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Originally posted by: mouse_clicker
I dunno- if a group of message board rats are able to come up with a bunch of interesting ideas, why can't he? And why is his company offering something with supposedly new and original gameplay on the PSP when it's nothing more than a souped up GBA? The DS has everything the PSP has and then some- I find it hypocritical of him to say they CAN'T think of any good ideas on the DS but CAN think of good ideas on the PSP. I don't think he has a legitimate base at all. I don't think his company has really tried at all- they've come up with a bunch of superficial ideas that they've scrapped because they're "too small". That kind of lack of creativity doesn't exactly scream good game design.
As for higher priced games? Keep in mind the games are 3D now, and are using such features as 2 screens, a touch screen, voice recognition, wireless LAN, and Wi-Fi. Wouldn't it be naive to assume the production and research costs would not rise considerably?
A lot of what you say is good sense, but I have to disagree in part. He did state that they and many other developers have come up with many new ideas and interesting little ways to manipulate the touch screen...but that these basically amount to small ideas that they
would like to bring to fruition but cannot because a simple game doesnt justify a 3800 yen pricetag. He mentions at least one other developer who is similarly deadlocked.
I care less about what the actual ideas entail (and it is as presumptuous to say they have not tried as it is to say they have worked hard) and more about how successful Nintendo has been with convincing developers to really dedicate their processes to compelling DS software....apparently, as you pointed out, this developer felt that for the kind of exciting full scale game they wanted to do, the PSP was better suited. I am hoping Nintendo can convince similarly minded developers to bring that same approach to the DS.
As for rising development costs, you are absolutely on the money there. As I said previously, it would seem that higher development costs must surely be one of the major factors in a price increase (if this price increase does indeed materialize)...but to what extent is what Im curious.
The DS has, conversely, also been stated to be a platform that is easy to develop for...I am supposing they meant in a technical programming sense. Because if the development costs have risen so much as to eclipse the clearly improved manufacturing costs, and assuming there is no royalty increase over GBA games, then I am curious if developers are literally paying their employees to think. Since the DS is supposedly a friendly platform technically, the hang ups must be conceptual?
One thing that MouseClicker's comment did bring to my mind however: why is Nintendo resisting the proliferation of simple, small easy-to-play games? It seems to be the kind of game so many of their visionaries (i.e Miyamoto-san) love, and it was primarily what was on display at E3.
I tink this may be because they are worried that if they give developer's the green light to produce and market such simple games, the DS library may become flooded with this kind of software. Which would make it look more and more like a gimmicky toy...and that would likely be horrible for long term success and a sure benefit for PSP sales.
-Blackknight131