For all you guys poo-pooing (lol "poo-pooing") story, I guess I should clarify what I mean.
NPC-rambling and scrolling text cutscenes aren't the parts of "story" that I'm talking about... Rather, I mean the addition of cinematic/interactive/scripted events, too – Link's sister getting kidnapped in Windwaker, the boar-rider/bridge/duel scene in Twilight Princess, the Kafei/Anju saga in Majora's Mask... you guys would really be happier without those sorts of things in Zelda, and with "pure adventuring" instead?? Those were such memorable, exciting, epic parts of the game for me, and I'd go further and say that they're vital to modern Zelda. Good story-telling means I want to save Hyrule because of the emotional investment I develop with its inhabitants, and that emotional investment is one crucial element to creating a memorable gaming experience (or memorable book/movie/etc. for that matter). This is what made Majora's Mask feel so believable, so "human" to me, and is a big part of what makes me look back on it with such fondness – not the tight and engaging gameplay or puzzle-solving.
My issue with TP is that they do hardly any character development after a certain point in the game. IMO, it's at this point that the game loses its momentum, and—whether they realize it or not—is where I think many people began to find fault.