Plants vs Zombies - Game of the Year Edition - 8/10
My apologies for being awfully late to the game here, but when I saw this on Steam for ÂŁ6.99 a few days ago, I couldn't pass it up. Despite being a part of the oh so voluminous tower defence genre that everyone loves to poke fun at, I was always intrigued by Plants vs Zombies as it seemed to share several traits with Swords & Soldiers, a strategy game on WiiWare that I truly love. It goes beyond that though, having now played it very extensively. Plants vs Zombies may just be the best tower defence experience out there.
Muted praised, you might think, although I suppose it depends whether or not you've been overexposed to this kind of software. What makes this particular foray into the genre addictive and a lot of fun is the evolution of the gameplay. So many tower defence games fall into the trap of poor progression. They only become more difficult because of pure statistical changes: enemies gain more health, so you use "towers" with higher power. Not a lot of strategy there and not really much fun. Plants vs Zombies is much more intelligently designed. For one, it used grid-based level designs as opposed to the typical mazes, which may not sound like much out of context, but once you get a feel for it, the strategies you employ are more thoughtful. Almost every level (of which there are 50 in the primary mode of play) adds a new plant to your rapidly expanding inventor, each one balanced well and mostly with special abilities rather than 'it does more damage than the previous one'. Furthermore, by limiting the number of different types of plant seeds you can bring into a level, you are forced to mix & match and find good combinations to make a solid defence.
The tactics continue to develop as new wrinkles are injected into the levels. All of the main adventure's five chapters make a pretty radical change to the environment - these include day and night cycles, the addition of graves, fog and swimming pools, and in the last chapter, setting the defence on a sloping rooftop. These cause you to alter your play style not only because of the difference in terrain and conditions, but also because of the new zombies that are thrown in. Like the plants, new zombies quite often have special abilities instead of just being stronger and you must adjust your battle plan accordingly to deal with these threats. To sum up my thoughts, Plants vs Zombies actually offers the sort of progressive strategic gameplay that the majority of recent tower defence titles have been sorely missing.
Presentation-wise, this game is leaps and bounds above its competitors in that respect as well. Everything is really colourful without being garish and it uses the Nintendo-ism of sticking faces on inanimate objects to give them some personality. All the plants are expressive and constantly moving to the beat of the music. Speaking of which, the soundtrack is great, somewhere between cheerful and ominous, though it is unfortunately sometimes drowned out by sound effects when the action gets busy. Plus, there is plenty of good humour in the writing, primarily for Crazy Dave, your punch-drunk neighbour/shopkeeper/advisor, and there's some really amusing descriptions in the almanac encyclopaedia.
Finally, if you're worried about the value proposition, fret not. Plants vs Zombies is certainly not want for content. After finishing with the adventure, which unlocks a more challenging version, there are 20 minigames that provide variations on the standard gameplay. Some of them are fairly throwaway, but a lot are worth looking into and there's even some interesting takes on other games developed by PopCap. On top of that, there is an endless attack mode and, as one would expect from a game featuring plants, a zen garden mode that is relaxing, albeit not all that substantive and unlikely to hold your attention for long. That said, for the right price, I would definitely suggest you pick this up on PC or Xbox 360 (not sure about the one on iPhone). On Steam, it's going cheap, so do not let this pass you by.