Author Topic: Metroid Series Continuation  (Read 25344 times)

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Offline NinGurl69 *huggles

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Re: Metroid Series Continuation
« Reply #25 on: December 30, 2008, 05:52:42 PM »
"Which might explain why Prime 1 is the most like the 2d Metroids while Prime 2 and 3 started to differ more."

That's a good thing, cuz I can't stand Nintendo's habit of repeating Ocarina of Time/Link to the Past Fire/Water/Earth/Forest/Slime temple design in every "canon" adventure they crap out.

"As for Corruption's linearity, I can't defend it."

I have an explanation.  Too many people "got lost" playing Prime 2, and some whiners were pretty vocal about alleged backtracking, which Nintendo probably thought had an affect on Prime 2's initial sales.  It was actually Nintendo's self-constructed misfortune of releasing Prime 2 in Halo 2's release period on a KIDDY konsole that lead to its sales tragedy.

MP3's linearity is just an extreme response to that.  (dammit, I played the game with the hint system turned off, yet the stupid game still told me where to go!!!!)

Navigational hints should be OPTIONAL, as in the default would have no one tell you anything unless you accomplish something significant (boss, upgrade, something typical like that).  A progress log would be sufficient.
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Offline Stogi

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Re: Metroid Series Continuation
« Reply #26 on: December 30, 2008, 06:22:46 PM »
It's honestly not hard to envision a new Metroid. Remember all those crazy ideas I had for Metroid Rev?

UH OH Bringing it back  for a fourth time!

Quote

Originally posted by: Requiem
I don't know who posted this....but these ideas are pretty badass ;)

Seriously though, do you think Retro is thinking as revolutionary as we are?

Quote

Originally posted by: Requiem
What if:

Samus was fighting this giant boss, whose attack was to suck things in (including samus). As the beast prepares the attack, Samus would have to first grapple beam herself to a hook. Then as she's literally hanging horizontal to the ground, you have to manuever your cannon in the general direction of the beast and charge and fire a super missle. Meanwhile, your view is going hay-wire as you shake with turbulence.

I think that would be a pretty cool boss.

Or What if:

Samus grapples to an object and the only way to blow up said object is to aim at your grapple beam and shoot a charged Wave beam at it. The beam then clings to your grapple and follows it like a trail of lit gun powder.

Or What if:

There is a boss that travels furiously fast, is enourmously huge, and is the first water boss in Metroid history (i think). Samus must grapple to it's back and as she hangs on for dear life, water ski as she tries to kill the damn thing! It could dive under water and force you to shoot objects out of your way. Knowing Retro, it would be crazy! Water would spray in your face, obstructing your view.

Or What if:

Samus obtains the ability to use bombs outside of her ball state. She grabs a bomb with her left hand and with the nunchuck, chucks it where ever she likes. There are two settings for the bomb: Gravity and Anti-Gravity. Gravity acts like a normal grenade, while Anti-gravity floats upwards very slowly. While Gravity bombs blow up on impact, Anti-gravity bombs must be shot. Anti-Gravity bombs also cause a much bigger explosion.

Or What if:

One of Samus's grapple beam upgrades turns it into a laser beam type sword. Not necessarily to attack with since that is not Metroid at all, but more to cut through vegetation, carve through blast-proof windows, and things of that nature (another way to advance exploration basically).

Or What if:

One of Samus's grapple beam upgrades allows for more than one grapple. This would be used to pull multiple triggers (similar to how Zelda's boomerang can lock on to multiple items, and used in basically the same fashion; i.e. puzzle-solving, boss-battle, taming a gaint beast to fly or swim). OOOOOOOOH!!!! That would be amazing! Imagine taming a giant manitee to explore an ocean. You can still shoot with the Wiimote. The nunchuck, however, would steer the beast (or it could steer itself, probably better). Or what if you tamed a giant pterodactyl to fly and access a new area, only to be shot at by Flying Space Pirates. That sounds like a sh!tload of fun, especially if the beast reacted to the shooting and swooped and tried to dodge.

Alright, that's enough for one day. You guys get the jist of it anyways...



 

I find that the more fun games are, the less repetitive they seem. And Metroid doesn't have to fall into that trap like Zelda did. It still has a lot of potential because when it comes to its setting. Metroid has all the room it needs to change direction.
« Last Edit: December 30, 2008, 06:24:30 PM by Stogi »
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Offline Ian Sane

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Re: Metroid Series Continuation
« Reply #27 on: December 30, 2008, 06:24:56 PM »
Quote
That's a good thing, cuz I can't stand Nintendo's habit of repeating Ocarina of Time/Link to the Past Fire/Water/Earth/Forest/Slime temple design in every "canon" adventure they crap out.

I think that's more of an EAD thing but, yeah, what is with that?  I swear Nintendo made Twilight Princess remarkably similar to Ocarina of Time on purpose to punish us for crapping on Wind Waker's graphics.  We ask for mature Zelda and they make it dull and unoriginal while the cartoony Zelda they wanted to make looks all innovative and creative in comparison.  Yeah it's a conspiracy theory I just pulled out of my butt but it would explain a whole lot, huh? ;)

Quote
Ian, IS isn't responsible for the Metroid games.

Why the hell did I think this?  For some reason I swear it says Intelligent Systems on title screen but quick research shows I'm wrong.  Huh.  Well in that case I implore R&D1 to quit wasting their time on Japan-only microgame junk and get their priorities straight! >:(

Offline Kairon

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Re: Metroid Series Continuation
« Reply #28 on: December 30, 2008, 08:18:58 PM »
But who does Metroid have?

Yoshio Sakamoto is still very much alive.  People need to realize, he the true creator of the series.  Gunpei Yokoi was only the producer who over looked the projects because he was in charge of Nintendo R&D1 at the time, but the man who actually directed and did the majority of the work was Yoshio Sakamoto.  Not to mention, Super Metroid which is considered the best, was ALL Sakamoto.  Yokoi had barely any involvement in Super Metroid's creation since he was busy designing the Virtual Boy at the time.  Which left Sakamoto to be in charge of pretty much the entire game with Makoto Kanoh helping out.

Oh, and Yoshio Sakamoto played a big role in Metroid Prime 1's development by overlooking things and giving major input as well.  Metroid Prime 2 and 3 on the other hand, he played a very minor role in their development.  Which might explain why Prime 1 is the most like the 2d Metroids while Prime 2 and 3 started to differ more.

Thanks Luigi Dude. I didn't know all that! ... or, if I did, it was misfiled in my mind a while ago. T_T So... NOW we know who's to blame for Samus' successful transition to 3D!

Do you know what Sakamoto is working on now? I'd love to hear more about this guy.
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Offline Peachylala

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Re: Metroid Series Continuation
« Reply #29 on: December 30, 2008, 09:09:15 PM »
The more you learn from Luigi Dude!

This is why the latest Wario Land on the Wii was done by Good Feel instead of SPD1, because SPD1 was busy with Rhythm Tengoku DS.  Of course considering how good a job Good Feel did with Wario, I wouldn't mind it if Nintendo allowed them to make a 2d Metroid as well.  I mean, the Wario Land games in a way are similar to the Metroid games, and since the Good Feel has shown they can deliver a great Wario Land title, it would be that much of a stretch to think they could also deliver a great Metroid title. 
Eff yes, Wario Land Shake It shat buckets over Wario Land 4, and the boss battles were amazing. Treasure still makes better boss battles, but that's besides the point. Nintendo would do good in buying Good Feel. Good Feel developing under Sakamoto's supervision would make the most awesome game ever.

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Offline viper5_5555

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Re: Metroid Series Continuation
« Reply #30 on: December 30, 2008, 10:45:59 PM »
if they make some sequel to corruption it would sell out. They should make some metroid super series that in corperates all of the aspects of every metroid game.
« Last Edit: December 30, 2008, 10:53:35 PM by viper5_5555 »

Offline viper5_5555

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Re: Metroid Series Continuation
« Reply #31 on: December 30, 2008, 10:47:34 PM »

Offline Luigi Dude

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Re: Metroid Series Continuation
« Reply #32 on: December 30, 2008, 11:07:31 PM »
Do you know what Sakamoto is working on now? I'd love to hear more about this guy.

The last game Sakamoto and his team did was the recent Rhythm Tengoku for the DS which came out last July.  So we have no idea what his current project is at this time.  It could be another Rhythm Tengoku, could be something new, or maybe it could actually be another 2d Metroid.
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Offline Adrock

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Re: Metroid Series Continuation
« Reply #33 on: December 31, 2008, 12:10:54 AM »
Naah, they totally screwed the sequel chances with Fusion, unless they kick that out of the canon I don't think they can make a meaningful Metroid 5.
Really? "The last Metroid is in captivity, the galaxy is at peace" then Mother Brain destroying the last Metroid certainly didn't stop Nintendo from making Fusion. We already know the Galactic Federation cloned Metroids.... there is a lot of room for a meaningful sequel. The only possible roadblock is that they kind of killed off Ridley entirely... but then again.... does that really mean anything?

Making a Metroid Prime 4 seems like a much more difficult game to make given Corruption's ending. Then again, does that really mean anything? I'd say much more so in the Prime series than the main series.
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Offline RABicle

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Re: Metroid Series Continuation
« Reply #34 on: December 31, 2008, 01:09:08 AM »
Yeah but Adrock, Samus is pretty much in the fusion suit for life now. She said she doesn't even feel human anymore.
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Offline Kairon

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Re: Metroid Series Continuation
« Reply #35 on: December 31, 2008, 01:45:05 AM »
...Maybe...uh... Samus has...like... a sister?
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Offline KDR_11k

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Re: Metroid Series Continuation
« Reply #36 on: December 31, 2008, 02:12:03 AM »
Naah, they totally screwed the sequel chances with Fusion, unless they kick that out of the canon I don't think they can make a meaningful Metroid 5.
Really? "The last Metroid is in captivity, the galaxy is at peace" then Mother Brain destroying the last Metroid certainly didn't stop Nintendo from making Fusion. We already know the Galactic Federation cloned Metroids.... there is a lot of room for a meaningful sequel. The only possible roadblock is that they kind of killed off Ridley entirely... but then again.... does that really mean anything?

I meant more that they left Samus heavily mutated at the end and unable to use powerups other than by absorbing an annoying and now extinct type of enemy. That's the problem with continuity.

Offline NinGurl69 *huggles

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Re: Metroid Series Continuation
« Reply #37 on: December 31, 2008, 02:32:13 AM »
Velvet Dark!  YEAH!
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Offline NWR_insanolord

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Re: Metroid Series Continuation
« Reply #38 on: December 31, 2008, 02:53:32 AM »
They could just do what they did with Prime again and go back and put a new game between earlier games.
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Offline IceCold

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Re: Metroid Series Continuation
« Reply #39 on: December 31, 2008, 02:58:04 AM »
Stogi, I may have replied to your original post but I think the majority of those are great ideas. A few are quite specific so I'm not sure if they're realistic.. but I agree with you - Metroid games have a huge canvas and don't have to be constricted.
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Offline Ceric

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Re: Metroid Series Continuation
« Reply #40 on: December 31, 2008, 12:28:49 PM »
Yeah but Adrock, Samus is pretty much in the fusion suit for life now. She said she doesn't even feel human anymore.

Nothing is stopping them from putting a suit on that suit or a mysterious cure.  I mean seriously she loses her suit power-ups each game and thats not always explained.  Though Personally would like a game that focused more on the Bounty hunter aspect of Samus and chuck the Metroids themselves to the wind for a little bit.
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Offline EasyCure

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Re: Metroid Series Continuation
« Reply #41 on: December 31, 2008, 12:39:40 PM »
Yeah but Adrock, Samus is pretty much in the fusion suit for life now. She said she doesn't even feel human anymore.

Nothing is stopping them from putting a suit on that suit or a mysterious cure.  I mean seriously she loses her suit power-ups each game and thats not always explained.  Though Personally would like a game that focused more on the Bounty hunter aspect of Samus and chuck the Metroids themselves to the wind for a little bit.

careful what you wish for. We don't need Samus to be the start of a GTA clone ;)
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Offline stevey

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Re: Metroid Series Continuation
« Reply #42 on: December 31, 2008, 12:56:05 PM »
Yeah but Adrock, Samus is pretty much in the fusion suit for life now. She said she doesn't even feel human anymore.

Samus is getting too old anyway, just have her have a daughter and rename the series, since Metroids are extinct, 'The adventure of loli Samus Jr.'
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Offline Ian Sane

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Re: Metroid Series Continuation
« Reply #43 on: December 31, 2008, 02:18:50 PM »
Quote
I meant more that they left Samus heavily mutated at the end and unable to use powerups other than by absorbing an annoying and now extinct type of enemy. That's the problem with continuity.

You have such limited creativity.  Ever watch TV shows that have cliffhangers in the season finale that is made completely insignificant five minutes into the next season?

It's easy.  Samus' ship crashes into some planet.  Near death she crawls from the wreckage and ends up falling into an underground cave that happens to be some shrine made by the Chozo or Luminoth who had temporarily settled there or some new ancient race.  Something in the shrine heals the wounds she sustained in the crash and also cures her mutations but leaves her without any of her previous abilities.  Oh no!  Now she has to go through the planet and regain her abilities with some new ones thanks to some contrived plot explanation and find a way off the planet she's marooned on or save the universe in some way.  Whatever.  The important thing is I just solved your continuity issue in one paragraph while also setting up some barebones plot to form a Metroid game around.  I'm sure Nintendo can do it way better than I can.

Offline Halbred

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Re: Metroid Series Continuation
« Reply #44 on: December 31, 2008, 04:46:15 PM »
Nope, Ian, that's better than most Metroid justifications. :-)

She could also explore the galaxy looking for a cure to the mutation. Can you envision the planet-hopping of Corruption/Hunters with the 2D settup of Zero Mission/Fusion?
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Offline EasyCure

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Re: Metroid Series Continuation
« Reply #45 on: December 31, 2008, 06:04:57 PM »
Quote
I meant more that they left Samus heavily mutated at the end and unable to use powerups other than by absorbing an annoying and now extinct type of enemy. That's the problem with continuity.

You have such limited creativity.  Ever watch TV shows that have cliffhangers in the season finale that is made completely insignificant five minutes into the next season?

It's easy.  Samus' ship crashes into some planet.  Near death she crawls from the wreckage and ends up falling into an underground cave that happens to be some shrine made by the Chozo or Luminoth who had temporarily settled there or some new ancient race.  Something in the shrine heals the wounds she sustained in the crash and also cures her mutations but leaves her without any of her previous abilities.  Oh no!  Now she has to go through the planet and regain her abilities with some new ones thanks to some contrived plot explanation and find a way off the planet she's marooned on or save the universe in some way.  Whatever.  The important thing is I just solved your continuity issue in one paragraph while also setting up some barebones plot to form a Metroid game around.  I'm sure Nintendo can do it way better than I can.

and you'd complain that they're not trying anything new with the series or casualized it somehow because there are save points and the armour upgrades make the enemies push-overs and make the game too easy for someone hardcore.
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Offline KDR_11k

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Re: Metroid Series Continuation
« Reply #46 on: January 01, 2009, 03:20:29 AM »
She could also explore the galaxy looking for a cure to the mutation. Can you envision the planet-hopping of Corruption/Hunters with the 2D settup of Zero Mission/Fusion?

Urk...

Offline NinGurl69 *huggles

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Re: Metroid Series Continuation
« Reply #47 on: January 01, 2009, 05:15:09 AM »
Nintendo proved they can destroy 2D Metroid with Fusion.

No more 2D Metroid, plz.
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Offline KDR_11k

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Re: Metroid Series Continuation
« Reply #48 on: January 01, 2009, 05:58:08 AM »
They kinda repaired it with Zero Mission though. I just hope the next one has better level design and no stealth, MZM felt mechanically superior to Super Metroid but SM's level design felt more interesting.

Offline NinGurl69 *huggles

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Re: Metroid Series Continuation
« Reply #49 on: January 01, 2009, 06:36:50 AM »
Didn't SM have less handholding?
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