Author Topic: A Love Letter to Portable Zelda Games  (Read 5038 times)

0 Members and 1 Guest are viewing this topic.

Offline bluelander

  • NWR Staff
  • Score: 9
    • View Profile
    • My blog!
A Love Letter to Portable Zelda Games
« on: May 24, 2013, 01:56:21 PM »

Ocarina of what? Never heard of it. Hey, have you played Link's Awakening?

http://www.nintendoworldreport.com/blog/34318

I have a strange sordid history with the Zelda franchise. Growing up my brother was always the one who got to lay hands on those gold cartridges, and being about four years younger I was only really able to play them well after the fact. My time with console Zelda games is mostly comprised of me playing already completed save files and aimlessly killing enemies. In fact, to this day Iā€™ve still completed a relatively small amount of Zelda games in the main series, and I only just got around to finishing Ocarina of Time when the 3DS remake came out. Some Nintendo fans may cry foul at this and demand that I hand over my Nintendo Fun Club Card, but this lack of experience with the main entries in the series has given me untold appreciation for the portable entries. Some of my favorite gaming memories are when I first laid eyes upon Linkā€™s Awakening.

As a child I was fortunate enough to have my very own Game Boy, although a tragic incident left the battery compartment ruined. Due to this mishap I was tethered to the wall while playing my favorite green and gray handheld. One fateful evening I was in Toys ā€˜R Us and I spotted something that blew my young mind: the Game Boy Pocket. It was slim, sexy, and hit me like a freight train. I had to have it.

Through my excellent bargaining skills (i.e., ā€œPleeeeease, it can be my birthday present!ā€) I was able to convince my mother to pick me up a clear GBP along with a copy of Linkā€™s Awakening. I hadn't heard about the game before, but the allure of my very own Zelda game was too much to resist. I vividly remember watching Link fight to stay afloat in the midst of a horrendous storm, tossing him and his boat about on the ocean. On the ride home in the car I was holding the non-backlit handheld up to the back window so it would catch the headlights of cars behind us, thus allowing me to see the terrible fate that would surely befall our hero. While he struggled in the waves I struggled to get a glimpse of him, and soon we were both washed ashore in a wonderful new land: Koholint.

The tongue-in-cheek tone of the game stuck with me, and the references to other Nintendo characters kept me digging for secrets. The Zelda series has always had a pension for silliness, but Linkā€™s Awakening took it to a new level. Several years later I would experience another fateful run-in with Link when the Oracle of Ages and Oracle of Seasons games hit North America. Adopting a similar control scheme and visual style, the Oracle games were a wonderful return to form for me. Iā€™ve been unreasonably excited for the chance to replay the games when they (finally!) hit the 3DS eShop May 30.

Oracle of Ages was focused on puzzles while Oracle of Seasons was reserved for those of us who prefer action, finally giving players the option to choose their favorite play style. The ability to alter how the gameā€™s narrative played out through the password system between the two games added to this flexibility and really made them an experience to remember. Sometimes I awaken from a fevered dream where Nintendo had announced a new 3DS Zelda game that takes advantage of items and secrets using StreetPass, only to sigh and fall back into a fitful sleep. This went beyond the simple PokĆ©mon-esque trend of having two games with slight differences, playing both games together gave you a new experience.

Iā€™ve not fallen in love with a Zelda game the same way ever since my childhood with the Oracle games and Linkā€™s Awakening. The GBA Minish Cap just never grabbed me, and the two DS games turned me off with their touch controls. Hopefully Nintendo can really do something amazing with Link to the Past 2 on the 3DS, but only time will tell. Until then Iā€™ll desperately cling to my Virtual Console copies my three favorite Zelda games to date.


Offline gbuell

  • Score: 3
    • View Profile
    • Grant Buell
Re: Ā A Love Letter to Portable Zelda Games
« Reply #1 on: May 24, 2013, 02:40:29 PM »
I love Minish Cap to death and never understood why so many Zelda fans are down on it.
Why doesn't Metroid ever take off his armor?

Offline chrisbg99

  • Score: 0
    • View Profile
Re: Ā A Love Letter to Portable Zelda Games
« Reply #2 on: May 24, 2013, 02:42:23 PM »
Link's Awakening holds a pretty special place in my heart as well. It is the first Zelda game I ever owned and really played back on the original Game Boy. It still my 3rd favorite of the franchise after either OoT or ALttP (depending on my mood). It is such a good game and really showed to me that you could make games that were console "huge" on a handheld.

Offline bluelander

  • NWR Staff
  • Score: 9
    • View Profile
    • My blog!
Re: Ā A Love Letter to Portable Zelda Games
« Reply #3 on: May 24, 2013, 02:47:17 PM »
I love Minish Cap to death and never understood why so many Zelda fans are down on it.

I'm certainly not down on it, but it didn't grab me the same way LA did. I keep meaning to go back and check it out again on my 3DS.

Offline UncleBob

  • (PATRON)
  • NWR Junior Ranger
  • Score: 98
    • View Profile
Re: Ā A Love Letter to Portable Zelda Games
« Reply #4 on: May 24, 2013, 03:18:25 PM »
Link's Awakening is not just the greatest game in the Zelda series, but it's the best game ever made period end of story.  Am I the only one who's heart jumped and melted into a pile of goo when they showed off the DSiWare version of Four Swords and showed the Link's Awakening-themed level?

I'm overly thrilled to play the Oracle games again (in spite of the fact I already own them and could play them whenever I want...).  I'm really curious if the Hero's Passwords will work from the GBC versions into the 3DSVC versions.

Minish Cap was a good game - but not on the level of Link's Awakening.
Just some random guy on the internet who has a different opinion of games than you.

Offline Pixelated Pixies

  • Just call me PixPixā„¢
  • Score: -178
    • View Profile
Re: Ā A Love Letter to Portable Zelda Games
« Reply #5 on: May 24, 2013, 04:25:51 PM »
Just a few ad hoc thoughts from myself.
 
I have a pretty odd history with portable Zelda games, which is that I had no experience with them at all prior to buying a 3DS. When I bought my 3DS at launch I went back and played through Spirit Tracks, then the Ambassador games were rolled out and I played through Minish Cap, and finally I picked up Link's Awakening on 3DS VC. I adored all of them, and was pleasantly surprised but just how well they retained everything that I loved about their bigger brothers on the consoles.
 
I actually think that Link's Awakening is a better game than A Link to the Past (and that's coming from someone who played A Link to the Past when it first came out and only played Link's Awakening in 2011, so you can be sure that nostalgia has not informed that preference).
 
I'm very much looking forward to the 'Seasons' games, having never played them before.
 
I'm caustiously optimistic for ALTTP 2. I'm not a fan of it's visual style, and ALTTP is certainly not my favourite Zelda game, but if this new game retains the quality of previous Zelda games on handhelds, then I have no doubt that I will be satisfied by it.
Gouge away.

Offline bluelander

  • NWR Staff
  • Score: 9
    • View Profile
    • My blog!
Re: Ā A Love Letter to Portable Zelda Games
« Reply #6 on: May 25, 2013, 03:32:37 PM »
Seeing all the Link's Awakening love here makes me super happy. That game changed my life. Rock on, guys!

Offline Art_de_Cat

  • Score: 6
    • View Profile
    • Art_de_Cat's Deviant Art page
Re: A Love Letter to Portable Zelda Games
« Reply #7 on: May 25, 2013, 05:22:25 PM »
I really liked the Link's Awakening with all the small touches they put into it, compared to other gb games at the time.  Minish Cap was really nice and well done, and the Oracle games were fun, though Ages gave me fits due to the rhythem dancing game. Grr never did beat that game because of it.

The Ds games.......did not like touch controls.  Spirit Tracks was a better game, but the pan flute was absolute bs to get it to work right.  My brother never finished his game because of the annoyance of learning songs with it.
They say that there is no medicine that can cure a fool......
I guess that's true.....

Offline UncleBob

  • (PATRON)
  • NWR Junior Ranger
  • Score: 98
    • View Profile
Re: A Love Letter to Portable Zelda Games
« Reply #8 on: May 26, 2013, 06:51:38 PM »
Wow.  I just learned something new in my most favorite game of all time.

With the Oracle games coming out and that I really wanted to replay them, I thought I should finish my save game on Link's Awakening in my 3DS finally.  I downloaded it the day it came out, played two levels, then got sidetracked and never went back.  I got to the Wind Fish's Egg and just *couldn't* get through the maze. 

Finally, I googled the answer... and found out there's multiple paths.  I've played this game a billion times and always had the same path.  Weird.
Just some random guy on the internet who has a different opinion of games than you.

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
Re: A Love Letter to Portable Zelda Games
« Reply #9 on: May 27, 2013, 12:54:40 PM »
Depending on my mood, Link's Awakening is my favourite game ever (and always my favourite Zelda).  I really like A Link to the Past as well but LA does something right that LttP does wrong.  LA constantly keeps a good pace alternating between dungeons and content outsite of dungeons, while LttP (and OoT) gets into a rut towards the end where it's just dungeon, dungeon, dungeon with nothing really interesting in between.  If I'm just going to play dungeons I might as well be playing a sequential level-based game.

In Zelda games, the dungeons are my least favourite part of the game.  My favourite element is exploring the world.  I love the feeling of having just completed a dungeon and having a new item that will allow me to explore new areas in the world and solve puzzles that have been taunting me since the start of the game.  LA always makes sure to give you that chance to explore more of the world after each dungeon.

As for the other portable games, I like the Oracles and Minish Cap a lot, though they're just not as good as LttP and LA.  I think part of it is that they're trying to adhere to some retro design while LttP and LA were just outright trying to be the most ambitious game they could be at the time.  Or maybe Capcom just isn't as good at making Zelda games as Nintendo is.  The DS games are complete garbage and are the perfect demonstration of modern Nintendo's ass-backwards game-breaking approach to controls.  If a game controls like ****, it IS ****.