Author Topic: Mutant Mudds Deluxe Eases the Pain with Checkpoints  (Read 1038 times)

0 Members and 1 Guest are viewing this topic.

Offline tylerohlew

  • NWR Staff
  • Score: -2
    • View Profile
Mutant Mudds Deluxe Eases the Pain with Checkpoints
« on: December 07, 2012, 09:43:43 AM »

A welcome addition to iOS Mudds makes its way to Wii U.

http://www.nintendoworldreport.com/news/32741

Mutant Mudds Deluxe, an upcoming eShop release for the Wii U, will contain the checkpoint system introduced in the recently released iOS version of the game.

The checkpoints appear as large signs that mark the players progress. Crossing one will allow the player to continue from that point should they die later in the level. The lack of such a feature in the original 3DS version of Mutant Mudds was lamented in some reviews.

Jools Watsham, co-founder of developer Renegade Kid, confirmed that the checkpoint system can be turned off in the Wii U version.

Mutant Mudds Deluxe is scheduled for release in early 2013.


Offline AV

  • Score: -4
    • View Profile
Re: Mutant Mudds Deluxe Eases the Pain with Checkpoints
« Reply #1 on: December 08, 2012, 09:40:36 AM »
I would never want to play this on my iPhone , it has to be perfect controls . Check points are nice , but I feel this game is meant to be replayed and learned and mastered

Offline Pixelated Pixies

  • Just call me PixPix™
  • Score: -178
    • View Profile
Re: Mutant Mudds Deluxe Eases the Pain with Checkpoints
« Reply #2 on: December 08, 2012, 01:13:38 PM »
Although I don't think a checkpoint system was necessary on 3DS because the controls were so finely tuned, I can totally see how they would be beneficial on a platform like iOS.
Gouge away.