Be creative. I was.
Nah. You're not worth the effort.
To be honest, your posts haven't really bugged me that much of late like in the past. For whatever reason, the snap judgement on Star Fox irked me and felt like a return to the dismissive and negative attitude you seemed to post with more frequency before. Rather than just get into a "why so negative" conversation, I thought I'd do a quick burn on you instead although maybe it ended up closer to a scorched Earth.
Anyways, Star Fox. To be honest, I've still enjoyed all the Star Fox games. As much as Star Fox 64 always gets cited as the best and the model to copy, I've never been averse to trying to open up the series more. Finding the alternate routes through Lylat to get a better high score or be able to actually play a couple levels that you missed instead of the default route isn't that compelling to me. I'd rather play them all then skip a few every time I play through the game.
Star Fox Command suffered from repetition. I had a great time with it at first. However, intercepting a missile and flying through its jet stream to shoot it down for the 40th time is not as fun or entertaining like the first 5 times you did it. The more you played it, the more repetitious the enemies and levels and missions were. It needed more variety.
I appreciate Star Fox: Assault's desire to mix things up with free-roaming and fixed scrolling levels while giving different objectives on foot, land and air. Sure, the controls could have been better but they never detracted from my experience too much. In the case of ST:A, there are no alternate routes. You just progress along to different planets in accord with the story. However, the missions are longer than in ST64 or ST:C in order to beef up the adventure for a console. That said, it still doesn't take too long to beat the game and unless you really want to get gold medals on everything, there's little to keep coming back to the game.
Personally, my favorite air combat game is still Star Wars: Rogue Squadron 1 and 2 and I'd love if Star Fox were to follow in that direction. Alternate routes aren't a big draw for me so I don't mind a linear progression. Just make the levels fun with varied objectives. An episodic formula might be a good solution in that it is like taking alternate routes but they are all laid out in linear fashion. You just pick your episode and that's the route you'd take. I hope I'm making that thought clear.
Still, Star Fox is a series in which I've never been that bothered by the faults in it. At the same time, aside from Star Fox Adventures, I've never been compelled to spend a whole lot of time with the games in it.