Author Topic: Sega: MadWorld a "Mismatch" with Wii Audience  (Read 24683 times)

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Re: Sega: MadWorld a
« Reply #100 on: April 15, 2010, 07:34:08 PM »
I'll pretend that I didn't pay full price for it, and I'll also pretend that I've put the disc in my Wii.
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Re: Sega: MadWorld a
« Reply #101 on: April 15, 2010, 07:37:59 PM »
I'll pretend that I sympathize with you.

Offline Peachylala

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Re: Sega: MadWorld a \
« Reply #102 on: April 15, 2010, 09:20:35 PM »
Pretend that MadWorld is like a typical episode of Family Guy. It will keep flashing back to jokes that make no sense until everyone forgets what they were talking about.
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Re: Sega: MadWorld a
« Reply #103 on: April 15, 2010, 10:02:42 PM »
Er, you realize HL1 had a deathmatch multiplayer mode OOTB?

I did not.

However, notice that nobody ever says "Man remember those good times playing Half-Life Deathmatch"? The game was all about the single-player, and the only multiplayer people ever cared about was Counterstrike.

The fact is, fifteen-twenty years ago, people were paying more money for shorter games. Now we're paying less money for longer games, and we're so spoiled that if something doesn't clock out to twenty hours, we complain about it, despite the fact that most people will drop ~$15 for a two hour movie.
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Offline Mop it up

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Re: Sega: MadWorld a
« Reply #104 on: April 15, 2010, 10:13:37 PM »
Not to mention that if you see a movie with three friends, that's ~$60 for a two-hour movie plus whatever you spend on food (someone always wants snacks, eesh). If you play a videogame with three friends it still cost $50-60.

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Re: Sega: MadWorld a
« Reply #105 on: April 16, 2010, 01:12:28 AM »
Nintendo has certainly gotten smaller, because they figured out how to make more money off of games that require less staff, and arguably less effort.
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Re: Sega: MadWorld a
« Reply #106 on: April 16, 2010, 01:17:11 AM »
Nintendo has certainly gotten smaller, because they figured out how to make more money off of games that require less staff, and arguably less effort.

Any sources for that statement?
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Offline KDR_11k

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Re: Sega: MadWorld a
« Reply #107 on: April 16, 2010, 10:54:33 AM »
However, notice that nobody ever says "Man remember those good times playing Half-Life Deathmatch"? The game was all about the single-player, and the only multiplayer people ever cared about was Counterstrike.

It was later overshadowed by CS and the other mods but believe me, people played many, MANY hours of HL deathmatch (I was one of them). It may not be the best remembered game but it was heavily played.

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Re: Sega: MadWorld a
« Reply #108 on: April 16, 2010, 12:55:47 PM »
Nintendo has certainly gotten smaller, because they figured out how to make more money off of games that require less staff, and arguably less effort.

Any sources for that statement?

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Offline GoldenPhoenix

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Re: Sega: MadWorld a
« Reply #109 on: April 16, 2010, 01:07:21 PM »
Nintendo has certainly gotten smaller, because they figured out how to make more money off of games that require less staff, and arguably less effort.

Any sources for that statement?

Wii Sports, Wii Sports Resort, Wii Fit, Wii Fit Plus, Personal Trainer Walking...

How are all of those sources for Nintendo getting smaller? Nintendo is still releasing more games then they did in the GC or N64 era. Also Wii Sports Resort, Wii Fit, and Resort were hardly titles that required "Less effort", just because you didn't like them doesn't mean a lot of work wasn't put into them.
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Re: Sega: MadWorld a
« Reply #110 on: April 16, 2010, 03:13:49 PM »
I didn't say I don't like them. If you'll recall from my review, I very much enjoyed Sports Resort, and I just bought Wii Fit Plus so I can get back into the Wii Fit groove.

However, in the case of the former, it's hard to consider it as anything but a fancy tech demo, whereas in the case of Wii Fit, you'd hardly require a development team the size of something like Mario Galaxy 2.

I don't know if Nintendo is getting smaller, per say, but I would say that they're definately fragmenting into distinct groups. The Wii Whatever group, the Zelda group, and the Mario group. Remember, they've been farming out Metroid for almost a decade now.
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Offline GoldenPhoenix

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Re: Sega: MadWorld a
« Reply #111 on: April 16, 2010, 05:34:47 PM »
I didn't say I don't like them. If you'll recall from my review, I very much enjoyed Sports Resort, and I just bought Wii Fit Plus so I can get back into the Wii Fit groove.

However, in the case of the former, it's hard to consider it as anything but a fancy tech demo, whereas in the case of Wii Fit, you'd hardly require a development team the size of something like Mario Galaxy 2.

I don't know if Nintendo is getting smaller, per say, but I would say that they're definately fragmenting into distinct groups. The Wii Whatever group, the Zelda group, and the Mario group. Remember, they've been farming out Metroid for almost a decade now.

I would say Nintendo is doing more projects at once and spreading their resources over more things. Wii Fit probably had a massive budget when it came to hardware and design. The Wii Sports series were not just thrown together but required lots of fine tuning to utilize the Wiimote and in Resort's case, the motion plus. They are polished titles, while they may not need the same kind design and programming team as a Mario Galaxy it doesn't mean they don't have plenty of people working on them.
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Re: Sega: MadWorld a
« Reply #112 on: April 16, 2010, 06:03:33 PM »
I don't think it counts as "farming out Metroid" when the studio they're having make it is first-party, and while Team Ninja is making Other M, they're doing it in cooperation with R&D 1.
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Re: Sega: MadWorld a \
« Reply #113 on: April 16, 2010, 10:28:24 PM »
R&D1 just did the basic design and overall story. The coding is all Team Ninja, minus the jiggle physics.
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Offline KDR_11k

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Re: Sega: MadWorld a
« Reply #114 on: April 17, 2010, 02:12:57 AM »
Honestly I think Sakamoto is more of a threat to Other M than Team Ninja. He's the one who insisted on NES controls despite everybody wanting the nunchuk.

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Re: Sega: MadWorld a
« Reply #115 on: April 17, 2010, 03:20:48 AM »
Honestly I think Sakamoto is more of a threat to Other M than Team Ninja. He's the one who insisted on NES controls despite everybody wanting the nunchuk.

Yeah, I think there's a decent chance that the game may have turned out better if it really were just Team Ninja making it without R&D 1.
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Re: Sega: MadWorld a
« Reply #116 on: April 18, 2010, 09:10:45 PM »
here i thought this thread was about Sega/Madworld..
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Re: Sega: MadWorld a
« Reply #117 on: April 18, 2010, 09:15:02 PM »
here i thought this thread was about Sega/Madworld..

MadWorld also probably would have turned out better if it were developed by Team Ninja.
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Re: Sega: MadWorld a
« Reply #118 on: April 18, 2010, 09:16:49 PM »
There ya go. Much better.
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Re: Sega: MadWorld a \
« Reply #119 on: April 18, 2010, 11:25:59 PM »
Ninja Gaiden Sigma was so much better then MadWorld. =D
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