Being underpowered is not a matter of opinion. It is, or it isn't. Simple as that. And like it has already been established... it is.
Oh YOU... YOU win. Ok?
And the PS3 was underpowered last generation due to the inferior graphics card it was given. The 360 bested it.
The PS2 was underpowered as well. It was inferior to GameCube AND Xbox.
The original Playstation was also underpowered. There was no way for it to do even half the stuff the N64 did.
Can we finally put this debate to rest? The factor by which the Wii U is underpowered is far less relevant today than the storage medium capacity that hamstrung the N64 or the RAM limitations that bit the GameCube. We don't even need to dredge up the Wii's technical limitations. The Wii U simply isn't in any way, shape, or form that far behind the PS4.
Few issues with your post. I'm not sure if your first comment was sarcastic enough. Second, the PS3 technically had the most power, but very few developers besides first parties hardly ever took advantage of if due to the retarded Cell architecture.
The PS1 was technically weaker, but the N64 had the retarded cartridges that developers had to work with and made certain things difficult. Hell, certain games are still hard to emulate with today's technology because of how weird it was made.
Hey Oblivion, I'm sorry for directing my comment at you when it should be directed at everyone who is stating the Wii U is underpowered. The fact is that the hardware can handle less, but we're arguing semantics when it comes to discussing whether the system is underpowered compared to its competitors. It's also a fact that its competitors are expected to handle a lot more general purpose computing while also playing games (simultaneously). The Wii U isn't expected to do nearly that much. More of its hardware resources are dedicated to gaming.
I'm going to agree with your counterpoint regarding the PS3. Developers never fully realized the potential of the Cell processor. I'll contend that the PS3 had poor architectural design, and at the heart of the PS3 experience was an inferior GPU. Owning a PS3 and having owned a 360, I'm not terribly biased for either system. Frankly, I was never very impressed with the 360. I always felt that its texture rendering was starkly lacking. However, the PS3 never stood tall in FPS games. Time and again, the PS3 GPU handicapped the experience. The PS3 could not maintain the framerate or screen resolution of the 360, and therefore I am snidely stating that under the same guidelines being applied to the Wii U, the PS3 was underpowered next to the 360. No amount of Cell harnessing overcame the poor GPU.
Now, the better debate is whether the Wii U hardware is the biggest limiting factor to third party support this round. I don't believe it is. I believe Nintendo needs to clean the poop out of the bed post-launch if they want anyone to still climb into it with them. I've even thought about trying to sell my Wii U, and I know that's not going to work out well for me if I do. Still, if I had to pick between Nintendo platforms right now, the 3DS is kicking everybody's ass and taking names. It's also a big reason why I don't have a killer app for my Wii U.
**** you Nintendo!