Thank goodness the developers stepped in. Not sure whose idea it was to give consequences for player actions inside an RPG, but we can't deal with that North America!
(Kidding aside, how badly must they have messed things up if this was really a problem and not just people saying stupid things. Those consequences are exactly what I want in an RPG, so having the game "streamlined" by removing the possibility of negativity is not a good selling point.)