points left, so I will also probably wind up playing that game in the near future. Damn points system conned me into buying more games!

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TalkBack / Re: Sonic the Hedgehog 4 to be Developed by Dimps
« on: February 17, 2010, 03:54:09 PM »
This should ease everyones nerves somewhat seeing how they are responsible for about the only decent Sonic games in the last decade. Then again, the only really special thing about this game is that it is 2d on consoles. Dimps has already created multiple Sonic games that are close to his roots. So the only question left is if it is actually good, or if we are lucky comparable to the genesis games.

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     I was struggling between galaxy, prime, and wii sports. I didn't choose wii sports because despite its immense impact on the industry as a whole and its commercial success, I really don't feel like it is the "game" of the decade. I guess I am trying to say that the amazing thing about wii sports is not really the game itself but the overarching idea or concept. The substance of the game is not mind blowing, but the accessibility that was promoted by the game and nintendo simultaneously is what created the change in the industry. As a game I can't really choose it.

     I think what pulled me away from Prime was the fact that it took many of the ideas of super metroid, and i don't know if it necessarily changed, improved or enhanced them, but i guess put it through a different lens if that makes sense. I also feel like the ideas of prime have been furthered this decade with its predecessors, of which I think echoes is my favorite (you aren't alone jonny). It may also be the fact that I played the series from corruption to prime to echoes that may have changed my opinion of the series as a whole. And I really feel like the ideas of super metroid were really refined in zero mission. As an aside, zero mission is currently my favorite in the series although I am only about two thirds through super metroid currently so it is subject to change.

     Although a cohesive world is something I am drawn to in games, I feel like that really isn't important to me when playing a mario game. Mario in many ways to me is a way for Nintendo to say "How much can we expand this world, or how many different experiences or ideas can we fit in this world or theme and have it still fit?" I think the genius of galaxy is that Nintendo gave themselves basically the whole universe to play with. Essentially they found an environment in which they were free to go bananas. Even in reality the galaxy is not cohesive, we only really know much about our own little hub world earth. Galaxy is like the melting pot for gaming as a whole from this decade and before. The fact that Nintendo is making a sequel I think emphasizes on how limitless the ideas that could fit in the setting are. They didn't have to create a new arena for mario like the castle or delfino island to keep the game fresh (at least we will see). So there we go. Mario Galaxy.

     That was basically my thought process written down. Kudos to the RFN crew. The discussion on the last episode was so great that I just had to make a post even though I am insanely inactive here. I always tell myself to go and post after I listen to a show but life and games that I am playing tell me otherwise.

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TalkBack / Re: NSMB Wii Recognized at Spike VGAs
« on: December 13, 2009, 10:03:21 AM »
I totally agree, it was a complete joke. The awards looked like a cheap children's and I swear EVERYTHING was sponsored by Gamestop and Mountain Dew. It was just a long infomercial. Really Spike?

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TalkBack / Re: World's Top Podcaster Admits Infidelity
« on: December 11, 2009, 10:44:57 PM »
Good going Jonny. I actually have been listening to kombo breaker on and off since they started the show. Its pretty good, but I have kind of missed out on the last few since Garnett Lee was on though. I subscribe to way to many podcasts.

33
TalkBack / Re: New Super Mario Bros. Wii is Fastest Wii Seller Yet
« on: December 08, 2009, 12:17:15 AM »
Finally, the fastest-selling game is something which deserves to sell.


Brawl didn't deserve it? I have an INSANE amount of hours logged into that game.

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TalkBack / Re: REVIEWS: The Legend of Zelda: Spirit Tracks
« on: December 08, 2009, 12:01:52 AM »
I still think that Phantom Hourglass was one of the most enjoyable Zeldas I'd played in a long time. *holds torch for PH*

I'm getting this one too, and I'm happy to hear that it's good after that really lackluster trailer they used to reveal it. I'm still surprised that this Zelda wasn't on my radar until recently. Has Nintendo been advertising this one?


I also agree. People bash that game way too much, and its always exaggerated. After reading reviews and people on other forums, I am not at all surprised that the same people are still hating even after the positive reviews.


And as a side note, the main song in the game (the one from the trailer) is too good!

35
TalkBack / Re: REVIEWS: New Super Mario Bros. Wii
« on: November 23, 2009, 10:16:05 PM »
So I played it with my brothers this weekend.  We blasted through it and are now on Bowser's Castle which I assume is the last level.  (I didn't need to spoiler that, did I?)

I told them nothing regarding any of my complaints about the controls.  They didn't complain about any slipperiness compared to Super Mario World so I guess that's just me sucking.  They hate the waggle though and accidentally set it off WAY more than I do.

While it was a lot of fun the game actually doesn't seem like it was really designed for multiplayer.  It feels a lot like this is a single player game with multiplayer shoe-horned in.  It still works and it's still fun but it really feels like a predominantly single player game.

Worst thing in the world?  You're on a boss and you die and while you're floating in a bubble towards your brother his thumb slips and he accidentally pushes "A" putting himself in a bubble and ending the level ON A BOSS FIGHT!  ****ING MOTHER****ER!!!  My brother has a tendency to be a figgity idiot at the worst times and I just lost it at him when he did this.  This happened like three times though thankfully only once on a boss.

It seems like they just weren't quite used to the controls . My group rarely accidentally set off any unwanted motion controls. I have also never had anyone accidentally go into the bubble, but we did start strategically using the bubble to save ourselves from falling into pits at the last second. I just finished the last level today and i wont spoil it for anyone who hasn't done it yet, but it is epic and awesome. The end also has quite a few enjoyable comedic moments.

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TalkBack / Re: Metroid Prime to Continue on the DS?
« on: November 17, 2009, 11:47:51 PM »
I hope this doesn't get made.  The DS is best for 2D games.  Hell, I can't even think of a good DS game that's in full 3D. 

The Legend of Zelda says hello.

But really I thought that Hunters was more of a multiplayer experiment than anything. And it was a good one before the cheaters too. Not to mention that the other characters in hunters were awesome, and way more interesting than those in Prime 3. But it was not a metroid game, it was a handheld fps. Actually, I wouldn't mind Hunters being branched off in its own line of games for consoles. But as far as DS they cant really capture the atmosphere, complexity, and controls of the prime games on the handheld.

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TalkBack / Re: My Favorite Nintendo Character Part 3: Donkey Kong
« on: October 20, 2009, 11:16:54 PM »
He's my favorite to. I had to convice myself that I loved DK 64. Eventually I just told my self the aweful truth.

Donkey Kong 64 aggravated me to no end. I made it through the whole game to the final boss, and then they tell me I need the Nintendo coin to fight it. This was ridiculous considering the amount of collecting in the game already. I never was able to finish that game either because I sucked at the original Donkey Kong... I was much younger at the time though.

Donkey Kong Country 2 and 3 were awesome. Especially the music in 2, which is still one of my favorite game soundtracks. I still have the cart but it doesn't hold the saves anymore. And dixie kong must be in the next smash bros!

Edit: Which reminds me of another horrible thing about DK64. Who the hell is tiny kong? I mean really, why would you replace a great character from the last two games with some unknown ape that essentially had the same move set (minus the bubble gum :D)

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TalkBack / Re: REVIEWS: Dirt 2
« on: October 12, 2009, 08:57:32 PM »
What if the cars were replaced with bikini clad robots?

No, that would make the game too DIRTy.

Ahaha.

39
TalkBack / Re: Nick and Neal Say Farewell to NWR
« on: September 26, 2009, 07:57:06 AM »
 :'(
You guys and girls did great work, and I wish you well on your future endeavors. Your contributions will be missed here, but I will be sure to check out your new site sometime.

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TalkBack / Re: Help Me, I’m a Gachapon Addict!
« on: September 23, 2009, 12:14:02 AM »
I don't blame you, I want the goomba cloth :D

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TalkBack / Re: INTERVIEW: Scribblenauts Interview with Jeremiah Slaczka
« on: September 15, 2009, 04:23:37 PM »
Wow great interview, I'm glad to hear that they are working on consoles now as well. Jeremiah seems like a really good guy.

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TalkBack / Re: Pokemon HeartGold and SoulSilver Sell 1.5 Million in Two Days
« on: September 14, 2009, 11:37:14 PM »
Have they incorporated random wifi battles yet? I played a bit of diamond and I believe there was only wifi battles with friends and locally over multi cart. It just blows my mind if that isn't in yet, then again...

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TalkBack / Re: Tatsunoko vs. Capcom's New Characters Revealed?
« on: September 11, 2009, 03:50:43 PM »
I would like to see how they are going to make frank west fit into this type of game (if it is true of course). I am looking froward to this game, seeing how i could not get into street fighter 4 at all (I'm new to the series)  and now just play it really casually once and a while. This looks like maybe something i would be more into. And zero seems like he would be awesome in this game.

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TalkBack / Re: Sega Working on a New 2D Sonic Game
« on: September 09, 2009, 05:31:08 PM »
I don't care where it goes, i want it. At least now there is a better chance that they wont screw it up now that they don't have to worry about 3d at all.

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TalkBack / Re: This Week in Nintendo Downloads
« on: September 08, 2009, 08:10:50 PM »
Ugh I have an extreme hate for super return of the jedi. It was one of my earliest games and i just died and died. And the game over scream and that music...

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Podcast Discussion / Re: Radio Free Nintendo: Episode 161
« on: September 08, 2009, 12:11:52 PM »
So what should I listen to next week in place of RFN?

I highly recommend Filmspotting. For gaming? Try the Giant Bombcast. I think it's the one closest to RFN in style, although there are lots of differences too.

Yea they are good guys. The most recent PAX episode has totilo on to settle to night vision bet. Also try the 1up podcasts, such as at at1up, retronaughts, and listen up.

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Podcast Discussion / Re: Radio Free Nintendo: Episode 161
« on: September 07, 2009, 11:18:34 PM »
So what should I listen to next week in place of RFN?

That is how I feel today... Today was a holiday so no one recorded a podcast for me to fall asleep to...

Nice podcast as always!

Just play sim city  :D These last few episodes have been superb, you guys deserve a break. And if anyone does need something to listen too and hasn't listened to a lot of radio trivia episodes should do so, they are very easy to go back to because there really isn't much that carries over between episodes. I'll have plenty to listen to seeing how i am subscribed to 22 podcast feeds...

And the Rocky 4 talk was amazing. The first two are the best in that series though. And the oh so great ending of rocky one:
Rocky: (yelling in pain) Adrian! Adrian!
Adrian: Rocky!
Rocky: Adrian!
Adrian: I love you!
Rocky: (puzzled) Where's ya hat?

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TalkBack / Re: NWR Adds Two New Staffers
« on: September 06, 2009, 11:24:11 PM »
Welcome  :D First el podcasto robusto, now a canadian. NWR has gone international! Now time to add french and spanish subtitles to everything!

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Podcast Discussion / Re: Radio Free Nintendo: Episode 160
« on: September 01, 2009, 05:11:42 PM »
Great episode! The surplus of letters provided a nice varying discussion. So many references in this episode, and the zingers were funny too.

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TalkBack / Re: Updated Internet Channel Now Available
« on: September 01, 2009, 05:08:48 PM »
I only used it when my computer was broken. The best two reasons to use the browser are youtube and hulu if it works...

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