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Problem is recently we had too many announcements of devs using the second screen for a map or something and too few of devs doing something unexpected with it.
This game is quite likely to be "the next Symphony of the Night". If that's not "innovative", then I'm okay with that.
When Nintendo first announced the DS, people thought "What can you put on the second screen? A map, for starters." And since then, that one choice has become "uncreative" and "obvious", and people want new ideas. But a map is the obvious choice for a reason. When you first though "second screen = map", what map in particular did you see in your head? For me, it was Symphony of the Night.
Anything more creative than a map most likely just wouldn't be as suitable and useful to this kind of game. IMO, there is a problem in that not enough people have come up with creative "killer apps" which justify all the features of the DS, but in the absense of those killer apps I'd rather have fully-competent games that aren't damaged by tacked-on gimmicky features.
That said, I think the spell-drawing thing is a gimmick. Also, I've seen some people, Castlevania fans, used to the religious/satanic imagery that plasters the walls of this series, who are somewhat uncomfortable on a religious level with the idea of "actively" drawing pentagrams and whatnot to provide the finishing blows on end bosses (and I can't entirely say that I'm not one of those people).
I think the drawing system should be nixed, or perhaps made "optional".
And I'll echo other people's thoughts in that the "main" gameplay screen should be switched over to the smudge-free fingerprint-free upper screen, and the map should be on the lower one.
Also, the map should be improved to become interactive. Perhaps you draw your own map. Perhaps you just trace your "progress". Maybe you make notes on it, about things to come back for. Maybe some zoom features. I dunno. But there is room for some small innovations there.
However, I've seen a number of developers progress blindly into mistakes that the entire interweb saw coming miles away, so I should probably just forget about those ideas right here and now, and try to enjoy the game however it turns out.