Wow, what a ridiculous argument that guy put forward. I very rarely get the opportunity nowadays to play anything other than PS1 and N64 games so for me the current consoles exist almost exclusively in my imagination and yet this is no way impairs my love for this podcast. And I would hope that most listeners respect and have interests across the whole of the gaming spectrum, including at least some areas that Nintendo does not make its primary focus. If RFN were to focus exclusively on Nintendo the sights of the podcast would be too narrow in my opinion, and the listeners and podcast crew alike would end up losing out on the benefits of a broad perspective. Nintendo fanatics who lose touch with alternative experiences on offer these days are the kinds of people who end up trying to defend individual friend codes for every game as "progressive" or "cutting edge", simply because they don't know any better.
This week's interview was really enjoyable, and well done because I thought you guys did a great job of keeping a conversation with a developer, exclusively (currently at least) developing for the 360, rooted in a Nintendo context by using Super Metroid and other Nintendo game touchstones as examples.
And finally just to say that that was an impressive Retronauts send-off, Greg! I have to second the survival horror episode recommendation, that was one of the first Retronauts episodes I listened to and it cemented me as a podcast listener, which soon led me to discover this very show. Fantastic stuff - I remember listening to it in bed and gradually becoming more and more SCARED in my half-asleep state during the discussion of Eternal Darkness! I had to switch it off in the end I was such a wimp.