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Messages - Agent Spectre

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TalkBack / Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« on: February 28, 2013, 10:54:51 PM »
The Hammer does feel more satisfying to that effect, but I doubt it's what he's looking for still.
I will say that all attacks are effective if you hit the monster. If not they will bounce and clash (which is a mechanic of sharpness), which I'm guessing is more the kind of feedback syn4aptik is looking for. Also if you play a weapon with an element or status attribute you will visually see and maybe even hear the connection of your attacks.  Now we're just traipsing around the subject, but I just felt like pointing that out to anyone's benefit.

I personally feel these things are there, and naturally responded to the game just fine. However everyone is different, what feels satisfying and makes sense to me will be different for everyone else of course.

Some people might like games that require that level of dedication, but I am a busy dood. I ain't got time for that.

Not even about the nuances now, but that's obviously the number one heads up that monster hunter is not for you. The game takes waaayyy too much time in every aspect to enjoy it fully. :T

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TalkBack / Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« on: February 28, 2013, 02:59:27 AM »
There is a pretty steady progression from "perfectly healthy" to "about to die from the arrow in my lungs that has been slowly bleeding me to death".

haha... true enough!  I may not have worded myself correctly there, sorry.  I was just trying to convey a thought on a similar scale of a large monster in real life - and MH does show that damage progression, but you don't know the exact moment it's going to die or anything like that through health bars or calculations (like a real animal).
Ceric explained it a bit better than I did. I'd definitely appreciate more feedback from my damage output, but I don't think a health bar or damage numbers on the screen are appealing or in the nature of this game.  If you find that you feel otherwise,  then the series probably just isn't going to appeal to you and that's that.

But there is definitely progression in the game though as Ceric has explained... it's just a bit more subtle than you'd like (also, it just doesn't seem like you were outputting enough damage to get those flinches, breaks and limps... and to be honest unless you are very skilled with the demo WATER bow of all things, you wouldn't be seeing them).  I agree it could very well be improved on though.  MH is frustrating for the majority of new players, and sadly it's just one of those things you either like or you don't. The steep learning cureve and things like this demo don't help in the least. :(  But in a similar way to ejamer I'd still recommend the real game to anyone with a buttload of patience and determination to adapt, even if they got a sour taste from the demo.


I appreciate the responses, pokepal148 and Agent Spectre, but this game/series just isn't for me.  I definitely gave the demo a fair shot on both the 3DS and Wii U. 

No prob, man. Thanks for trying the game anyway and being so level headed and honest. It's so refreshing to see that on the internet. :)

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TalkBack / Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« on: February 26, 2013, 09:16:50 AM »
Is there no indication of how well you're doing?  No enemy health bar?   Also, is there no way to target the enemy?  Like the player in the video, I swung at air a lot of the time.  I felt that I was fighting the camera as much as I was fighting the enemy.

This is pretty much one of the big points and appeals of the game. So no, no monster health bars or anything. As pokepal148 said... it's a learning experience. If you want the game to hold your hand, it just won't be the type of game for you.

Despite being a very fantasy based game with a lot of quirks and absurdity ( those massive weapons, the funny animations, sharpening a hammer(wat?), etc)  I find monster hunter to be VERY realistic in terms of gameplay.  If you're hunting a beast irl... it's not going to give any indication of how close you are in defeating it (aside for maybe flinching or limping, which the MH monsters do). Your actions aren't going to be perfect either. I find the awkward camera and long animations akin to the limitations of human movement. The game is a lot about learning, timing and strategy - knowing what is possible within your limitations and executing it properly.

As to the question about "locking on"... well... not exactly.  If you press the L button the camera will center behind your hunter. In 3U there is a Target camera feature that you can turn on by touching the icon on the touch screen that looks like an icon of the boss monster you're fighting once it's spotted you. When you do that, now when you press L the camera will center on the monster.  So it's not a true lock-on feature (as such a thing woudl go against the play style of monster hunter), but it helps immensely if you're having trouble keeping up with where the beastie is.

As other have said.. the demo is terrible as a demo for newcomers... it doesn't explain ANYTHING at all. It really is just essentially a weapons show for seasoned players.  You can look through the demo's guide which will explain the controls a bit, but really, this demo just doesn't show off the game in a proper way to new players.
A great, rewarding game if you're willing to put the effort into learning it though. Especially fun with some buddies... I'd say drop all your preconceptions and give the real game a shot, but I'm already one of those crazies who's logged hundreds of hours on the previous game (even 7 on the demo so far). X3

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TalkBack / Re: Kid Icarus: Uprising Tournament
« on: April 28, 2012, 05:33:46 PM »
Ah, shoot... we had a team, but I didn't realize signup deadline was noon.
Have fun, everyone.

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TalkBack / Re: New Skylander Figurines Now Available
« on: April 13, 2012, 05:20:11 AM »
Does anyone know if the Legendary 3 pack is still in production?

TRU is supposed to restock them in the next month. A few cases got out last month as well, but this re-stock is supposed to be on the level of Legendary Trigger Happy numbers.

After picking up Camo and Warnado on Easter, I'm only missing Wham Shell now. :3 Then it's just finishing off my boxed set, and extras for customizing till Giants comes out. Whee!

EDIT:  The Legendaries are re-stocking at TRU on April 18th to be precise.

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TalkBack / Re: Kid Icarus: Uprising Unboxing and AR Cards
« on: March 19, 2012, 07:54:19 PM »
So very, very glad to see that the inner case art is intact. If this is the same for the retail copies I will be genuinely excited.

Uber jealous of the Hewdraw card. Crossing my fingers for that one.  ;D
Thanks for posting this.

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