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Messages - metaknight_Xaer0

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Nintendo Gaming / RE:State of 3rd Party Address
« on: July 04, 2004, 04:22:14 PM »
Quote

Originally posted by: darknight06
One thing to clear up, today's Million = Technos.


Its not millions for them anymore, the made a lot of great games. And i just found out this:

"Technos Japan Corporation - defunct Japanese video game publisher

Technos Japan Corporation was a defunct Japanese video game publisher that had an American publishing subsidiary called American Technos. It is known by gamers as the originator of the Nekketsu Kouha: Kunio-Kun (including River City Ransom) and Double Dragon franchises. It was founded in 1981 by three former members of a video game company called DataEast, including Kunio Taki, whom the Nekketsu Kouha: Kunio-Kun franchise was named after. It was formed from a single-room apartment.

Technos Japan Corporation's earliest games, like Tag Team Wrestling, Karate Champ, and Dog Fight were published by DataEast. In 1987, Technos Japan Corporation started the Double Dragon video game franchise on the Arcade. After the success of the Arcade game, the company became financially able to relocate from an apartment room to an urban plant of its own. The success of Double Dragon in the United States also gave the company more confidence on the Western video game market.
Technos goes out of business

The sun sets on Technos Japan Corporation, because the Neo-Geo Double Dragon did not do well in the Arcades. Super Dodgeball for Neo Geo was the last game from the company. The Playstation port of the Neo-Geo Double Dragon game was the last product from Technos Japan Corporation. In 1996, Technos Japan Corporation filed for bankruptcy and went defunct. A few years later, the company's assets were acquired by Atlus Games, Inc. The company's former staff (including its president Kunio Taki) now works for Million, Inc., a subsidiary of Atlus. There have recently been enhanced remakes of games from the defunct company." - Japan 101 Technos Japan (i didnt know they were bankrupt.

Looks like a good future and we all know that this games will be "In Low Production." And they have the former President and DataEast only made crap in my opion. Robocop series wasnt total crap and the re-hashed it for the XBOX and its very popular in Japan

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Nintendo Gaming / RE: State of 3rd Party Address
« on: July 03, 2004, 08:35:35 PM »
Well have you seen the White XBOX with Panzor Dragoon Orta? It cost 700.00 (American) if you import it and i believe that only 10,000 units were made. Nintendo has a Pastel Green looking GC Tales of Symphona Bundle included is a GB Player, Controller, MEM Card and a different logo piece on the top, a Metallic/Blood Red GC Bundle for a Gundum Game with Model, Controller, MEM Card, GB player, plus a logo piece (sells for 212.00 American), Metal Gear Solid: TTS Bundle. Its crazy that type of stuff is around and i should of just imported the RED one, drives me mad. I had no clue that Atomic Planet had to deal with Mega Man Collection more than Capcom did. That i didnt know. At least some Parties take blame for there games, insted of pulling lies (no ads, commercials, or etc). And does the CEO still have a job at Atomic Planet? The first thing i think that most companies do is blame a lot of sales on there Developers instead of lack of ads, commercials, and other factors.

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Nintendo Gaming / RE:State of 3rd Party Address
« on: July 03, 2004, 02:39:00 PM »
What can I say about Capcom, Ian Sane put it best "Seems legitimately loyal to Nintendo as they've continued to support the Cube despite low sales." I agree with that 100%. But what i dont agree with is the lazyness of Capcom lately when they made Mega Man Collection. Well, threw several forum post, I hear that Capcom did include several option on the NAVI mode for the PS2. Just speculation, Capcom said that there wasnt enoght room for the NAVI Mode Remixed Music which i think IS WRONG. First of all, All the Mega Man cart werent that big, from 128-512 KBs a piece. Well, thats not a problem with space and then we look at the SNES MM7 and i think that that cart is no more than 2 MBs big. MM8 would of took some space but i think something like 300 MBs because Nintendo has very good and relieable compression. I've played both MM Fighters in the arcade/emus but i dont think that they would be more then 15 MBs a piece. But then we have the CD audio, i have no clue about it. Is it WAVs, MIDIs, or MP3s? If its MP3s it isnt that large. Then we have several post on this subject of Capcom, originally made the game for the PS2 and then converted by a program to GC language. Well, if that was the case, someone at Capcom didnt wanta add the extra commands and programming to the GC version to make it almost identical to the PS2 version. If so, Why?? Well, after all the games and secrets would the be able to put the MM episode 1 on the GC version, We well never know! Then I look at the other side of the fence and see all the Games that were ported to the XBOX and PS2 and never considered for GC, Onimusha (both), SFII collection (PS2), sure there are some GC exclusives like the RE Series, most argue that these are the quintessential to any GC. Well, did you know in Japan there is a Bio-Hazard Box set (about $210 american),all of them up to 0 - 3 and Code: X? Why does companies exclude some things that will make good money like the RE box set to other contries like the UK and the States? I never really be a fan of the RE series and i thought that P.N. 03 could of been better made. I thought that PN 03 had promise and a good storyline. And then we have the View.. Joe Series and i can say that was the best use of Cel-Shading to this day. Well, i hope Capcom continues it efforts with Nintendo. I'm going to say this and most Nintendo guys will agree. "Nintendo has always been about Quailty and  NOT Quantity." If you took the PS2 library and cut it in half and then again, i would belive that 25% of PS2 games are rushed and then the other 25% are great games. XBOX i beileve that 35% of it library is great. And Nintedo's library will have classics forever.

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Nintendo Gaming / State of 3rd Party Address
« on: July 02, 2004, 06:32:35 PM »
Will lets rant. I have been a fan of most 3rd party's like Konami and Capcom. This my be heresy but i wanted to disscuse the 3rd parties.

Konami had made some nice series including TMNT, Metal Gear, and Castlevania. They have been around since 1986 making Haunted Mansion with the granddaddy of Castlevania. Metal Gear has also been around since the MSX 1 and 2 and the NES. TMNT ever since the Comic Book and Movies were popular. Sure they have had there ups and downs like Castlevania 2 and most recently Metal Gear Solid: The Twin Snakes. Okay, great game with great options but wouldnt ya know that Konami threw out a lot of options that Silicon Knights' Dennis Dyack offered. Mostly time wouldnt allow it because the Release Date was set, I forgave them. But the options he wanted were special camera angles and radar functions for a Co-Op mode! Its all good until there were no ads or commercial for the game. Low sales didnt make Dyack too happy and the fact no ads didnt help the game either. Why was this? Well according to Komani ",They didn't wanta draw attention away from Metal Gear Solid 3: Snake Eater." WTF? Well, When approached by EGM #127, Dyrak said this ",If someone ports Metal Gear Solid 2 to the Cube, it won't be us." Well soon after this Silicon Knights become a 3rd party developer instead of 2nd Party. XBOX's version of MSG2: Sons of Liberty (MSG2: Substance) got much attention and say "Wasnt this also made at the sametime MGS3 was beening Developed?"

Next up Capcom....
and then i dont know maybe Sqare Enix, KOEI (after all, after 25 years were is the Nintendo support since the SNES), Atlus (just making less prints to make games RARE, even tho great games since the SNES),  SNK (hmm. hard to say anything about this one, what about them? for GC?), Tecmo, Technos (are the even around anymore, games like RiverCity Ransom, Techno Samurai, all thats Kiki Runo).

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Nintendo Gaming / Rare Gamecube games?!
« on: July 01, 2004, 06:57:01 AM »
How can retailers justify RARE GameCube title and even eBaY does this! I went everywhere to find Ikaruga, Bust Buy, Circuit City, GameStop, and other electronic stores in my area. I can surmise and to my surprise it is a hard game to track down. Why do game companies do this? what makes a GC game rare, after all its been out for less than 3 years???

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Nintendo Gaming / RE: can any1 recommend a GC-PC USB device?
« on: June 18, 2004, 05:24:37 PM »
I recommend a XBOX controller for your computer. I cost less than 3 dollars to make and a learning curve of 5 mins. I just took the XBOX extender and matched all the wires of the XBOX and USB connector and YEAH... it worked. I loved it but the Nintendo GameCube controller is my favorite but i think you can find GCN controller to USB port , if you can solder and know a little bit of electronics, on a MOD site. thats were i got the idea from XBOX to USB Controler

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Nintendo Gaming / !!Four Horsemen of the Apocalypse Bought!!
« on: June 12, 2004, 05:12:51 PM »
Quote

From Gamewinner's News on Friday, June 11, 2004.
             IGN's News on Friday, June 11, 2004.


Saved from 3DO's ashes, one of their final projects is still being developed by a group that includes some of the original team.

From IGN, "After 3DO shut down, a number of investors founded a company called Four Horsemen Entertainment L.L.C. in order to purchase the property. The company officially obtained it on May 12, and development has resumed."

"Now that Four Horsemen is officially in new hands, what was initially intended as a title for current generation consoles has become an entire entertainment franchise. The new company will begin by releasing comic books and a graphic novel based on the property, and eventually release a completely revamped version of the video game for next-generation systems."

"Mendheim has confirmed that the key players are back on board: Simon Bisley is creating the artwork, and Hollywood effects legend Stan Winston is handling toy and movie rights. The star voice talent slated for the first iteration of the game, including Tim Curry and Traci Lords, are also apparently still committed to the project."



There may still be hope for this games after all.  

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Nintendo Gaming / RE:Great Series that need to be re-made or ported
« on: June 12, 2004, 03:09:19 PM »
Quote

Originally posted by: Caillan
Chrono Trigger Crono Trigger Crono Trigger. I haven't managed to get Chrono Cross yet (does anyone know if it was ever released PALside?).  A new game would be nice, presuming Square-Enix manage not to butcher with with razor sharp blades of ridiculous FMV, but even just a port of the first one to the GBA would make me happy.


They are remaking Cronotrigger for the PC and GC. Fully 3D version of the Original, Chronotrigger Resurrection is going to be out the 4th Quarter this year or the 1st Q in 2005.

Chrono Trigger: Resurrection Team; Screenshots and Updates

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Nintendo Gaming / RE: Great Series that need to be re-made or ported
« on: June 11, 2004, 02:35:02 PM »
How about a 3D Double Dragons? or I'll agree with a 3D River City Ransom, What engine would it use?. What about the series R.C. Pro Am? I love that Racing game, left my Thumbs hurting for days. I loved Metal Gear 2 Solid Snake, still havent beat it yet and its the hardest i think in the Series. Nice MG collection would be nice, just the 8 bit counterparts! Isnt there a rumor going around about a Kid Icarus remake?!  

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Nintendo Gaming / Great Series that need to be re-made or ported
« on: June 10, 2004, 05:24:31 PM »
I think off all the great SNES games that companies have made, mostly  RPGs. Their are lots of series that need to be revisted, ported, or need to be in a collection.

I. What ever happen to the Actraiser Series? I loved the first one, a mix of Sim City and fighting. But the second was just based on Fighting.
II. Tales of Phantasia, great game, could it be ported to the GC and left untouch, just like on the SNES?
III. We all know that Nintendo's Puzzle Collection is coming to the States. What about a re-make of Tetris Sphere? Great Game, could it be made greater on the GC?
IV. Mega Man collection! What about a Castlevania Collection for the GC? And which ones?
V. How about a Technos Collection? Super Dodge Ball was the tone setter for the company. RiverCity Ransom, Riki Kuno, and Technos Samurai, both Riki Kuno and Samurai is little know in the states but a great game.
VI. Working Designs had made some great games that saw the light of the Saturn and the Super Famicon. Like Albert Odyssey, Would it be nice to see some of there games either ported or remade for the GC?

Any others suggestions/comments?

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Nintendo Gaming / RE: Where is Castlevania for GC???
« on: June 08, 2004, 05:31:10 PM »
What ever happen to the Castlevania that was going to be on the Dreamcast? was it scraped or made into another game? it looked good and GC could pull it off quite nicely

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Nintendo Gaming / RE:Where is Castlevania for GC???
« on: June 08, 2004, 11:50:39 AM »
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Originally posted by: Ian Sane
"maybe if the re-released Castlvania 1-4, Dracula X, and Castlevania 64 on a single GCN disc!"

I assume by Dracula X you mean the Japan-only title Rondo of Blood and not the crappy "port" that was later released on the SNES.  Drop off Castlevania 64 and replace it with Castlevania Bloodlines and Symphony of the Night and I'm there.  Hell just a double pack of Rondo of Blood and Symphony of the Night would be great.


A re-release of the Dracula X: Rondo of Blood would be a great one. Especially if it wasnt upgraded and keep the same like the TG-16 version. I mean come on its the most sought after CV ever, it goes for almost 250.00 on EBaY. I would stand it line for ever if the re-released it. I dont have much to say for CV: Bloodlines never owned a Genesis or even played it in a EMU. What is so wrong with the Castlevania for the 64? i thought it was innovated and a great game and about the only reason i got a Used N64 from a friend. What about the first one most people think is part of the Saga, "Haunted Mansion" for the Arcade?

Double Pack:
SotN (Sega Saturn Version; Play as Maria and other cool stuff)
Dracula X (TG-16 Version)

CV Collection:
Castlevania 1, 2, & 3 (NES)
Super Castlevania IV (SNES)
Castlevania 1 (& 2) 64 (N 64)

?Could you fit SotN and Drac X one 1 CD?  

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Nintendo Gaming / RE:Where is Castlevania for GC???
« on: June 08, 2004, 09:25:39 AM »
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Originally posted by: Gibdo Master From my understanding Lament didn't do too well in sells despite the "larger userbase". Ha Ha.

I honestly don't care about the series anymore. Iga has just raped the poor thing to death. Maybe if Konami kicks his ass out of there and returns the series to its roots, I'll be interested. I'm really sick of the Castletroid crap, and I wouldn't mind if the protagonist didn't look like a character out of one of Anne Rice's books.

I have a feeling the series is going to be on hiatus for a while now anyway.


I totally agree with ya there. The do need to look back at their roots and come out with a descent Castlevania Game. I dont think that Konami has had a "Large Userbase" since the NES with TMNT or the Castlevania series. The need to take a look back and figure out "what are we doing wrong". Hudson has released collections of its games (in Japan), Nintendo with the Zelda Collectors Edition, and so is Capcom with it Mega Man Collection, maybe if the re-released Castlvania 1-4, Dracula X, and Castlevania 64 on a single GCN disc! Maybe that will get gamers re-intrested in the whole Castlevania Series. I think that the only thing that Konami has is Hidio Kajima, the master mind of the MGS series. IMO, The series story, plot, and espionage makes OO7 look like a kid. Maybe he sould get introduced to the whole CV team and make a great game together

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