Poll

Will Nintendo pull off another 30 for 30 in Japan sales this year and, if so, how many times?

Yes. 1 time.
1 (9.1%)
Yes. 2 times.
0 (0%)
Yes. 3 times.
1 (9.1%)
Yes. 4 times.
1 (9.1%)
Yes. 5 times.
1 (9.1%)
Yes. 6 times.
0 (0%)
Yes. 7 times.
1 (9.1%)
Yes. 8 times.
0 (0%)
Yes. 9 times.
2 (18.2%)
Ninten-domination! 10 times or more that the top 30 goes to Nintendo Software.
4 (36.4%)
No. It doesn't happen once this year. Sony plays spoiler.
0 (0%)

Total Members Voted: 11

Voting closed: February 16, 2023, 10:54:36 AM

Author Topic: Official Sales Thread  (Read 3169421 times)

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Offline TJ Spyke

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Re: Official Wii Sales Thread
« Reply #8100 on: August 13, 2012, 05:48:30 PM »
We will see if/when Respawn Entertainment ever release a product (it's been over 2 years and the most they've done is released 2 blurry pictures) as to who is better. I think fans are just getting tired of the MW story.
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Offline Chozo Ghost

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Re: Official Wii Sales Thread
« Reply #8101 on: August 13, 2012, 06:05:12 PM »
We will see if/when Respawn Entertainment ever release a product (it's been over 2 years and the most they've done is released 2 blurry pictures) as to who is better. I think fans are just getting tired of the MW story.

2 years sounds about right. Each COD game takes about 2 years. We see a new one every year, but there are two studios working on the franchise and and as soon as they release one they begin work on the next. In Respawn's case it might take a year or more longer than that though, because they are essentially starting over from scratch. They obviously can't use the IW engine, although maybe they have access to Frostbite and can modify that to their purposes?

And as far as people getting sick of the MW franchise, that might be true to some extent, but remember there was a huge difference from MW1 and MW2. But the difference from MW2 to MW3 is very negligible. Some people call it MW2.5 or even MW2.1 because that's how little different it is. And the story sucks and is very cliche compared to MW2 so even though its a little different it isn't necessarily better. Some of the things they did in Multiplayer were nice and helped bring some balance though, but its nothing that couldn't have just been done in a patch or addon to MW2. MW3 feels like an add on and at $60 it is very overpriced for what it is. I think the whole Elite thing Activision introduced to try to milk more money out of people probably ended up turning off a lot of people too, but I won't fault Infinity Ward for that because they probably had little say in that decision.
« Last Edit: August 13, 2012, 06:07:37 PM by Chozo Ghost »
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Offline Louieturkey

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Re: Official Wii Sales Thread
« Reply #8102 on: August 13, 2012, 06:09:25 PM »
Please show me proof that MW3 LTD has outsold Black Ops LTD. I want to see this.

Hell, I wouldn't be surprised one bit if MW2 LTD has MW3 beat.
I went searching online and the only place that shows up that has any comparisons is vgchartz and I really don't trust them.  But they do show MW3 as the highest seller, at least as of May 2012.  The numbers seem low for the other entries in the series though.  Here's the article I found for what it's worth.

Offline Enner

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Re: Official Wii Sales Thread
« Reply #8103 on: August 15, 2012, 06:28:20 PM »
Japan numbers!
http://www.neogaf.com/forum/showthread.php?t=487012
http://www.siliconera.com/2012/08/15/this-week-in-sales-a-tv-show-game-thats-been-a-surprising-success/

Period: The week of August 6th – August 12th (2012)

Top-seller: New Super Mario Bros. 2 – 143,321

Nintendo 3DS sales: 37,991 | Total sales: 6,685,181

Nintendo 3DS XL sales: 64,655 | Total sales: 334,386

PlayStation Vita sales: 9,446 | Total sales: 874,572

Media Create Sales: Week 32, 2012 (Aug 06 - Aug 12)

   

01./02. [3DS] New Super Mario Bros. 2 (Nintendo) - 143,321 / 764,372 (-33%)
02./01. [WII] Dragon Quest X: Rise of the Five Tribes Online (Square Enix) - 73,705 / 440,853 (-80%)
03./03. [NDS] Pokemon Black 2/White 2 (Pokemon Co.) - 60,421 / 2,582,185 (-9%)
04./00. [PSP] Kuroko no Basuke: Kiseke no Shiai (Kuroko's Basketball: Miracle Game) (Namco Bandai) - 37,430 / NEW
05./00. [3DS] Run for Money Tousouchuu: Flee From the Strongest Hunters in History! (Namco Bandai) - 26,328 / 76,108
06./05. [WII] Just Dance Wii 2 (Nintendo) - 24,470 / 114,193 (-17%)
07./04. [3DS] Brain Training 3D (Onitore) (Nintendo) - 23,258 / 95,323 (-27%)
08./07. [PS3] Persona 4: The Ultimate in Mayonaka Arena (Atlus Co.) - 16,912 / 165,873 (-17%)
09./06. [WII] Kirby: 20th Anniversary Special Collection (Nintendo) - 16,212 / 166,866 (-23%)
10./12. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb (Namco Bandai) - 15,969 / 147,762 (+12%)
11./10. [WII] Wii Sports Resort (w/ Wii Remote+) (Nintendo) - 15,253 / 1,027,625 (-3%)
12./11. [3DS] Kobitodzukan: Kobito Kansatsu Set (Columbia Music Entertainment) - 12,272 / 47,549 (-16%)
13./00. [PS3] Sniper Elite V2 (Ubisoft) - 12,251 / NEW
14./09. [PSP] Digimon World Re: Digitize (Namco Bandai) - 11,022 / 145,384 (-37%)
15./17. [3DS] Dragon Quest Monsters: Terry no Wonderland 3D (Square Enix) - 9,714 / 858,439 (-12%)
16./20. [WII] Mario Party 9 (Nintendo) - 8,733 / 519,371 (0%)
17./15. [3DS] Rune Factory 4 (Marvelous) - 8,596 / 127,035 (-25%)
18./08. [NDS] All Kamen Rider: Rider Generation 2 (Namco Bandai) - 7,854 / 28,313 (-62%)
19./13. [PSP] Super Dangan-ronpa 2: Sayonara Zetsubou Gakuen (Farewell School of Despair) (Spike) - 7,156 / 89,801 (-48%)
20./16. [PS3] Jikkyou Powerful Pro Baseball 2012 (Konami) - 6,965 / 101,945 (-38%)


3DS - 7
WII - 5
PS3 - 3
PSP - 3
NDS - 2



Code:
__________________________________________________________________
|System |  This Week  |  Last Week  |        YTD  |         LTD  |
------------------------------------------------------------------
|  3DS  |    102,646  |    124,415  |  2,737,424  |   7,019,569  |
|  WII  |     16,145  |     41,415  |    345,523  |  12,508,744  |
|  PS3  |     14,580  |     13,944  |    725,572  |   8,361,958  |
|  PSP  |     12,018  |     11,824  |    515,574  |  19,244,936  |
|  PSV  |      9,446  |      9,038  |    433,200  |     873,185  |
|  PS2  |      1,187  |      1,154  |     37,386  |  21,811,493  |
|  360  |        998  |        981  |     44,981  |   1,581,025  |
|  NDS  |        952  |      1,042  |     52,682  |  32,861,166  |
------------------------------------------------------------------
|  DSi  |        525  |        637  |     23,372  |   5,857,424  |
| DSiLL |        427  |        405  |     29,310  |   2,323,627  |
| 3DSLL |     64,655  |     82,251  |    334,386  |     334,386  |
|  3DS  |     37,991  |     42,164  |  2,403,038  |   6,685,183  |
------------------------------------------------------------------

Dragon Quest 10 suffers an 80% week-to-week drop. New Super Mario Bros 2 climbs back up to #1. Oh, the 3DS is selling like crazy, especially the LL.

Offline Louieturkey

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Re: Official Wii Sales Thread
« Reply #8104 on: August 15, 2012, 08:38:27 PM »
My guess is DQX will settle around less than 10,000 a week in about a month and it'll sustain that level for some time. 

Offline Kairon

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Re: Official Wii Sales Thread
« Reply #8105 on: August 15, 2012, 08:38:47 PM »
I wonder if NPD stopped providing detailed breakdowns precisely because vgchartz would use them to"tweak" their own predictions and models and then claim that they were close to NPD and thus a suitable replacement. NPD probably realized that their public numbers were actually helping vgchartz make claims of respectability, and thus they clamped down on their "some free numbers" policy in order to protect their business.
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Offline Kairon

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Re: Official Wii Sales Thread
« Reply #8106 on: August 15, 2012, 08:41:18 PM »
Looks like DQX has enough early adopters to reach EA's Star Wars: The Old Repblic breakeven numbers (500,000). Now to see if they can maintain that active userbase over the ten years they hope to run the game.

...a NA release might help...please?
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Offline BlackNMild2k1

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Re: Official Wii Sales Thread
« Reply #8107 on: August 15, 2012, 10:23:48 PM »
Looks like DQX has enough early adopters to reach EA's Star Wars: The Old Repblic breakeven numbers (500,000). Now to see if they can maintain that active userbase over the ten years they hope to run the game.

...a NA release might help...please?

Everyone is waiting on the Wii U version.
atleast waiting to see what it looks like.

NA won't buy in on the Wii Version, but a Wii U version we can play on or away from the TV...
potential gold mine.

Offline TJ Spyke

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Re: Official Wii Sales Thread
« Reply #8108 on: August 15, 2012, 10:29:33 PM »
Assuming Square Enix lets you play it on just the Wii U. Developers have to specifically program that feature.
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Offline BlackNMild2k1

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Re: Official Wii Sales Thread
« Reply #8109 on: August 15, 2012, 11:37:49 PM »
I assume you mean the uMote, and just the fact that it is an RPG, why wouldn't they let you play on just the uMote screen? That would be a killer app for the game.... especially in countries like Korea/Taiwan or wherever it is that people sit on internet cafe's till they die from exhaustion.

you can play on the TV, and then everyone else in your house needs to use the TV, you can just continue, uninterrupted, on the couch, toilet, bed, table, hallway, porch, etc etc. and then back on the TV once it's free again.

If that doesn't sell this MMO against all other MMO's, then I don't know what will.
and I'm sure FFXV will support the "Off TV Play" feature too.

Offline broodwars

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Re: Official Wii Sales Thread
« Reply #8110 on: August 16, 2012, 12:04:29 AM »
NA won't buy in on the Wii Version, but a Wii U version we can play on or away from the TV...
potential gold mine.

I doubt this game will ever be a "gold mine" in NA.  It's a subscription-based MMO that's NOT WoW, and it's based on a franchise that is not terribly popular outside Japan.  Maybe 4-5 years ago they could have turned out respectable numbers on par with Final Fantasy XI, but the MMO market's changed too much in that short span of time.  If frickin' Star Wars can't be successful as a subscription-based MMO in NA, Dragon Quest definitely won't pull it off.

Maybe if Nintendo was willing to eat the server costs here in NA to provide Dragon Quest X as a free-to-play MMO (outside of the initial disc purchase), it could be successful here.  But Nintendo's not going to do that, and Square-Enix really doesn't have the money these days to eat the associated costs.
« Last Edit: August 16, 2012, 12:06:39 AM by broodwars »
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Offline Ymeegod

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Re: Official Wii Sales Thread
« Reply #8111 on: August 16, 2012, 12:22:46 AM »
Right now you can't tell how many of those 500K DQx are going be signing up for an subscription, there is an 2hr/day free play in Japan so you don't actually have to pay the fee if you don't want to.


Offline Enner

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Re: Official Wii Sales Thread
« Reply #8112 on: August 16, 2012, 01:41:00 AM »
DQX will be tricky for the North American market. The subscription-less route would be nice but it is unknown how the money works out. Also unknown is whether how feasible it will be offer compelling and reasonable micro transactions for a free-to-play service. (Can't be that hard.) There is the Guild Wars route of having frequent expansions instead of a subscriptions, but Square Enix in Japan would have to play ball.

Offline noname2200

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Re: Official Wii Sales Thread
« Reply #8113 on: August 16, 2012, 09:02:40 PM »
The "frequent expansions' route also has the problem of having all the content that is not on the original disc be limited to the 16 GB USB drive. I doubt the Wii'll be as good at installing expansions as the PC.

Offline Kairon

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Re: Official Wii Sales Thread
« Reply #8114 on: August 16, 2012, 10:11:09 PM »
So I guess I need to hold out hope for a Wii U version to make it to NA, and that well-thought out microtransactions help the game be financially feasible enough to make it here.
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Offline Enner

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Re: Official Wii Sales Thread
« Reply #8115 on: August 17, 2012, 02:29:36 AM »
The "frequent expansions' route also has the problem of having all the content that is not on the original disc be limited to the 16 GB USB drive. I doubt the Wii'll be as good at installing expansions as the PC.

I've heard that DQX uses two discs to install on the 16 GB USB drive. Assuming they are both dual-layered discs, that would fill the 16 GB stick. I was thinking there might be space for content updates but that might not be the case. It would be remiss of Square Enix to provide a 16 GB drive when it would become obsolete in 2-3 years of time and content expansions.

A micro transaction route seems the only likely route. Well, unless subscriptions are cheap like less than US$5 per month.

Offline Louieturkey

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Re: Official Wii Sales Thread
« Reply #8116 on: August 17, 2012, 08:57:05 PM »
According to this report, downloads only account for 5% of NSMB2 sales.  So using that, it's sold somewhere around 800,000 copies as of last charts.

Quote
Nintendo's digital distribution scheme for retail games has had a relatively slow start in Japan. Nintendo president Satoru Iwata told the Wall Street Journal that digital sales of New Super Mario Bros. 2, which was released in the region on July 28, have made up 5% of the total. Iwata seemed all right with this result: "This initial offering going forward, we've gotten a good reaction going," he said.

The other new retail/digital game, the Brain Age sequel Demon Training, has sold approximately 20% of its total audience digitally. Iwata believes the reason more people opted for the downloadable version of that game is the convenience of playing the daily challenges without swapping cartridges.

Offline noname2200

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Re: Official Wii Sales Thread
« Reply #8117 on: August 21, 2012, 10:30:29 PM »
The "frequent expansions' route also has the problem of having all the content that is not on the original disc be limited to the 16 GB USB drive. I doubt the Wii'll be as good at installing expansions as the PC.

I've heard that DQX uses two discs to install on the 16 GB USB drive. Assuming they are both dual-layered discs, that would fill the 16 GB stick. I was thinking there might be space for content updates but that might not be the case. It would be remiss of Square Enix to provide a 16 GB drive when it would become obsolete in 2-3 years of time and content expansions.


Yikes! That can't be right. Or else there won't be space for any additional content, like you said. Although I didn't even know that DQ X was a two-disc game. The more you know...

Offline Mop it up

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Re: Official Wii Sales Thread
« Reply #8118 on: August 21, 2012, 10:51:28 PM »
I don't think Dragon Quest X would ever sell more than three copies if it carried a subscription fee outside of Japan. They would be smart to take the route that CapCom did with Monster Hunter and make the online play free, as I firmly believe no one would have bought that game otherwise. If that means we don't get the extra content that Japan will get down the road, that's fine with me. The game sounds meaty enough as it is.

At the least, I'm certainly not buying the game if it carries a fee. And I like Dragon Quest. I doubt the players who were introduced to the series with IX would go for it either.

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Re: Official Wii Sales Thread
« Reply #8119 on: August 21, 2012, 10:58:01 PM »
The problem with comparing this to Monster Hunter is that Capcom was basically only charging for the multiplayer because they could get away with it due to how popular the series was. With Dragon Quest X there are actual servers to maintain, so it's not as easy to give away the online component for free. There's the possibility of working out some free-to-play mechanics for a Western release, but I don't know that the audience for the game in the West is big enough, even with free online, to be worth the trouble.
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Offline Enner

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Re: Official Wii Sales Thread
« Reply #8120 on: August 22, 2012, 08:25:28 PM »
Japan Numbers!

http://www.siliconera.com/2012/08/22/this-week-in-sales-new-super-mario-bros-2-inches-toward-1-million-sold
http://www.neogaf.com/forum/showthread.php?t=488024

Period: The week of August 13th – August 19th (2012)

Top-seller: New Super Mario Bros. 2 – 148,225

Nintendo 3DS sales: 45,445 | Total sales: 6,730,626

Nintendo 3DS XL sales: 66,412 | Total sales: 400,798

PlayStation Vita sales: 11,298 | Total sales: 885,870

01./01. [3DS] New Super Mario Bros. 2 <ACT> (Nintendo) {2012.07.28} (Â¥4.800) - 148.225 / 912.597 (+3%)
02./03. [NDS] Pokemon Black 2 / White 2 <RPG> (Pokemon Co.) {2012.06.23} (Â¥4.800) - 62.274 / 2.644.459 (+3%)
03./02. [WII] Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online # <RPG> (Square Enix) {2012.08.02} (Â¥6.980) - 47.065 / 487.917 (-36%)
04./06. [WII] Just Dance Wii 2 <ACT> (Nintendo) {2012.07.26} (Â¥5.800) - 23.231 / 137.423 (-5%)
05./07. [3DS] Tohoku University Aging Medicine Research Institute - Headed By Professor Ryuta Kawashima - Train your Brain Effectively in 5 minutes a day with Oni Training <HOB> (Nintendo) {2012.07.28} (Â¥3.800) - 20.372 / 115.695 (-12%)
06./10. [3DS] Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb <ACT> (Bandai Namco Games) {2012.07.12} (Â¥5.040) - 18.825 / 166.588 (+18%)
07./11. [WII] Wii Sports Resort with Wii Remote Plus # <SPT> (Nintendo) {2010.11.11} (Â¥5.800) - 15.682 / 1.043.307 (+3%)
08./05. [3DS] Tousouchuu: Shijou Saikyou no Hunter-Tachi Kara Nigekire! <ACT> (Bandai Namco Games) {2012.07.05} (Â¥5.040) - 13.836 / 89.944 (-47%)
09./09. [WII] Kirby's Dream Collection: Special Edition <ACT> (Nintendo) {2012.07.19} (Â¥3.800) - 13.067 / 179.934 (-19%)
10./12. [3DS] Kobitodzukan: Kobito Kansatsu Set <ETC> (Nippon Columbia) {2012.07.26} (Â¥5.040) - 12.646 / 60.196 (+3%)
11./04. [PSP] Kuroko's Basketball: Miracle Game <SLG> (Bandai Namco Games) {2012.08.09} (Â¥5.230) - 12.097 / 49.526 (-68%)
12./08. [PS3] Persona 4: Arena <FTG> (Atlus) {2012.07.26} (Â¥7.329) - 10.603 / 176.476 (-37%)
13./16. [WII] Mario Party 9 <ETC> (Nintendo) {2012.04.26} (Â¥5.800) - 10.339 / 529.710 (+18%)
14./15. [3DS] Dragon Quest Monsters: Terry's Wonderland 3D # <RPG> (Square Enix) {2012.05.31} (Â¥5.490) - 9.828 / 868.267 (+1%)
15./17. [3DS] Rune Factory 4: A Fantasy Harvest Moon <SLG> (Marvelous Entertainment) {2012.07.19} (Â¥5.229) - 8.340 / 135.376 (-3%)
16./14. [PSP] Digimon World Re:Digitize <RPG> (Bandai Namco Games) {2012.07.19} (Â¥5.230) - 8.196 / 153.581 (-26%)
17./21. [3DS] Little Battlers eXperience: Explosive Boost <RPG> (Level 5) {2012.07.05} (Â¥4.400) - 7.935 / 114.565
18./18. [NDS] All Kamen Rider: Rider Generation 2 <ACT> (Bandai Namco Games) {2012.08.02} (Â¥5.230) - 7.774 / 36.086 (-1%)
19./20. [PS3] Jikkyou Powerful Pro Baseball 2012 <SPT> (Konami) {2012.07.19} (Â¥6.980) - 6.796 / 108.741 (-2%)
20./23. [3DS] Mario Tennis Open <SPT> (Nintendo) {2012.05.24} (Â¥4.800) - 6.680 / 254.391


Top 20

3DS - 9
WII - 5
NDS - 2
PS3 - 2
PSP - 2

HARDWARE
Code:
----------------------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |     LTD     |
----------------------------------------------------------------------------------------
| 3DS # |    111.857 |    102.646 |    105.639 |  2.849.281 |  1.612.004 |   7.131.424 |
|  PS3  |     16.277 |     14.580 |     29.666 |    741.849 |    785.542 |   8.378.234 |
|  WII  |     15.640 |     16.145 |     18.256 |    361.163 |    445.234 |  12.524.384 |
| PSP # |     13.285 |     12.018 |     40.901 |    528.859 |  1.364.643 |  19.258.243 |
|  PSV  |     11.298 |      9.446 |            |    444.498 |            |     884.484 |
| NDS # |      2.256 |        952 |      8.031 |     54.938 |    559.306 |  32.863.424 |
|  PS2  |      1.433 |      1.187 |      1.789 |     38.819 |     51.594 |  21.812.926 |
|  360  |        978 |        998 |      1.427 |     45.959 |     75.724 |   1.582.004 |
----------------------------------------------------------------------------------------
|  ALL  |    173.024 |    157.972 |    205.709 |  5.065.366 |  4.894.047 | 104.435.123 |
----------------------------------------------------------------------------------------
| 3DSLL |     66.412 |     64.655 |            |    400.798 |            |     400.798 |
|  3DS  |     45.445 |     37.991 |    105.639 |  2.448.483 |  1.612.004 |   6.730.626 |
| DSiLL |      1.187 |        427 |      4.329 |     30.497 |    288.115 |   2.324.816 |
|  DSi  |      1.069 |        525 |      3.585 |     24.441 |    251.384 |   5.858.491 |
|  PSP  |     13.285 |     12.018 |     40.888 |    528.859 |  1.349.179 |  19.082.256 |
----------------------------------------------------------------------------------------

No new games this week. The top 10 are all games on Nintendo platforms.

Offline Louieturkey

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Re: Official Wii Sales Thread
« Reply #8121 on: August 22, 2012, 08:33:15 PM »
And 16 of the top 20 are on Nintendo systems as well.  I remember there were weeks where 15 of the top 20 were just DS games.  Nintendo is finally getting the love spread around.  Suddenly the Wii is having a resurgence.  It's been a long time since 5 Wii games were sitting in the top 20 like this. 

And NSMB2 actually had more sales this week than last at nearly 150,000.  That's just crazy.  If the 5% digital sales is still correct, sales are over 950,000 and it'll easily pass 1 million next week (or this week I guess).

Offline Mop it up

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Re: Official Wii Sales Thread
« Reply #8122 on: August 22, 2012, 10:32:56 PM »
With Dragon Quest X there are actual servers to maintain, so it's not as easy to give away the online component for free.
MHT runs on its own servers, too, even in the US. And if Nintendo publish the game as they have the last three Dragon Quest games, then they could just use the regular Nintendo Wi-Fi/Nintendo Network servers.

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Re: Official Wii Sales Thread
« Reply #8123 on: August 22, 2012, 11:09:39 PM »
Wii Sports Resort cracks the Top 10 in Japan this week.  Say whaaaa?!
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Re: Official Wii Sales Thread
« Reply #8124 on: August 22, 2012, 11:15:34 PM »
With Dragon Quest X there are actual servers to maintain, so it's not as easy to give away the online component for free.
MHT runs on its own servers, too, even in the US. And if Nintendo publish the game as they have the last three Dragon Quest games, then they could just use the regular Nintendo Wi-Fi/Nintendo Network servers.

Different kinds of servers. Monster Hunter, and virtually every other console online game, uses servers just for matchmaking, while the actual gameplay is peer-to-peer. Dragon Quest X is a straight up MMO, with a persistent world that requires server hosting that's much more extensive and therefore expensive than what other games use. They'd have to make that money back somehow, either with a subscription fee or microtransactions.
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