I always thought Goldeneye was better played using the Classic Controller Pro.
As did I. It's just easily the more comfortable of the control options for me. Anyway...
Monkey Island 2: LeChuck's Revenge - A decent P&C Adventure game that translates...ok...to Dualshock 3 control. The puzzles aren't as amusing as they were in the first game, and if you're going to play this game I highly suggest using a walkthrough. It's just really hard to take a look at any given screen and tell what you can and can't interact with, and many of the puzzles are maddeningly obtuse and nonsensical. The writing is as amusing as ever, though the ending is just
bizarre.
Deus Ex Human Revolution - I never played the first Deus Ex (and I never will), but I did play Invisible War and thought it was a pretty decent game. Playing this game, though, I feel like I just did play the first Deus Ex. It's a very good game, but that comes with some
huge caveats.
First off, this game advertises itself as a game where the player is always free to decide how to tackle a given situation. However, the game puts an
absurd emphasis on stealth, and it showers XP upon players who do so. Sure, you
can just shoot guys in the head and essentially play the game like a 1st person shooter, but when you can obtain 50 XP from taking a guy down non-lethally in melee combat (with
additional 250 and 500 XP objective bonuses for not being seen and never triggering an alarm) and a maximum of 20 XP from taking a guy down with a lethal headshot, 9/10 players are
going to go the stealth route. If you throw a gamer a purely mathematical situation, most gamers are going to go the route the benefits them the most. There's no reason whatsoever to play this game like a traditional FPS, so the combat option might as well not exist.
Another extension of this is in the hacking. Apparently, no one in this
entire universe can remember their computer passwords, so the thorough player will clog their logbook with a sea of codes
they'll never use. Why? Because you can get 25-125 XP (plus cash and XP bonuses from the mini-game) simply hacking the terminals, and hacking is not difficult. The developers also apparently thought players love reading emails, because there's a ridiculous number of them in the game and 99% of them are useless fluff. And because 99% of them are useless, most players will never read
any emails after a while because they are so tedious, and there's interesting story stuff hidden in the garbage.
What this all leads to is a tedious amount of repetition that builds to the breaking points towards the end of the game. While you do acquire upgrades that change how you can progress through an environment and the level design
is really good, most players are probably just going to do the same things in every environment because it's how the game conditions them to act. Simply put, if you don't like playing stealth, don't play Deus Ex HR because there's nothing for you here.
Another issue I have with the game is that the sidequests are both pathetically weak and few in number. They are neither memorable nor particularly difficult, and I had several as well that broke due to bad coding (thankfully, various internet forums guided me to where I was supposed to go in the quest, and the quest fixed itself). The game looks alright with an interesting art style, but it does get tiresome towards the end and there is really very little environmental variety. The voice acting is decent, with some performances better than others but it's all pretty flat overall.
Overall, a good game that's getting a bit more of a pass from the media than it deserves. I still think it's very much worth playing, but only if you're willing to play the game
its way rather than your own.