The new GoldenEye 007 for Wii will be a new experience, with inspiration and nostalgic elements from the N64 title. http://www.nintendoworldreport.com/newsArt.cfm?artid=23527 In a game demo with the GoldenEye developers during E3, we asked Eurocom's Julian Widdows about how the game came into existence and how it compares to the original movie and N64 title. Activision, Eurocom, MGM, and Nintendo were all involved in the decision to create the game, which is a new experience based on several sources.
Widdows: What happened was Eurocom had made Bond titles for Activision and conversations were had between Activision and Eurocom about doing another Bond game and that led to the idea of how about bringing GoldenEye back but it was a very hypothetical conversation. We spoke to the people at MGM pictures and we of course had conversations with Nintendo and Nintendo got behind the idea of this new GoldenEye so that is really where is started.
To answer the question about how much it is like the original game, it is a new GoldenEye game. I think that is really important to approach this from a fresh perspective. ItÂ’s been fifteen years since the film was released. ItÂ’s been thirteen years since the game was released and thereÂ’s a danger there that if you try to ape that you will create something that is derivative. This is a new experience. There are lots of things familiar from the GoldenEye property. ItÂ’s the same narrative. ItÂ’s going to be less Cold War focused. We recognize the cast of characters. WeÂ’re re-conceiving those characters. So weÂ’ve got Zukovsky, but heÂ’s not Robbie Coltrane (the actor who played him) anymore, heÂ’s a new Zukovsky re-imagined for a 2010 experience.
WeÂ’ve got locations fans will recognize from GoldenEye. The dam, Severnaya, statue park, the jungle location, and yet theyÂ’ve all got a twist and we worked really closely with some interesting contractors, like Robert Cowper, who's a set designer who worked on the Bourne films and Stardust, a really talented guy, who brings a unique architectural perspective to the locations so you know the final location had to be this huge statuesque location in the jungle. You know the array in GoldenEye, itÂ’s now a solar collector so youÂ’ve got all these solar panels that are arched towards this huge array that collects the sun's rays and turns it into energy and thatÂ’s the focal point for the level.
So how much of the original game is in there? ItÂ’s really a new GoldenEye experience for 2010 is the best way to describe it. Lots of nostalgia points touching back to the film, back to the original game.
GoldenEye 007 is set for release on November 2, 2010.
Staff Writer Jared Rosenberg contributed to this article.