Author Topic: Metroid Other M  (Read 422642 times)

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Offline Ian Sane

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Re: Metroid Other M
« Reply #600 on: March 30, 2010, 07:12:36 PM »
Yeah, that was a great video!  It looks way better in motion than it does in screens.  Why is Nintendo so shitty at taking screenshots?
 
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I will need to play this for myself, but the video, while it looks good, didn't look very challenging if all it is is button mashing while holding forward.

Part of the challenge of Metroid is figuring out where to go and what to do.  Even if the combat is not that challenging IF they're sticking true to Metroid the exploration element will still make for a challenging game.  I personally could live with easy enemies provided I still have to hunt around to find secret passages to get where I need to go.

Offline BeautifulShy

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Re: Metroid Other M
« Reply #601 on: March 30, 2010, 07:26:13 PM »
Well in Super Metroid most of the enemys were easy. There was a handful of normal enemies that were difficult. I would like a mix of easy to hard ratio to be 70 easy/30 hard as far as normal enemys go.
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Offline BlackNMild2k1

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Re: Metroid Other M
« Reply #602 on: March 30, 2010, 07:37:38 PM »
but didn't you have to aim in Super Metroid?

It's not that the enemies are easy to defeat, it's that I don't even have to asim at them to hit them, I just have to face them and press 1111111 and it's done.

Offline NWR_Neal

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Re: Metroid Other M
« Reply #603 on: March 30, 2010, 07:44:46 PM »
but didn't you have to aim in Super Metroid?

It's not that the enemies are easy to defeat, it's that I don't even have to asim at them to hit them, I just have to face them and press 1111111 and it's done.

Isn't that what you do in Super Metroid? Face enemies and shoot? This just seems to be a 3D game meant to be played more on a 2D plane.
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Offline BlackNMild2k1

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Re: Metroid Other M
« Reply #604 on: March 30, 2010, 07:50:36 PM »
I barely remember Super Metroid as I never owned nor beat the game, but didn't you aim up, down, forward and backwards to hit enemies, not just face the direction and push a button.

I don't remember Super Metroid having auto aim. I could be wrong, but I really don't remember the game having it.

Other M might end up playing great and being really really fun, but just watching the video, I'm a little less than impressed if the game does all the aiming for you out side of the FPT(FirstPersonTurret) mode.

Offline Halbred

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Re: Metroid Other M
« Reply #605 on: March 30, 2010, 07:52:08 PM »
DUDE IT'S ON THE VIRTUAL CONSOLE GO BUY IT RIGHT NOW!
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Offline NWR_insanolord

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Re: Metroid Other M
« Reply #606 on: March 30, 2010, 07:58:08 PM »
So battling normal enemies is a little bit simpler than it was in Super Metroid, but it was so inconsequential in Super Metroid that being a little easier doesn't really seem like it matters. We've already seen that the boss battles involve a lot more strategy, more so than in Super Metroid.
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Offline GoldenPhoenix

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Re: Metroid Other M
« Reply #607 on: March 30, 2010, 08:05:12 PM »
Wow didn't know Pro has played the whole game yet!

Seriously go back to Super Metroid, enemies are not that hard on average, it is exploring and the boss battles that were the most challenging aspect of the game. Enemies in the game, for the most part, were minor obstacles most of the time, unlike the Metroid Prime games. This game is going back to its roots, and peon enemies were never what made the original series so good.
« Last Edit: March 30, 2010, 08:09:11 PM by GoldenPhoenix »
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Offline NinGurl69 *huggles

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Re: Metroid Other M
« Reply #608 on: March 30, 2010, 08:15:02 PM »
That would be your immobile turret 1st person arcade shooting gallery mode.

Not exactly, there really was a 3rd person charge beam moment tidbit of a clip in the trailer.
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Re: Metroid Other M
« Reply #609 on: March 30, 2010, 08:17:04 PM »
Wow didn't know Pro has played the whole game yet!

Seriously go back to Super Metroid, enemies are not that hard on average, it is exploring and the boss battles that were the most challenging aspect of the game. Enemies in the game, for the most part, were minor obstacles most of the time, unlike the Metroid Prime games. This game is going back to its roots, and peon enemies were never what made the original series so good.

I just came back from E3 2010.  My review will be in next month's Game Informer.
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Offline MegaByte

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Re: Metroid Other M
« Reply #610 on: March 30, 2010, 08:18:17 PM »
but didn't you have to aim in Super Metroid?

It's not that the enemies are easy to defeat, it's that I don't even have to asim at them to hit them, I just have to face them and press 1111111 and it's done.
The difference is that enemies can now surround you from all sides (and top and bottom) en masse.  Having to target them would make it significantly harder.  I suppose games like PS360 Grinder do that, but in that case, you have spread weapons.
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Offline MegaByte

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Re: Metroid Other M
« Reply #611 on: March 30, 2010, 08:19:45 PM »
I just came back from E3 2010.  My review will be in next month's Game Informer.
I take it that you've been playing the Nintendo 4DS.
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Offline NinGurl69 *huggles

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Re: Metroid Other M
« Reply #612 on: March 30, 2010, 08:37:18 PM »
Super Metroid enemies weren't hard on average, but there was still an art to deftly defeating and maneuvering around them to make quick travel.  In these old shooty platformers, the very act of pausing your footwork in front of an enemy means they were a threat worth addressing.  If I may steal so, holding Right and going "1111111111111" doesn't fit this mold.

If exploration is the important part of this new game, it'd better not go overboard with painfully obvious beacons and switches for "hidden" gates.  There's a noticeable difference in the way the Prime games setup their puzzly gates as systems to be dismantled (that fit the aesthetic of the environments), versus "shoot the BIG EYE" in 3D Zelda.  One of the valuable parts of Super Metroid is many passages were hidden/masked in such a way that you didn't think they could be passages, opening up the world as a surprise.
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Offline Luigi Dude

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Re: Metroid Other M
« Reply #613 on: March 30, 2010, 09:26:39 PM »
So battling normal enemies is a little bit simpler than it was in Super Metroid, but it was so inconsequential in Super Metroid that being a little easier doesn't really seem like it matters. We've already seen that the boss battles involve a lot more strategy, more so than in Super Metroid.

Exactly.  Not to mention since Team Ninja is working on the game, you know the bosses are going to be very challenging as well in the hard difficulty.

Anyone that's b!tching about the auto lock on right now, better take a picture of themselves when the game comes out with a 15% completion on the hardest difficulty setting in less then 2 hours or else you have no right to complain about the game being too easy.
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Offline BlackNMild2k1

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Re: Metroid Other M
« Reply #614 on: March 30, 2010, 09:45:13 PM »
it doesn't make sense to exclude nunchuck and pointers, when the game moves in a 3D environment and you use the pointer during FPT mode. But as I already said, I'm sure the controls will work fine, the game will be fun to play and I will own it anyway.
I'm not making any judgements against the game itself until I play it, just pointing out design decisions that show cause for concern until we know more about it.

Offline mantidor

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Re: Metroid Other M
« Reply #615 on: March 30, 2010, 11:04:48 PM »
Sakamoto has this big stubbornness about simplicity, so he would not have the nunchuck anywhere, they way the game seems to be designed looks like it won't need it, so I see no problem with this.

I'm also not worried at all about a reduction in difficulty, I expect difficulty levels and maybe even some sort of super guide thing though.
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Offline GoldenPhoenix

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Re: Metroid Other M
« Reply #616 on: March 30, 2010, 11:16:50 PM »
I'm not worried about the controls, one of the things that you can usually count on in main Nintendo franchises is solid controls.
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Offline Dirk Temporo

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Re: Metroid Other M
« Reply #617 on: March 30, 2010, 11:34:53 PM »
Was there a bunch of auto-aim going on?
I don't understand how the player was able to run and gun while aiming up and down unless you are running on a 2D plane or have auto aim take care of that for you.

Your discerning eyes don't rest; most people aren't going to see past the shiny graphics at first.

The auto-aim was mentioned a while back.
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Offline BlackNMild2k1

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Re: Metroid Other M
« Reply #618 on: March 30, 2010, 11:43:35 PM »
I was only looking at pics and videos, but staying away from storyline or gameplay detail/impressions since I already knew something about it was gonna not make the most sense.
I'm on a Metroid Other M non-info pact with myself. I already know I'm gonna buy it and probably enjoy it, so I will just continue to stay out of this thread till E3 and a proper reveal.

Offline DAaaMan64

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Re: Metroid Other M
« Reply #619 on: March 31, 2010, 12:53:02 AM »
I'm not worried about the controls, one of the things that you can usually count on in main Nintendo franchises is solid controls.

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Offline GoldenPhoenix

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Re: Metroid Other M
« Reply #620 on: March 31, 2010, 01:05:11 AM »
I'm not worried about the controls, one of the things that you can usually count on in main Nintendo franchises is solid controls.

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I said main Nintendo franchises, as in core games. Not spin offs or one game in a compilation pack.
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Offline Mop it up

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Re: Metroid Other M
« Reply #621 on: March 31, 2010, 01:17:28 AM »
Solid controls in execution, but not always in layout. There should always be control options since everyone has their preference. Personally, I find the Wiimote held sideways to be uncomfortable no matter the game; this is one reason why I don't much care for Super Paper Mario.

Offline ShyGuy

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Re: Metroid Other M
« Reply #622 on: March 31, 2010, 01:34:56 AM »
Samus moves like Ryu from Ninja Gaiden.

Offline Caliban

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Re: Metroid Other M
« Reply #623 on: March 31, 2010, 03:20:07 AM »
Samus is lightning fast.

Offline GoldenPhoenix

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Re: Metroid Other M
« Reply #624 on: March 31, 2010, 03:24:13 AM »
I think this game after watching the trailer has skyrocketed to my most anticipated game of the year.
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