Author Topic: #10 - Monster Hunter Tri  (Read 3765 times)

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Offline NWR_Josh

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#10 - Monster Hunter Tri
« on: September 05, 2012, 10:25:18 AM »

Hunting monster is as bad ass as it is beautiful. 

http://www.nintendoworldreport.com/feature/31529

Even in a sea of other great titles, Monster Hunter Tri is one of the best and most addictive games on the Wii. Capcom stepped up their game when they released this entry in the monster slaying franchise, in both presentation and gameplay. The game absorbs players both familiar with and new to the franchise and puts them in an experience unlike any other on the system.

Let’s start with undoubtedly the most important factor of the game: the monsters. Each creature, from the harmless herbivores to the behemoth bosses, is beautifully designed and rendered. Each species has its own behavioral patterns and attacks hunters must observe and memorize firsthand. During the development stages of the game I’m sure someone shouted, “Health bars are for the weak!” because you will never find one in this game. Instead, you have to watch how a monster reacts and moves to gauge its level of health. Hunters have to prepare not only for the monsters they face, but also for the environment in which they fight. Going to the desert? Take a cool drink. Planning to  fight underwater? Might want to wear a different set of armor. Even if you’re fighting the same boss, no battle is the same.


Monster Hunter Tri looks beautiful, but also handles like a dream. Granted, I played most of the game with the Classic Controller Pro that came bundled with it, but that’s the best way to experience Tri. The controls are natural and easy to grasp; even with so many actions to execute at any given time (e.g., walking and running; dodging and swinging weapons), I rarely looked down at my controlled with a confused look.

Monster Hunter Tri also includes an amazing weapon and armor system. Upgrading to the next armor set often takes a while, but each step up is worth it. Not only are the pieces beautifully designed, each upgraded armor set also makes your hunter significantly more powerful than the last did. The weapon upgrading system is just as rewarding. Though you start the game with only a few weapon choices, the possibilities multiply with each monster you fell. After playing for only a few hours, players unlock many different types of weapons, along with new weapons altogether.


I touched on it before, but it bears repeating: the game’s epic boss battles define Monster Hunter Tri. As soon as these terrible creatures reveal themselves and the appropriate music starts, the intimidating implications are clear. Monsters soon grow bigger, scarier and smarter, making each battle more epic than the last; Great Jaggis are like piglets when compared to later bosses. The progression of difficulty in these fights never feels forced, and Monster Hunter Tri does a solid job of preparing hunters for the next great challenge.

Capcom's massive franchise is ultimately a great fit for the Wii, capitalizing on the abilities of the system to create a high-quality presentation with great single and multiplayer modes. Monster Hunter Tri is not just a fantastic entry to the overall series, but also one of the best games on the Wii.

Check out the podcast segment featuring Josh, James Dawson, and Neal talking about the game.


Offline Stoeff.at

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Re: #10 - Monster Hunter Tri
« Reply #1 on: September 05, 2012, 02:53:23 PM »
too sad it was only a 13 minute podcast - i could have listened to you guys worshipping MHtri for hours and hours!

Offline Kytim89

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Re: #10 - Monster Hunter Tri
« Reply #2 on: September 05, 2012, 06:00:01 PM »
You have to respect a game in which someone can log in 1,000 plus hours into the game. As for myself, I have stoped at 310 hours and I have barely gotten past the tip of the iceburg. Monster Hunter Tri is one of the best third party Wii games on the system and a definite collector's item for people who own the system.
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Offline Fatty The Hutt

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Re: #10 - Monster Hunter Tri
« Reply #3 on: September 07, 2012, 10:25:49 AM »
Would this game be recommended to pick up and start playing now? Or is it a bit late to jump on the train? Is it mostly single player or is it a mostly multiplayer game for which the time to jump in has passed?
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Offline Ceric

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Re: #10 - Monster Hunter Tri
« Reply #4 on: September 07, 2012, 10:54:26 AM »
Would this game be recommended to pick up and start playing now? Or is it a bit late to jump on the train? Is it mostly single player or is it a mostly multiplayer game for which the time to jump in has passed?
There is enough to be had in Single Player to be fun.  Though it really does shine in Multiplayer and you could probably still fine hunters even now playing it.  For about $30 with the controller and $20 without it be worth purchasing.
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Offline xcwarrior

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Re: #10 - Monster Hunter Tri
« Reply #5 on: September 07, 2012, 11:00:14 AM »
This is the best game on Wii. Period. Not 3rd party vs 1st party, its the best game.

And yes, people still play online. I would as well... but my Wii went poop and I don't have the heart to start over again. Though, if you are starting from scratch, and let me know, maybe I'll try and join you.

Put over 260 hours into the game, and the Wii died last July. Otherwise I'd expect to be 350 hours and my backlog would be in worse shape than it is right now.

I will buy MH4 for 3DS the minute it gets released in America. And Capcom, it BETTER be released in America.
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Offline Fatty The Hutt

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Re: #10 - Monster Hunter Tri
« Reply #6 on: September 07, 2012, 11:03:13 AM »
I have a CCPro already and I see I could pick it up local for $18. I think I might go for it.
I was turned off by initial write-ups that highlighted the controls were odd, hard to pick up, counter-intuitive, etc.
But now, retrospectively, there seem to be many raves. For $18, might be worth a shot.
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Offline Ceric

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Re: #10 - Monster Hunter Tri
« Reply #7 on: September 07, 2012, 12:08:48 PM »
I have a CCPro already and I see I could pick it up local for $18. I think I might go for it.
I was turned off by initial write-ups that highlighted the controls were odd, hard to pick up, counter-intuitive, etc.
But now, retrospectively, there seem to be many raves. For $18, might be worth a shot.
I started with the Wiimote controls which are odd but can be fun.  The CCPro controls are your pretty standard controls.  Just go watch the first few My Fair Hunters are any other video of those type if they cause you any problems.
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Offline BeautifulShy

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Re: #10 - Monster Hunter Tri
« Reply #8 on: September 07, 2012, 12:44:11 PM »
Nice write up guys this is my most played game for the Wii. I kinda lost my data back in April when I had to get my Wii repaired but I was up to HR480 at that point now I am up to HR110 I think.

I think the main reason I still play this game is coming up with different armor sets for the different weapons in the game and playing with others and helping others. With my new character I just focus on the Sword and Shield, Great Sword and Bowgun but with my previous character I used all of the weapons.

Fatty the Hutt yes you can still play even now. There is still lots of people that play even 2 years after release of the game. I mainly use the normal classic controller but I can probably explain the normal Wii Remote controls to you.

We have a 111 page topic in the matchmaking forum which has kinda become the default Monster Hunter Tri topic.
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Offline ejamer

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Re: #10 - Monster Hunter Tri
« Reply #9 on: September 07, 2012, 01:34:02 PM »
I have a CCPro already and I see I could pick it up local for $18. I think I might go for it.
I was turned off by initial write-ups that highlighted the controls were odd, hard to pick up, counter-intuitive, etc.
But now, retrospectively, there seem to be many raves. For $18, might be worth a shot.


The controls do create a learning curve, as your hunter isn't nearly as nimble or responsive as you initial want. And the first hour or two of game time is filled with low level fetch quests that help you learn a bit about how the game works (instead of epic battles against ferocious monsters, like you'll be doing later on).


But once you get over that early hump and learn how to time your attacks properly, the game is tremendous fun and offers a ton of content to experience.  At $18, you'd be golden even if you never venture online at all. And if you do get into the game then it can give you literally hundreds of hours of entertainment. Well worth the risk.


All this talk has me itching to play again.
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Offline Evan_B

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Re: #10 - Monster Hunter Tri
« Reply #10 on: September 07, 2012, 02:31:56 PM »
This is the best game on Wii. Period. Not 3rd party vs 1st party, its the best game.

And yes, people still play online. I would as well... but my Wii went poop and I don't have the heart to start over again. Though, if you are starting from scratch, and let me know, maybe I'll try and join you.

Put over 260 hours into the game, and the Wii died last July. Otherwise I'd expect to be 350 hours and my backlog would be in worse shape than it is right now.

I will buy MH4 for 3DS the minute it gets released in America. And Capcom, it BETTER be released in America.

Oh god, I hope MH4 does get released in the West...
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Offline spitman

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Re: #10 - Monster Hunter Tri
« Reply #11 on: September 10, 2012, 12:48:14 PM »
I played for awhile but couldn't get past the soft filtered look of the graphics, too blurry

Offline Fatty The Hutt

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Re: #10 - Monster Hunter Tri
« Reply #12 on: September 10, 2012, 01:39:26 PM »
Tracked down the single copy in my area at a Gamestop, only to arrive, spend 20 minutes or so searching for the thing, asked the clerk, she spent 10 more minutes then finally discovered it in the "its on hold for someone" cupboard. I asked for how long it had been on hold as I am aware the policy is to hold stuff only for the same business day as the request. She didn't know. There was no date on it. She said she "could not" sell me the copy.
I did not enjoy that experience. So, no MH3 for me for the foreseeable future.  :(
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