Author Topic: The Legend of Zelda: Skyward Sword  (Read 616079 times)

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Offline Stogi

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Re: New Wii Zelda
« Reply #575 on: February 04, 2010, 02:43:41 PM »
I don't think he's talking about dismembering at all. Rather, maybe dis-attaching a bag or piece of armor from an enemy.
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Offline BlackNMild2k1

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Re: New Wii Zelda
« Reply #576 on: February 04, 2010, 03:29:20 PM »
I was joking around, but on a serious note, I'm sure he meant something like you encounter an enemy who has armor on. This armor has 4 stones. 1 Red on his chest, 2 blue on his shoulders and 1 green on his head. You have to destroy the stones in order with targeted attacks other wise he will remain invincible. That is the puzzle

Offline NinGurl69 *huggles

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Re: New Wii Zelda
« Reply #577 on: February 04, 2010, 03:34:33 PM »
Swing the Megaton Hammer UP to pop the enemy in a trajectory that will properly press the wall button.
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Offline EasyCure

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Re: New Wii Zelda
« Reply #578 on: February 04, 2010, 06:52:54 PM »
now THATS more like it ;)
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Offline Shorty McNostril

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Re: New Wii Zelda
« Reply #579 on: February 04, 2010, 07:00:16 PM »
Or you could use your bow.

Offline EasyCure

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Re: New Wii Zelda
« Reply #580 on: February 04, 2010, 07:09:38 PM »
The sword came first
February 07, 2003, 02:35:52 PM
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Offline mac<censored>

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Re: New Wii Zelda
« Reply #581 on: February 04, 2010, 07:12:48 PM »
"Link!  Link!  Extinguish the flame!  Try spurting blood!"

Offline Kytim89

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Re: New Wii Zelda
« Reply #582 on: February 04, 2010, 07:15:06 PM »
How about in the new game Link's Tunic takes damage as he loses hearts. By the time link has one heart left, his tunic would be torn to pieces like Goku's out fit in DBZ. Although the graphics engine would have to be pretty robust to attempt something of this caliber, but it would be cool none the less.
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Offline EasyCure

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Re: New Wii Zelda
« Reply #583 on: February 04, 2010, 07:50:57 PM »
How about in the new game Link's Tunic takes damage as he loses hearts. By the time link has one heart left, his tunic would be torn to pieces like Goku's out fit in DBZ. Although the graphics engine would have to be pretty robust to attempt something of this caliber, but it would be cool none the less.

They did a decent enough job showing his tunic get wet after coming out of water, and that was on the GC engine.
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Offline Shorty McNostril

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Re: New Wii Zelda
« Reply #584 on: February 04, 2010, 08:39:55 PM »
It would look weird when he restores his hearts though.  It would magically repair itself.  That only really works one way, unless we buy another tunic everytime it gets damaged.

Offline EasyCure

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Re: New Wii Zelda
« Reply #585 on: February 04, 2010, 08:58:48 PM »
well its atleast something to spend rupees on right?
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Offline BlackNMild2k1

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Re: New Wii Zelda
« Reply #586 on: February 04, 2010, 09:01:10 PM »
Swing the Megaton Hammer UP to pop the enemy in a trajectory that will properly press the wall button.

"Link you need to cross this bed of spikes to get to the other door"

:Link starts knocking enemies off the side and makes a pile of bodies over the spikes so he can cross:

Best Zelda EVAR!!!11!!!

Offline EasyCure

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Re: New Wii Zelda
« Reply #587 on: February 04, 2010, 09:03:59 PM »
why can't megaman do that with all the robots  he's destroyed?
February 07, 2003, 02:35:52 PM
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Offline NinGurl69 *huggles

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Re: New Wii Zelda
« Reply #588 on: February 04, 2010, 09:18:31 PM »
Or you could use your bow.

It's actually a big, weight-sensitive button.
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Offline Shorty McNostril

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Re: New Wii Zelda
« Reply #589 on: February 04, 2010, 10:04:04 PM »

Offline Kytim89

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Re: New Wii Zelda
« Reply #590 on: February 04, 2010, 10:35:07 PM »
It would look weird when he restores his hearts though.  It would magically repair itself.  That only really works one way, unless we buy another tunic everytime it gets damaged.

It worked for Ghouls and ghosts and Maximo, why not the zelda franchise? Those games you lost armour as you were attacked. I would like to see it happen.
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Offline Shorty McNostril

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Re: New Wii Zelda
« Reply #591 on: February 05, 2010, 12:44:22 AM »
It would look weird when he restores his hearts though.  It would magically repair itself.  That only really works one way, unless we buy another tunic everytime it gets damaged.

Fair enough.  But how did it work?  Did the armour magically reappear or was it permanently lost?
It worked for Ghouls and ghosts and Maximo, why not the zelda franchise? Those games you lost armour as you were attacked. I would like to see it happen.

Offline Peachylala

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Re: New Wii Zelda
« Reply #592 on: February 05, 2010, 12:59:06 PM »
It would look weird when he restores his hearts though.  It would magically repair itself.  That only really works one way, unless we buy another tunic everytime it gets damaged.

It worked for Ghouls and ghosts and Maximo, why not the zelda franchise? Those games you lost armour as you were attacked. I would like to see it happen.
For the latter, that was just a shout-out and nothing else. Sir Arthur losing his armor is one of those Capcom staples that just won't go away, like Ryu's Hadoken.
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Offline Kytim89

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Re: New Wii Zelda
« Reply #593 on: February 06, 2010, 12:18:58 AM »
How about applying ti to Link?
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Offline noname2200

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Re: New Wii Zelda
« Reply #594 on: February 06, 2010, 02:16:51 AM »
It would look weird when he restores his hearts though.  It would magically repair itself.  That only really works one way, unless we buy another tunic everytime it gets damaged.

It's a maaaaaagic tunic!  ::)

Offline mac<censored>

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Re: New Wii Zelda
« Reply #595 on: February 06, 2010, 02:39:51 AM »
Actually I always thought the standard Nintendo method of indicating low healt, where the character starts panting, looking exhausted, etc, was really quite good... (it really helps during play, where sometimes you forget to keep track of the health bar)

Offline King of Twitch

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Re: New Wii Zelda
« Reply #596 on: February 06, 2010, 02:42:54 AM »
I also prefer that over the beep beep beep beep beep beep
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Offline Shorty McNostril

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Re: New Wii Zelda
« Reply #597 on: February 06, 2010, 03:47:50 AM »
Actually I always thought the standard Nintendo method of indicating low healt, where the character starts panting, looking exhausted, etc, was really quite good... (it really helps during play, where sometimes you forget to keep track of the health bar)


I was about to ask if you didn't notice the constant beeping until you find some health, but Zap beat me to it.

Offline mac<censored>

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Re: New Wii Zelda
« Reply #598 on: February 06, 2010, 04:11:18 AM »
Actually I always thought the standard Nintendo method of indicating low healt, where the character starts panting, looking exhausted, etc, was really quite good... (it really helps during play, where sometimes you forget to keep track of the health bar)


I was about to ask if you didn't notice the constant beeping until you find some health

Oddly enough, no.  (It beeps?!)

Offline Kytim89

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Re: New Wii Zelda
« Reply #599 on: February 06, 2010, 11:36:08 AM »
Actually I always thought the standard Nintendo method of indicating low healt, where the character starts panting, looking exhausted, etc, was really quite good... (it really helps during play, where sometimes you forget to keep track of the health bar)

I like the panting, exhausted method with Link's Tunic being shredded due to battle damage.
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