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Yes, there’s no fun to be found in the golf courses of Pangya. Fun left town and was replaced with a user-hateful interface; a control system that’s so far beyond wonky that there’s no more wonk to be found, only despair; and hydrocephalic characters who are so super-deformed that bad little boys and girls everywhere who are punished with this game will suffer nightmares well into their adult life.
However, to its credit, the game actively believes it’s fun. Right down to its insipid story, characters, dialogue, overwrought emotions (repeated ad nauseum due to lack of animation variety), and heartfelt belief that you will give a damn about Scout, not to mention the assortment of freaks he meets along the way. And the courses would be pretty amazing if Mario Golf’s fantastic environments weren’t so incredibly lush in comparison. The game dilutes its own attempt at charm by being far too straightforward at golf.
Hope you enjoy ciphers, this game is full of them. In fact, you’ll be playing as one for a good long while as Scout. Scout is the protagonist of Super Swing Golf’s main single-player mode. He’s a generic anime design that works as your primary avatar. He has no personality, lacks style (unless you change his hair color and clothes) and zero charisma. Ah, but this is a golf game, who cares about all that? Apparently someone does, or anime golf games wouldn’t exist at all.
In fact, I’m going to digress for a moment here and ponder the existence of this game. Is it made with the solo player in mind or as a multiplayer game? This question is due, in part, to one of Super Swing’s major problems. You have one whole character to choose from in the beginning, and the others are available through a tediously slow unlocking process. Right out of the box, the only way to tell the difference between two avatars is the "1P" and "2P" hovering over their heads.
So this game is primarily for single player, right? I couldn’t tell you. In fact, it raises a number of unanswerable questions. Why can’t I make my own character? Why is there a golf genre smack in the middle of Mario Golf games and Tiger Woods losing all the strengths of either game and suffering every weakness? What if Mario Golf wasn’t fast paced, silly, and charming? What if Tiger Woods had no variety or choice? The answer, friends, is Super Swing Golf.
Touching back on the controls for a moment, no matter how the controller is tilted, the club is pulled back. That’s realism, folks. One would think that in order to hit the ball straight, the controller is swung down straight. Truth is, only the developers know. It’s impossible to gauge what was done either consistently or inconsistently from any other shot. Since the movement isn’t 1:1, correction is painfully difficult.
The best part, however, is fighting the interface. The Wii was made to simplify. Super Swing complicates. Sometimes the controller is a club; other times it’s a mouse. In itself it’s slightly cumbersome, but possibly a necessary evil since other factors such as club selection and positioning are involved. However, not everything is available on the screen. For example, how do you access the map? There’s no mini-map to click on the screen to enlarge. Hit the number one button on the bottom of the controller instead. Make sure it’s hit twice, or else the game will simply move to free camera mode. Okay, now that we’re on the map screen, let’s play "Find the cup." Don’t see it? Well, hit the B button and wave the pointer around to move the camera wildly up and down the course until you get lucky and find the flag. Now this is a game!
No need to ponder the target audience anymore. The answer is obvious: no one. Super Swing Golf is obnoxious, gimmicky, featureless, and, despite its best attempts otherwise, humorless.
Pros:
Lastability: 2.0
Technically, there’s enough to do here to last you several hours. But, in the same vein, you could spend several hours watching Bill http://www.imdb.com/title/tt0099654/">Cosby http://www.imdb.com/title/tt0396592/">movies. Neither is recommended.
Final: 3.5
This game makes a bad first impression with your choice of only one character, and it only goes downhill from there. Don’t bother.
Episode 35: The Maybe of Multi-platform
For your listening pleasure we bring to you a special edition of Radio Free Nintendo. What makes this particular episode so special? Simple, the return of Daniel Bloodworth.
Otherwise it's the same great tasting show that we bring to you every week. Reliable, hearty, and delicious. This week's episode is fortified with 11 essential nutrients including listener mail, news, and a fascinating discussion about multi-platform porting on the Wii.
Feed your brain with us.
Credits:
This podcast was edited by Stan Ferguson. Radio Free Nintendo theme song by Jonathan Metts, commercials by Stan Ferguson and Karl Castaneda
Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store.
- Video Game Based on Luc Besson's Animated Feature Film Available Now -
NEW YORK, Jan. 9 /PRNewswire-FirstCall/ -- Atari, Inc. (NASDAQ:ATAR), one of the world's most recognized brands and third-party video game publisher, today announced that Arthur and the Invisibles is now in stores nationwide. Available for PlayStation(R)2 computer entertainment system, Windows, Game Boy(R) Advance and Nintendo DS (TM), Arthur and the Invisibles is directly inspired by the CGI animated film of the same name by world famous film director and writer Luc Besson and features the film's storyline, eye-popping graphics and technical innovations. The film, distributed by MGM/The Weinstein Company, opens nationwide on January 12th.
Arthur and the Invisibles invites players to relive the fantastic adventure of young Arthur and his two pals, princess Selenia and her brother Betameche, in their mission to save the Land of the Invisibles and its inhabitants from destruction. As they move through the Land of the Invisibles, players will encounter extraordinary adventures, menacing enemies, rich environments and varying gameplay elements including driving, fighting, flying and puzzle solving. The game offers an intense enactment of Besson's magnificent adventure while incorporating all of the richness and extraordinary visuals of the film.
"Arthur and the Invisibles is a brilliant adventure game that not only showcases Luc Besson's fantastic universe but further extends it by bringing the on-screen charm and action to an interactive medium that is eye-popping, engaging and extremely fun," said Rick Mehler, Director, Marketing, Atari, Inc. "Arthur and the Invisibles is a rare gem of a game that outshines other titles based on movies."
Arthur and the Invisibles' unique and innovative game structure revolves around the supportive co-op teamwork of the three characters, Arthur, Selenia and Betameche. Players can only progress by cleverly combining the three characters' skills -- Arthur is an acrobat, Selenia a warrior and Betameche a marksman. In solving mysteries and overcoming obstacles, players will realize that anything is possible when you work together.
First Handheld Yu-Gi-Oh! Game to Feature Full Online Play, Character Customization and Original Library of New and Classic Cards
REDWOOD CITY, Calif. – January 9, 2007 – Konami Digital Entertainment, Inc., today announced that Yu-Gi-Oh! GX Spirit Caller for the Nintendo DS™ has shipped to retail stores throughout North America. The first handheld Yu-Gi-Oh! game to feature full online head-to-head play, Spirit Caller also includes new character customization features and an updated card library consisting of more than 1,400 classic and new cards. Each copy of Yu-Gi-Oh! GX Spirit Caller includes the limited edition Brain Crusher, Hunter Owl and Masked Chopper trading cards. Based on the hit Yu-Gi-Oh! GX television series from Cartoon Network, Yu-Gi-Oh! GX Spirit Caller immerses players in the Duel Academy, an elite school for gifted young duelists, as they start a new school year with the low ranking Slifer Red dormitory. Once classes are underway, strange things start to happen around campus and many duelists fear that the school itself has become haunted. With the help of top duelist Jaden, players learn that the school has come in contact with Duel Spirits, helpful apparitions that impart wisdom and help them to solve the mysteries behind the Duel Academy once and for all. Introducing new gameplay elements to the series, Yu-Gi-Oh! GX Spirit Caller lets players duel with the aid of a Duel Spirit, which will provide guidance to help players reach the top of the Duel Academy. Players can now create their own custom avatars to use in the single player and multiplayer games, selecting from a number of body, face and clothing types to create an original personalized look. Yu-Gi-Oh! GX Spirit Caller features a new library of over 1,400 cards consisting of new cards and older hard to find classics, allowing for new strategic possibilities. Building upon the legendary head-to-head pedigree of the Yu-Gi-Oh! series, Yu-Gi-Oh! GX Spirit Caller features full online play for two gamers via the Nintendo® Wi-Fi Connection service.