Author Topic: Smash Bros. Dojo Updates  (Read 8924 times)

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Offline Pale

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Smash Bros. Dojo Updates
« on: July 22, 2007, 07:00:43 AM »
So that's how you play as Zero Suit Samus.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14078

 It was an interesting week over at the Dojo.  The highlight of the week was probably the official unveiling of Zero Suit Samus.  We''ll get to that in a bit.    


New Song: Star Fox: Space Armada
This is a slightly different arrangement to a song that came right out of Melee.  The composition supervisor is Hajime Hirasawa, who wrote the music for the original SNES Star Fox title in 1993.  The arrangement supervisor is Kenji Ito, who wrote  the music on several Square games, like Children of Mana and Romancing SaGa.  To hear the song, check out this post over at the Dojo.    


Dancing DeoxysNew Pokemon: Deoxys
  A new Pokemon was revealed on Tuesday.  Deoxys could pop out of some of those randomly thrown pokeballs.  It appears to be another uber one, in the vein Lugia and Ho-oh from Melee.  After leaving the ball, it will float up to the top of the screen and unleash a Hyper Beam attack that will send everyone flying, leaving smoke trails in their wakes.  

   


Shoom!New Final Smash: Samus's Zero Laser
Samus's final smash was officially unveiled.  It proved to be identical to what was shown in the original E3 '06 trailer, all the way down to the origin of the Zero Suit model.  If Samus grabs a Smash Ball, she will be able to unleash the Zero Laser, which is a massive beam that is around twice the height of Samus herself.  Afterwards however, her suit is overloaded and falls off.  Presumably, the player will remain Zero Suit Samus for the rest of the match.  To add some humor to the whole situation, the pieces of the suit can then be picked up and used as projectiles.    


Whippy!New (sub)Character: Zero Suit Samus
To follow up the announcement of how Zero Suit Samus will be playable comes the 'official' announcement of Zero Suit Samus as a character.  As was already evident from all of the trailers and screenshots that have been released, Zero Suit Samus will be significantly faster than regular Samus and use a weapon that is sometimes a gun and sometimes a whip.  

   


What th-Story Details
Friday's announcement was one of the strangest and most vague posts to come out of the blog to date.  It shed some light on the story behind the game, showing that it will be basically similar to the (minimal) story of the past Smash Bros. games.  Characters will originate as trophies.  In fact, the screenshots of Mario as a trophy are virtually identical to the intro of Melee.  The entire post is ended with an ominous message about something that breaks the rules and a screenshot is shown of Metaknights aircraft coming into view, followed by another shot of a strange shadowy looking character.  Who knows what all this means?  Is there going to be a more in depth single player experience in this game?    


Now that the rush of E3 is over with, maybe we'll get some more interesting announcements next week.  The blog still hasn't unveiled a previously unknown character (who isn't a returning character) and I think it's about time.

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Offline Bill Aurion

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RE: Smash Bros. Dojo Updates
« Reply #1 on: July 22, 2007, 07:22:24 AM »
Probably my favorite week of updates so far...Prediction time!

Music: Animal Crossing or Fire Emblem
Character: Peach or Ness (More realistically, Metaknight needs his profile revealed...)
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Stage: Anything Earthbound-related or Wario Ware (More realistically, Palutena or the Fire Emblem castle stage we've seen...)
Game Mode: Trophy Collection
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Offline Ceric

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RE: Smash Bros. Dojo Updates
« Reply #2 on: July 22, 2007, 10:46:04 AM »
I'm going to predict something pertaining to Mario.    Is TGS next week?  If so a trailer.  I think we be getting another music sample.  Maybe little bit about Sandbag Jr.  A move set of some sort.  Another Assist Trophy and Something that is none of those.
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Offline Mashiro

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RE: Smash Bros. Dojo Updates
« Reply #3 on: July 22, 2007, 10:46:49 AM »
TGS is in september Ceric =)

I wish it was next week though.

Offline Sarail

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RE: Smash Bros. Dojo Updates
« Reply #4 on: July 22, 2007, 11:08:18 AM »
I'm just waiting on something Square-Enix related to be announced for Brawl.  Sora or Crono has just GOT to be in this game.  I will cry for a few days if Crono doesn't make it in.  >_<
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Offline Mashiro

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RE: Smash Bros. Dojo Updates
« Reply #5 on: July 22, 2007, 11:20:09 AM »
I'm actually playing Chrono Trigger at this very moment (had a weird craving to play it) and . . . I want Crono in SSBB as well. Luminaire final smash would be so epic.

Offline Bill Aurion

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RE: Smash Bros. Dojo Updates
« Reply #6 on: July 22, 2007, 11:35:31 AM »
Now that I think about it, Crono would be the perfect (and probably only good) addition if Ninty were to pull an Squenix character...But alas, I don't see it happening...
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Offline Stogi

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RE: Smash Bros. Dojo Updates
« Reply #7 on: July 22, 2007, 12:58:20 PM »
I want to play as his frog-knight friend!
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Offline Mashiro

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RE: Smash Bros. Dojo Updates
« Reply #8 on: July 22, 2007, 01:08:24 PM »
Oh man if they ever included Frog aka Glenn and Crono. . .  forget it. Game over. SSBB would be the best game of all time. Period.

lol.

You'd see Mario all beat up on the ground, about to be consumed by that evil energy stuff that was in the last update, then out of no where Frog would come down from the sky as if sent by the heavens themselves and strike the energy with Masamune. The evil energy would disipate and then .  . .

and then I would wake up ::tears::

:P

Offline Ceric

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RE: Smash Bros. Dojo Updates
« Reply #9 on: July 22, 2007, 01:31:22 PM »
Its so confusing with all of them so close.
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Offline BlackNMild2k1

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RE: Smash Bros. Dojo Updates
« Reply #10 on: July 22, 2007, 02:51:58 PM »
Leipzig in Germany is coming up soon though. Sometime in Aug.

Offline Plugabugz

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RE: Smash Bros. Dojo Updates
« Reply #11 on: July 23, 2007, 07:26:25 AM »
Is there ever any real meaty story to a nintendo-developed (metroid excluded) title? contracted and purchased parties dont count.

Peach should really get herself a bodyguard.

Offline Bill Aurion

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RE: Smash Bros. Dojo Updates
« Reply #12 on: July 23, 2007, 07:31:42 AM »
All of Intelligent Systems' games...Unless you aren't counting them either... =)
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Offline Arbok

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RE:Smash Bros. Dojo Updates
« Reply #13 on: July 23, 2007, 07:33:07 AM »
Quote

Originally posted by: Plugabugz
Is there ever any real meaty story to a nintendo-developed (metroid excluded) title?


Ocarina of Time? Twilight Princess?

I'd add the Mario and Luigi games to that list as well, but those were contracted out to AlphaDream...

EDIT:

Quote

Originally posted by: Bill Aurion
All of Intelligent Systems' games...Unless you aren't counting them either... =)


CRAP.... how could I forget Fire Emblem?
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Offline Plugabugz

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RE: Smash Bros. Dojo Updates
« Reply #14 on: July 23, 2007, 07:46:45 AM »
Point taken, Bill and Arbok wins.

Offline NinGurl69 *huggles

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RE: Smash Bros. Dojo Updates
« Reply #15 on: July 23, 2007, 11:11:39 AM »
AHAHAHAHHA metroid has a story?

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THE END."

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Offline Mashiro

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RE: Smash Bros. Dojo Updates
« Reply #16 on: July 23, 2007, 11:20:11 AM »
Make fun of Metroid all you want but I dare anyone here to tell me they felt nothing when the, now enormous, baby metroid in Super Metroid sacrificed itself to save Samus in the battle against mother brain.  

Offline AManatee2

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RE:Smash Bros. Dojo Updates
« Reply #17 on: July 23, 2007, 08:30:21 PM »
i'm currently playing through prime 2 again to prep for corruption.

someone hasn't played this game if they're arguing against a story for metroid. i don't know how many lore there is to download in this game, but if you were to read all of the (beautifully written, i might add) text in this game, you could possibly write of few side stories of your own.

oh yeah, this is a brawl topic. i think i disagree about this being an "interesting" update week. i hated most of it. since i go tourney's and we take the game way too seriously, i'm really just hoping for some confirmations like new characters (not items) and play mechanics. and where the f is the freaking shield? and what the f is this about zero-suit? i swear, if you can't have her as a pick able character, it will just be completely terrible for someone who wants to use zero-suit in a tourney. i really hope there is another way that doesn't hinge on the chance of grabbing a smash ball, which... i might at would be a little hard to do in a tournament that doesn't allow for items.

the positive side in me tells me there will be an easier way to use z-suit then blowing your suit off. maybe the hold 'a' trick at the start of the match? i really hope so. i'm really only hoping that turning to z-suit is more of a side-effect of using the final smash, and z-suit truly is a 'newcomer'.  

Offline NinGurl69 *huggles

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RE: Smash Bros. Dojo Updates
« Reply #18 on: July 23, 2007, 09:12:29 PM »
It's easy to argue against the story since people easily get defensive about it.

If you've played the game then you'd know the story isn't significant compared to the gameplay and atmosphere provided.  The morph ball situations beat any challenge offered in Toilet Princess any day.

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Offline GoldenPhoenix

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RE:Smash Bros. Dojo Updates
« Reply #19 on: July 23, 2007, 09:22:11 PM »
Quote

Originally posted by: Professional 666
It's easy to argue against the story since people easily get defensive about it.


Just like Killer 7 right?
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Offline Kairon

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RE:Smash Bros. Dojo Updates
« Reply #20 on: July 23, 2007, 09:39:55 PM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Professional 666
It's easy to argue against the story since people easily get defensive about it.


Just like Killer 7 right?


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Offline AManatee2

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RE:Smash Bros. Dojo Updates
« Reply #21 on: July 24, 2007, 02:51:34 AM »
Quote

Originally posted by: Professional 666
It's easy to argue against the story since people easily get defensive about it.

If you've played the game then you'd know the story isn't significant compared to the gameplay and atmosphere provided.


lolz, you could say that about almost any game.

also about transformers the movie. the argument was about a story being there.  

Offline Mashiro

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RE: Smash Bros. Dojo Updates
« Reply #22 on: July 24, 2007, 03:08:53 AM »
Aside from RPGs how many games really have incredibly deep and complex story plots anyway?

=P

Offline Bill Aurion

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RE: Smash Bros. Dojo Updates
« Reply #23 on: July 24, 2007, 03:23:50 AM »
Adventure Point-'N-Clicks... =3
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Offline Mashiro

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RE: Smash Bros. Dojo Updates
« Reply #24 on: July 24, 2007, 03:27:30 AM »
and that . . . lol.