Syl: Random encounters are absolutely uncontrollable, too frequent and even if you flee often involve at least ten seconds intro and outro anims. Another problem are zoomed battles. Or, more exactly, zoomed+random is the problem. You walk a random number of steps (in a good game there should be no random factor!), the screen fades over, you fight or flee or whatever, the screen zooms out, repeat. The problem is that designers tend to be lazy. If a game has random levels, they'll just say "Oh, just tack on 2 hours worth of dungeons here" or if it has random encounters "Oh, make this 50m cavern take 30 minutes, will you?". Hell, the first mission in Final Fantasy 8 involves running 70m through a seemingly empty cavern and fighting the boss. This happens with an adjustable time limit and can take 20 minutes (half of which go to the boss, but still... 10 minutes for three screens).