Author Topic: Eat Beat: Dead Spike-san (Switch) Review  (Read 1834 times)

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Offline Edgey

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Eat Beat: Dead Spike-san (Switch) Review
« on: April 18, 2018, 12:32:26 PM »

Eat to the beat to become buff!

http://www.nintendoworldreport.com/review/47031/eat-beat-dead-spike-san-switch-review

Eat Beat: Dead Spike-san is a single-player rhythm game that is not only super fun but cute as heck. The game was originally released internationally for both iOS and Android in February 2015 and has now graced us with its presence on the Switch. While it is based on the BlazBlue series, it requires no previous knowledge about the series. It’s good for both fans and non-fans of BlazBlue

The story takes place in an unnamed hierarchical city that Dead Spike-san and Ragna live in. Ragna has been in many battles, but can never seem to beat his opponents no matter how hard he tries. After witnessing his master's countless defeats, Dead Spike-san came up with the idea. He believes that if he ate more, he could potentially become stronger, so, Dead Spike-san and Ragna set off on their quest to become stronger (maybe?).

In the game, you have the option of playing as Dead Spike-san  Ragna, Ouroboros & Hazama, and Nirvana & Carl. The game currently has 20 different songs to pick from and your main objective for is to tap the left and right triggers of the Joy-Con (or you can press the L and R buttons on the screen of the Switch) to the beat of the music to eat the food(?) in your path. You’ll find a nutritious food and strength-building foods on your journey such as mushrooms, omelet rice, dumplings, chess pieces, oil cans, and so much more. Each song has an easy, normal, and hard mode with the speed and frequency of button presses increasing as you advance in difficulty.

The overall controls are simple to understand but difficult to master. Having only to press the left and right triggers, it would seem simple enough, but this becomes increasingly challenging as they require the player's undivided attention to keep up with the pace of each song unless they plan on losing.

The game has a few minor upgrades that set it apart from its mobile counterpart. First is the visual redesign of the opening moments. The other more prominent feature is the slight redesign of the main menu and the addition of a few new songs. Finally, all of the previously paid DLC items that were available for purchase in the mobile version are included in the Switch release.

Overall, the game doesn’t really do anything that its mobile version didn’t already do, but nevertheless, it is still a fun game that I believe any BlazBlue fans or rhythm game fanatics should check out.  Eat Beat: Dead Spike-san will remain in my heart as the quirky and cute rhythm game that left me smiling as it kicked my butt.