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Messages - OptimusPrime

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1
Nintendo Gaming / Re: FF Crystal Bearers -- Harmonica/WTF Trailer
« on: January 28, 2009, 04:59:52 AM »
Oh my god, it's like a action-RPG that actually uses the Wii-Mote proper...it's genius! No wonder this game is taking so long to make, they were really putting in effort to make a Wii-specific combat-system. I mean, the telekynisis is so integrated into the gameplay, you can flip levers and push buttons from a distance, now that's well though-out gameplaymechanic application close to a Shigsy-like level.

2
TalkBack / Re: Rick’s Rant - Episode 5: Powers Strikes Back
« on: January 27, 2009, 06:59:15 AM »
The real issue here is actually a much deeper structural one but also very simple: we're in a transitional phase. Being in a transitional phase means growing-pains from the emerging side and outright refusal with some minor adapting from the established side. Now this doesn't mean you can't be critical and say "well emergent X should have done this and this to make the transition easier" but that is using hindsight. Applying a disruptive innovation is for the disruptor itself a shot in the dark, it does not know what will happen afterwards, so it can also not know what growing pains will happen.

Now I would like to call into the defense against Nintendo's greed arrogance that Nintendo could not be doing what it does without it. Nintendo is a very unique company in the industry with only Blizzard as a kind of equivalent. Nintendo owns the majority of its own stock (trough Yamauchi and itself as company combined), it's excutive board is full of people with backgrounds in making games and it has a huge warchest. Now this give Nintendo some possiblities that no other game-company has:
1) It can do whatever it wants and pay for it themselves
2) It does not have to listen to stockholders or investors in the same degree as other companies in the industry
3) It can say "screw you" to some departments that other companies can not (marketing and financial ones in specific)
The greed-arrogance is a bit a neccessary evil to keep Nintendo...well Nintendo. Not to say that the greed-policies of Nintendo do not create very bad decisions, it does. But Nintendo choose to stick with cartridges and it's heavy-handed third-party policy for the same reason why the big third parties are refusing proper support for the Wii: it seemed the most logic from their established company-structure.

So being critical towards Nintendo is a good thing, but not being critical to third-parties for the same reasons...that's a bit hypocritical?

But as how 2009 seems to be forming in some kind of high-quality exclusives Wii-landslide...it seems more and more companies are willing to adapt. Also you can count that 90% of all the new game-companies to be or have formed will jump on the Wii since they don't have the means to do anything in HD.
So yeah, it's a pity that Nintendo seems to be leading the charge on its own but eventually, market forces will make the others follow, it's just too bad we're in that transition now so it looks like not much is happening.

3
TalkBack / Re: REVIEWS: Little Red Riding Hood's Zombie BBQ
« on: January 27, 2009, 06:09:47 AM »
Well, LRRH was original a story with medieval roots and actually had great sexual undertone which vivid descriptions of little red and the wolf doing it. The Grimm Brothers just cleaned up a lot of these medieval stories into stories of virginity and girls being confronted by male sexuality (the wolf) according too Victorian standards.

You should read diaries of convents with only men...you'll be surpised how "gay" the original and medieval christians were in comparison to our standards(here's a hint: very).

4
TalkBack / Re: Rick’s Rant - Episode 5: Powers Strikes Back
« on: January 27, 2009, 04:35:17 AM »
OptimusPrime brings up an intriguing argument about the Wii being a disruptive product.  But again, the problem here is that a truly disruptive product is disruptive only to COMPETITORS and to other industries, not to partners, licensees, and such.  One thing I've noticed is that Nintendo likes to toss a word like "disruptive" around like it's a good thing.  It's not.

For the Wii to be called truly disruptive, it would have to be threatening the business model of a previously unrelated industry, or it would have to give Nintendo such an obvious competitive advantage that everyone else would have to take a back seat.  Neither has happened.  If you want to call the Wii disruptive to anything, perhaps it's to other forms of entertainment that it mimics with motion controls (like bowling), and even that's a stretch, since I don't hear tennis racket manufacturers complaining.

No, the problem here is that Nintendo has simply created a business model where they lowered development costs at the same time increasing profit margins.  They've manage to do this by realizing that there was a market that doesn't care about quality or depth and for whom a short, repeatable play experience is acceptable.  Why spend money creating an epic game when you can lower your costs 90% by making a game some people will enjoy playing for just an hour or two?
Well
1) That's why I referred too content-character of the Industry. Because consoles as a product are driven by content, you need content providers. Nintendo, with making the Wii disruptive has also disrupted every content provider on the planet (excep a few who quickly adapted or new entrants in game-development), so you're argument against my argument is moot, i allready had incorporated the argument in my argument (phew...). Now I don't know if Nintendo accounted for this, maybe they thaught everyone would follow sweet after they become the market leader with the seoncd scenario being Nintendo going bust.
2) The Wii is actually a very text-book example of a disruptive innovation, except the text-book doesn't exist that long though. A Disruptive innovation is a product that is inferior on the dimension of quality that it's customers historical have valued but is cheaper and more accessible then the established powers (Sony and MS). The Wii is this.
A disruptive product first aims at market oppurtunities away from the established powers, aka the lower tiers. The Wii was from the ground-up designed to be marketed to well...everyone. Again, check.
A Disruptive product does not have to have innovative features, it can also exist out of already existing technology/components but in a new bussiness model which represent new vlaues and processes. The argument that Rick uses that NIntendo just made a bussniness model that benefits them actually makes it fit the disruptive description (wha??).

What Rick says implies that the Wii has a new bussniness model based on casual games (which is a new value for a console maker)...a disruptive product can also just be a new bussniness model representing new values and processes. So yes, Nintendo having this new bussniness model is a sign of it being disruptive, that it's based on casual games is a sign of a new value and so of being disruptive, the last thing are the processes. Well let's take WiiFit and Wiimusic or even Nintendogs. Let's compare the date we know these games where in development and when they were released. Notice how for all three games this has been around 2 years! That's the difference in proces, Nintendo makes its "casual" games with its best people and giving them ample time. This let's them create the best game possible in regard to the market it is aimed at and can be seen as one the reasons why these games sell so good for so long, they're just bloody well made. This is also why Nintendo doesn't really make sequels out of these games: they don't want to satuarate the market and the game they have now is good enough.

It's clear that Rick does not understand the nature of disruptive innovations, as can be seen of him cramming it in his traditional think-structure.
1) Disruptive products do not compete with established powers from the get go. They first need to built up their base-market (the lowest tiers which are ignored by the established powers anyways), after which they will move up the tiers trough sustaining inovations (WiiMotion plus). At some point in moving up they will bump up against the established powers.
2) Disruptive products take time to be established and become the awesome force that strikes down estalished powers. The musket needed 150 years before it replaced knights and bows during the last decades of the 16th century with the Maurits reform. Steam engines needed decades of redesigning and refining before they became center-piece of the Industrial Revolution. The iPod needed 3-4 years before it got to the "Almighty White"-status it has received. So maybe you could excuse the Wii for not being such a force that pushes out it's competitors. But rest assured, the Wii is becoming it.
3) disruptive innovations not a good thing? Sure they are...if you're not a nostalgic-driven old fart. Disruptive Innovations are the things that push mankind forward in terms of technology. The disruptive innovation of farming made mankind settle, the disruptive innovation of metallurgy made mankind into warring city-states...well ok, maybe not always good. But steam-engines, PC's, the internet, the Enlightment are all disruptive products (now those four I like to see as Disruptive Hotbed products since all four ushered in a new technologic era and caused a lot of other disruptive innovations). And there are always people against it. There are examples of regions in germany who re-inforced serfdom to compete with steam-engines in the textile sector. The internet is still making people who hide behind author rights to maintain their markets very mad, the Enlightment made a whole bunch of people (nobles, clergy, princes, kings) uneasy, power to the people? Absurd! What good could come from that!

What Rick does is trow around some stuff he has seen, crams it in his traditional structure and then claim it must be like this because it makes to most sense to him. Disruptive innovations means that a new structure, thinking and logic is being formed ready to take over the tradtional one. So his methods of forming arguments are allready by default wrong which makes his arguments wrong. It sounds harsh, but this is mankind's history in a nutshell: a very long march of constant change in everything. Rick, I welcome you to the gaming's equivalent of old farts mumbling about the "good ole days".

Now again, what he does is not useless. His traditional structure thinking does still apply to MS and Sony, it just fails horrendously against the market leader. Also he gives a social relief to people who refuse to adapt to the new change, which stops them from going into bloody revolts so to say.

Short: he's wrong, what he's complaning about is third parties fault of non-adapting to something very natural in the world: change. And he can't see why he's wrong because of the same reason.

5
TalkBack / Re: Rick’s Rant - Episode 5: Powers Strikes Back
« on: January 26, 2009, 05:57:46 PM »
First, Hi, I posted in some ancient time once, but i mostly read this site because of the great forums mostly. Now I'm used of the arguments Rick uses on other forums, but here...it feels like sacrilige...if i only believed in such thing.

Second, there is a premise with the Wii no one should forget in an attempt of analyzing it: it's a disruptive product. Now i'm not going to go malstrom on all of you, but I am using the Disruptive theory as perspective in my thesis about the history of videogames...and I live in Belgium for those wondering (it's next to the big german nation which brought birth to KDR). Now being a disruptive product, this has a couple of implications.
1) Analysts and journalists will become useless because of the new markets being tapped, the new values and processes being used and so forth. Everything is tipsyturvy so using any kind of traditional or classical way of analyzing the market must be trown overboard. The comments of the n-Space president around the Winter game supports this. Third parties still being unable to figure out the Wii in general supports this, Nintendo being the only one succesfull supports this.
2) The keyword concept is: chain value-system. The chain value-system of the gaming industry is being forcilly changed by Nintendo by the most powerful force that humanity has created : market forces, the second one being demographics, but that's another story. The problem is, the gaming industry is a content-driven industry and Nintendo isn't the only content-provider, there are a lot of content providers here. So to drive a console as a product, you need content, you need conent providers. because Nintendo is the one that launched this new chain value-system, it is the most adapted to the new values and processes to products (games, content) in accordance to this system. Here comes the problem: third parties aren't!

Now you could say: that put's the blame on third parties for the 100% and you would be right. Third parties are companies, companies need to make profit to keep existing. Since the old system is being replaced, these companies must prepare for the new one, they haven't so now they're in big **** with some exceptions (Ubisoft, Atlus, Marvelous ect.). That's the pure market-driven perspective.
You could also say, that puts the blame on Nintendo and third parties. Nintendo is forcing a new system on the market, maybe it should have warned us...no wait...it did! Now to be fair, being warned of a tidal wave that will flood everything while you're behind a mountain range so you won't see it coming and well, you're behind a bloody mountain range, it can't flood over those mountains right? That's the more nuanced "yeah, but" market-driven perspective...let's give Nintendo some indirect blame, but the grand majority lies with third parties in the end.

And then you have the conservative old fart perspective about "the good old days" which...has never won in the course of history. But it does have a social purpose of buffering in the people's grievances about change so they don't go into a bloody riot if these grievances can be vented into a politcial-social place of significance (parlements are a prime example of this).

Weaknesses in Nintendo's strategy are however
1) Nintendo has practically always counted on other developers to make more "mature" content be it by second or third parties. However Nintendo seems to forget that third parties are mindless sheep (thank you marketing and financial departments) and follow the first and second parties and Nintendo's second party collection is a bit slim this generation. Combine this with third parties absolute lack of adapting to the new value-chain and some pseudo-hardcore gamers (pseudo-hardcore gamers are gamers that see themselves as hardcore but dismiss a type or several types of gaming therefore abondoning the one crucial feature of a hard-core gamer: loving gaming in all its forms) arbitrary defining some games as now casual (banjo-kazooie is suddenly a casual game...what?) which distorts the perception of the social acceptance pre-requisites of belonging to the status-group of "real" gamers.

I will say that averages are indeed useless without additional info like quarter averages and others, but this also makes attach-rates useless (as they are a average). However, the NPD article actually also confirms that third parties are not adapting (or refusing to adapt) to the Wii value-system. Nintendo is the best adapted so they will make the best content on the Wii receiving the best sales. If third parties adapt well enough, they will taste the same succes.

But then I also like to introduce the concept of the game-platform-compatability grid which third parties also suck at in general. This concept declares that a game in development has certain factors involved in its development (budget, man-power, concept, function, technology) which creates a natural compatabilityfor certain platforms in accordance to their charateristics (specs, market share, marketstrategy, , marketperception, oppurtunities ect.) it should be released on. In other words, a game should be released on the platform(s), taken into accounts the factors of game and platforms, it makes the most sense to increase market potential.
No More Heroes should have launched on the Wii and/or DS using this grid. Marvelous does not have the budget for HD-projects and Suda51 puts too much freaky stuff into it. Even if the money was there to make NMH into a HD-game it will have bombed on the the HD-consoles because of the punk character (Killer 7, Viewtifull Joe, Toe Jam and Early, Panzer Dragoon Orta, Beyond Good & Evil have all proven that the Sony and MS audiences do not buy quirky punk games). On the Wii it had a chance to be actually made and be profitable.

What I don't like is the lack of flak to the other side. But offcourse that requires thinking in scenario's nobody likes to think in. I'll give a nice example. Now the EU is getting quite a bit of flak because Turkey (a mostly islamic country, and a rather big one too) is going trough the procedure of becoming an EU-member (aka Turkey incoporating every bit of EU-law there is with no questions allowed to be asked...they call this the negociations phase...bit euphimistic though). Now the public opinion in a lot EU-countries is against this (including my own and Germany's), but the country with a actual beef against Turkey is Greek-Cyprus. Now, EU-law consist of 36 chapters ad these chapters are integrated into a future EU-member one at a time during these negociations. Every EU-member has a veto to stop the membership procedure before opening and closing each of these chapters...so every country has 77 possiblities to veto this procedure. Not one EU-country has used this veto so far and Turkey has advanced quite a few chapters already. Why?
1) the EU has no administrative and legislative reason to refuse Turkey, Turkey abides to all the norms and requirements (hell, the EU even invented a couple just for Turkey, Turkey adapted itself).
2) refusing Turkey opens up a very nasty scenario, one where the radical moslim-groups inside turkey take power, so instead of a reasonable stable islamic democracy on its border, the EU suddenly has a radical islamic country on its border with a full-fledged army and acces to several high-tech weapon patents (60% of the EU's weapon pantents are being produced in Turkey, including the british conventional bomb with the same power as the Hiroshima-nuke).

So yeah, giving Nintendo flak is nice, but also...it could have gone the way of the crapper if Nintendo didn't do what it did.

6
Nintendo Gaming / RE: What's Reggie thinking for Marketing the Wii?
« on: May 16, 2006, 03:32:32 AM »
He was looking for J Allard, to kick his ass.
Sadly enough, J didn't come over to LA this year.

7
Nintendo Gaming / RE: ways of using the remote
« on: January 20, 2006, 02:22:14 AM »
Power Rangers game wich requires 4 people to control the megazord!!

8
TalkBack / RE: U.S. Game Sales Hit $10.5 Billion
« on: January 17, 2006, 06:56:58 AM »
The term "non-gamer" is to vague to be used in such a fashion so it fits your argumentation. Hell, if bended a bit i can perfectly say the GBA is a non-gamer system, it has dated graphics and is all those games that are based to be played in periods of less of an hour, sounds non-gamer enough to me.

The US market is the only exception, in Europe, DS has replaced the GBA also. so it's more like 65% of the gaming market has accepted it as the new GBA, not the out of context ripped assumptions you're making.

9
General Gaming / RE: Developer trashes PS3
« on: January 13, 2006, 05:28:55 AM »
Just to clear things up... how is the Revolution controller patented? From what I can gather, Nintendo has pantented the principle of the Revolution controller being "using a device whose movements in 3D can be detected and used as commands in games". Any other device that does the same thing and is used to control games is a patent infringement on Nintendo's patents. That's what i have been thinking... is this wrong or have i been deducting a bit too much?

10
Nintendo Gaming / RE: Rev Predictions
« on: January 06, 2006, 04:31:38 AM »
Maybe this is a nice addition. According to a study of the American DFC Intelligence among, investors are more intrested in companies creating innovative games then the same old same old. No one noticed how in the last six months Nintendo's stock went up 15 percent and EA's went down 17% (togheter with huge drops in profits).
Investors see the effect (or better, groundbreaking succes) of Nintendogs and Animal Crossing and al those other "non-games" Nintendo has been releasing and ackowledge that Nintendo is on to something, that there is indeed a huge "non-gamer" market ready to be hooked up to the traditional gamemarket and are willing to invest in the risk.
Publishers may have the last say in game publishing because they hold the money... they get their money from investors and if investors want to see more innovative, easy to control games that have proven to attract new audiences then publishers are going to let developers make those games. Biggest winner: Nintendo, because it's their handheld and upcoming console that holds the easy to use control-method and the DS allready captured a part of those "non-gamers".

There is change happening in the financial climat and in a indirect way Nintendo is responsible and maybe was even aiming to create such a shift in thinking.

11
General Gaming / RE: The 360 train wreck
« on: January 06, 2006, 04:14:17 AM »
To add on to it, at the CES Bill Gates did say that 2007 would be the year that both Xbox360 and PS3 will compete against eacht other without having supply problems. He expects X360's supply problems to be solved when 2007 hits... ooh that's nice... this has to be the biggest mistake any consolemaker can make...

The thing is... maybe MS realy jumped the gun, not only on the game-industry but on itself too. Final hardware mere months ready before launch, numerous reports of how much money MS is losing on every X360 sold going from 100 to 250 dollars. I believe their actual planned production facalities aren't ready yet so they're hastly producing Xbox360's by outsourcing production to other factories who have minor modifications of producing the hardware, costing MS a lot more money per unit so they lower production yields on purpose so it wouldn't cost them too much in the long run and wait untill the actual meant to be production facailiteis are ready and running.

In other words, Xbox360 has to be the most rushed piece of hardware ever...  

12
Nintendo Gaming / RE: Official DS Sales Thread
« on: January 05, 2006, 03:24:19 AM »
It's Nintendo owns fault... they launch Mario Kart and Animal Crossing ready for the same holiday period and have all those mass-market games like Nintendogs and Brain Training popping up the top-ten...again! Offcourse there's going to be demand for the hardware that plays the bloody thing...

And isn't this a record also? Selling out even if you're a year out? I mean... I can see why Nintendo is wanted by stockholders...jeezs, they're sitting on the golden eggs each holding a duck that can lay golden eggs! Sony can learn a thing or two...

13
NWR Forums Discord / RE:FINALLY
« on: December 27, 2005, 11:24:16 PM »
Quote

Originally posted by: ShawnSt3r
"The top 5 countries to live in are Sweden, Canada, Norway , Finland and Belgium who all have very liberal constitutions (euthanasie, gay-marriages, abortion) but have huge social systems (complete in the line with Jesus his message) US barely."

OptimusPrime please, I nearly wet myself from laughter after reading that.  You did not site a source any of those statements.  Please provide one.

Because, according to the anonymous information im about to site.... Most gamers have never heard of Sony, Sega is leading the console race... and Nintendo is a world-renowned developer of waffle irons!

Aren't citing sourceless facts wonderful?!  I agree we need a sarcasm tag. heh


Right, never heard about the UN list of best countries to live in... (it's not really called that but that's what it really is). It's right there... US never made it in the top-10 for the last... decade! UN factors in: level of public education (for the US, that's a ticking social timebomb), social security networks (US...eeuh none), healthcare, economic growth, poverty levels (US poverty level by UN standards: 30%, same as developing countries), edelery care, buying power, wealthsharing and so on.

Just keep your low-life self-indulgenced behaviour to yourself. Average Europeans have a nack of actually knowing what's going on in the world.


14
NWR Forums Discord / RE: FINALLY
« on: December 27, 2005, 07:43:45 AM »
The top 5 countries to live in are Sweden, Canada, Norway , Finland and Belgium who all have very liberal constitutions (euthanasie, gay-marriages, abortion) but have huge social systems (complete in the line with Jesus his message) US barely. The US doesn't even have a spot in the top-10. Besides, Jesus was a Bhoedist, the first holy book was the Hindoe one and both Jewis and Chirstian borrow from it (and from Greek, Egyptian and Eastern mythology) heavy.
Rome started to crumble when it became christian... it's succesor, the east-roman empire was christian all the way and was run asunder by muslims and genocidal crusaders.
Market-capitalism was formed in the 16th century (not by the US brand freedom) in liberal cities who bumped out the clergy out of power because they stood in the way of progress. But they were a save haven for people off all religions and opinions when christian kings were hunting them down. History is full of nuances... acknowledge that first before you go rambling "God punishes every kingdom that does boo-boo's to the christians".

Evolution is full of holes because they don't have full DNA records and analyses to fill the holes, besides it's still in the phase of being a theory, not a definition.  Heck, astrology gives a greater scientific value to the teachings of bhoedisme then the Bible (multi-dimensional theories that are popping up everywhere)...archealogy proves Bible creation more wrong then right because of datingtechniques and creationist stupid counter-argument of "well God clearly made several attempts before he created this world" He's Almighty... how can he get it wrong the first time?

The story of Creation is a clear metaphor of the awakening of the human soul, man becoming conscience of itself and its surroundings. Genesis 1 is full of it, best part is, genesis 2 contradicts Genesis 1 as THE story of Creation because God creates the first man in a complete different way then in Genesis 1.

It's the good part about being European, you get teached in the ways of the Enlightement (you, that stuff the US constitution is ACTUALLY based on) and then make well judged choises afterwards not based on Dogma's some power-hungry idiot wrote in a book and then called it holy law (Old Testament and Koran are clear exameples of that)

15
Nintendo Gaming / RE: E3 Surprise Predictions
« on: December 23, 2005, 09:27:45 AM »
Oh yes, i forgot, if Microsoft shows Halo 3 at next E3 and does that with some guy in a Master Chief suit, Reggie would just burst trough the wall, kick J in the nuts and then wrestle the Master Chief guy in the suit, rip off some the arms or legs of the suit and use them to hit J Allard and then when all the mayhem is over Reggie says "oh yes J, remember we have that board discussion at 4 pm... and i'm taking this leg/arm with me, i'm not taking your name though because...well, its one freakin letter... thats not worth my time".

And yes, J Allard deserves a nutkicking, he's not only annoying, he's a big lying bastard and probably the biggest MTV-wannabe walking on the face of this planet.

16
Nintendo Gaming / RE: New Tempest Details
« on: December 20, 2005, 11:26:40 PM »
Just another case of superior artdirection overtaking superior technical features, makes me want Nintendo's next cel-shaded game even more...gaaah!

17
Nintendo Gaming / RE: E3 Surprise Predictions
« on: December 20, 2005, 11:18:59 PM »
Wishlist of next E3:

1) Reggie kicking J Allard in the nuts
2) Iwata kicking J Allard in the nuts
3) Ken Kuturagi kicking J Allard in the nuts (and then gets nutkicked by Reggie!)
4) Shinji Mikami kicking J Allard and/or Kuturagi in the nuts.
5) just plain someone kicking J Allard in the nuts... J just deserves a good nutkicking really.

18
Nintendo Gaming / RE: nintencats
« on: December 13, 2005, 05:24:07 AM »
Personally i want a Nintendolphins...

19
Nintendo Gaming / RE: Kid Icarus
« on: December 02, 2005, 10:25:58 AM »
Maybe a bit overboard (probably a lot) Nintendo should just drop the Kid part and turn Icarus into the Angel of Death in such a way that he's actually a neutral (not aligned to Heaven or Hell) but being on earth for soooooo long (edit some story that Icarus was actually responsable for smithing Lucifer down by actually taking grabs of him and smashing him into the earth but in the proces gets a bit tainted and can't be accepted to enter Heaven again) can test even a Angel's pateince.
Edit some Black and White stuff where you can choose your actions as the Angel of Death. Do you just rampant kill all the sinners (even the little boy who stole an apple because he's hungry?) or do you take the time to figure out what is the cause of the misery and elimenate it. Do you wish to serve the God of the Old Testament or the New one? Do you kill sinners at random to attract the attention of Hell, work yourself up trough their ranks so you can actually get close enough to Lucifer to backstab the guy afterwards ... or do you decide to battle the many demons that dwell our world earning your place in Heaven?

You get the idea i'm going after (i haven't really worked it out). Screw the classic NES gameplay, use that rich mythology around angels and demons and everything and make a bad-ass game with you in the middle of great war between Good and Evil.

20
Nintendo Gaming / RE: Your Revolution game ideas HERE!
« on: December 02, 2005, 03:45:05 AM »
Treasure needs to make a succesor to Sin of Punishment (real or spiritual don't care) fast! Thing is, they can perfectly make the game work with only the NRC.
Aiming... well everyone can geuss that
Moving left/right, turning the NRC left/right (you can still aim while doing those wrist movements)
Shooting: B
Jumpmode: press A, you can still shoot but the charater can only shoot right in front of him then flick the controller to any direction and he jumps to that direction, flicking in a downwards left motion makes the character roll to left, flicking up left jumping left, flicking way left makes him side-jump (max payne style) tot the left.
Slo-mo mode: press A then make a small circular movement with the NRC and then flick in what direction he needs to side-jump, character jumps in that direction in slo-mo and you can still aim during the jump. (Slo-mo can only be activated by filling some meter or something)

Hardcore game gets Revolution treatment, it can be done.

21
Nintendo Gaming / RE: Rare working on 2 DS games
« on: November 30, 2005, 02:21:19 AM »
Some talk about about the Magic of Rare under the Nintendo wings, well thats just it, they made good games under Nintendo because Nintendo send their people over to help them. Probably some EAD hotshot came over every so months and requested updates and so forth. Rare's former magic was actually pushed by Nintendo's holding their hands.
Now almost everyone who enjoyed working under that N-supervision left Rare and the company is cut off from that support. As a replacement they get MS, lord of bloatware and master of creating craphole software... and everyone is wondering why they lost their touch, jeezs come on.

22
TalkBack / RE: Free Radical and Ubisoft Pair for Next-Gen
« on: November 22, 2005, 11:49:26 PM »
No! I don't buy Ubisoft games for my PC anymore for that exact reason, that and they turning into the european version of EA.

23
Nintendo Gaming / RE: Official DS Sales Thread
« on: November 15, 2005, 08:39:59 AM »
The PSP getting its ass kicked is just the fact that it's 'look how cool this is' factor is weakening by the minute, all the yupps who buy stuff to impress other probably for the big majority already bought it. And the PS-fanboys with some brains in their heads probably started thinking in the lines of 'so... any new content... that isn't a port or remake...no? well screw that, what does Sony think they can screw my ass for the third time!!, hell no!'

24
Nintendo Gaming / RE: new Rein interview
« on: November 12, 2005, 02:45:24 AM »
The key element for some people getting frustrated about Nintendo these days is lack of information. We don't know what's going on, we don't know whats Nintendo has cooking up. We don' thave screens, we don't have movies, we don't have official announcements. That creates a frustratation with some people under skin. If suddenly Nintendo says  no HD for rev then that frustration pops and bam they scream rape and murder while HD is a pure visually something and Sony and MS need it to validate their consoles very existence with it. Gameplay-wise well...they should have just let their old consoles live a bit longer. But Rev's no-HD is big enough a argument to say that Nintendo's new control only negates that argument for some... seriously where are we going as gamers when we use a complete new controlmanner (more intuïtion, more immerssion, possibility for new genres and heaps on heaps of innovation in gamedesign) as only a argument to negate something minor as a graphical update (look it looks... a bit...cleaner...).

Nintendo's Revolution will have a hard time with rusted hard-core gamers as nemo (maybe) is. A rusted hardcore gamer is one that glues himself inside the box that gaming is today, anthing innovative that can break the box is a sparkling innovation or completly useless. They will buy every sequel out there and expect more the same all the time. It's nice nemo mentioned Zelda because every new real Zelda is actually more of the same even if every zelda actually uses a new concept to create new gameplay variations that nobody did before. The problem, because every zelda does that  the rusted hardcore games will expect that from every zelda. Innovating within the zelda-box of gameplayfundaments is a fundament of every zeldagame (same like saying that Nintendo's biggest tradition is to innovate... sounds like a paradox but it isn't) so rusted hardcore gamers will not scream rape and murder if the next zelda inovates hugely as long its within the box of the zelda gameplayfundaments (which innovation is one of them). They will scream rape and murder if the Zelda Revolution wil suddenly force you to control Link in a complete new and innovative way trought the controller, it breaks the box that is zeldagames.

Those rusted hardcore gamers now demand stories as if they we're part of the gameplay (which they aren't), they made this word 'epic' up whose definition is extremly vague (and so very usuable for marketing hypes). Denis Dyack's accusations towards Nintendo not wanting to make epic games are for me complelty ungrounded... Zelda is probably the most epic gamingseries out there and he even admits it by answering to the question 'what do you think of the controller?' with ' it wil not stop me from buying the revolution for zelda'. This is what historians call a unguarded moment by the forgerer. he can not maintain his faked spontanity and has a unguarded moment at times that actually reveal his true motives or personality.

Nintendo is eager to break the box and they know that for breaking it you need to make the software that really uses that controller and proves that breaking the box isn't a bad thing at all. Especially to the rusted hardcore and after that the rusted fanboy hardcore. it's nice to see that among al the third parties who commented on the Revolution no one seems to be a rusted hardcore and sees the box-breaking potential Nintendo has in store for the industry. We can ssume they know a lot more then we...what games Nintendo has planned, what kind of applications in regard to the controller, the hardware, Nintendo strategies how to appeal to the new markets ect. Problem again, those are behind the screens talk, we don't know what's happening...result frustration under the skin with some that can seriously pop if some kind of news that has some kind of negative in it comes up. Not by coincidence are those people with the most frustration the ones who are the most rusted hardcore.

Only thing we can do is wait and carefully and with lots of consideration at what we know, not ripping things out of the context, discuss. That's a very thin line i know.

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Nintendo Gaming / RE: Jim Merrick, once again, with some new bites of info
« on: November 10, 2005, 03:25:42 AM »
About the potential Rev's diskmedium... let's think for a while, they will be 12 cm optical disks, Nintendo likes to keep it special so copying it is near impossible and the Rev diskdrive is capable of running two different formats as a first. Since the GC-disks are mini-dvd we can count out dvd since dvd is a format.
Blu-ray and HD-DVD doesn't seem to it either.

Possible format: diagonal burned dvd's. Some time ago i saw a article (very long ago, so don't have a link sorry) about some mod-guys making a diagonal cd-burner and what gives, if you burn the holes diagonal you can fit way more on the disk (space beteen the lines get thinner), then they tried it with a DVD-burner and they could fit 40 gb of data on a normal dvd.
So we have a near impossible  to copy medium that can fit tons of data and uses existing technology but applied differently...sounds very Nintendo now does it (except the tons of data), fits the giving hints too...

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