Play Jungle Beat and say that again. That game was all about memorization, and it was hailed as a return to classic gaming (along with touch and go) in the sense that it put you in one area, and told you to do your best. That's how I view JFG. Each "section" was it's own level that needed to be conquered. I can only guess that the sections were too big for most peoples tastes to not enjoy. Besides, honestly, I can only think of one level (the first one?) that had enemies shooting at you "before you saw them." Going back and playing again, it was, most often, only because you failed to look. I don't see that as poor design, I see that as poor skill at that point. Later in the game, you would never let them do that to you. How often did people die without knowing the enemy was? I can't recall ever having that happen...
Thinking back, I've probably replayed that game more then any other game in the past 6 years, start to finish that is. You do have to give it credit, for what it did wrong, it did a lot of things right. I don't agree with the tribal hunt, but I don't think it as bad as the note collection from the Banjo series, although it is worse then the Prime titles. Eh.