Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Leo13

Pages: 1 2 3 [4] 5 6 ... 32
76
Look at all these people who are bad at video games


I thought that at first, until I hit a match where 3 guys on my team had the roller and nobody on their team did and they mopped the floor with us. I had figured there were ways to overcome the paint roller, but not like that. Great game design might I suggest you not assume that all rollers is the best way to go

77
I played 2 of the 3 hours. Before hand I assumed I'd love the game. After the first 2 matches I was certain I was wrong and that I was never going to like the game and playing this beta just saved me $60. However I kept playing because my kids wanted me to. Every match I enjoyed a little more and by the end of the second hour yes I'll buy it

78
I tried Splatoon tonight. Did anyone else have problems with getting kicked out with trying to get into a game?

79
You're trying way too hard. Yes HAL makes the Kirby games and Game Freak makes the Pokemon games so if Nintendo is terrible at making a quick deal like that then we'll never see more King Dedede, Meta Knight, Lucario or Greninja. However, Intelligent Systems is 100% owned by Nintendo so Fire Emblem Characters (Ike Marth, Robin, Lucina) are not a problem. Little Mac Wii Fit Trainer, Villager, Wario, Toad, Rosalina, Pit are fully owned by Nintendo. In other words, if this was the problem then the shortage would only include select characters that Nintendo doesn't control not a combination of characters that include one Nintendo controls.

80





It's nowhere near that easy.


Then you're going to have to enlighten me because I don't see how it isn't that easy. Yes there are many parts and yes it's taking people time, but that's why you get more manufacturing companies to help so that you at least come close to meeting demand. In the mean time the stretch out time between waves so that you can make more copies of each one.


First, you probably shouldn't say snippy things like "please enlighten me", then two posts later tell people not to talk down to you. :D






The first one "enlighten me" That was genuine.
I work in manufacturing in a field directly related to electronics. I also run my own business on the side. So I consider myself to know a thing or 2 about this stuff. So when I was so confidently told that it isn't near that easy I wondered if you knew something I hadn't thought of yet so I asked you to help me understand.


The second one, yes I was genuinely irritated at that point. I have an Engineering degree, I work in manufacturing, I own my own business, I've read many books on economics principles, and I have almost all the pre-requisites to get started in the MBA program. So although I don't know everything I'm not a complete idiot.












It's not as easy to just "find a manufacturing facility" (or two).  You have to find one that's set up to actually manufacture something in the same line of what you're making.  Then, you have to book it in advance.  Like, many months (sometimes, over a year) in advance.  Depending on what you need, special equipment (or special modifications to existing equipment) may be required.  And we're dealing with RFID toys - something fairly new in the world of toys. All kinds of government compliance checks are required.  These deals and details are all planned out far in advance.  In the cases of some characters (namely, third party characters - but even secondary characters - for example, did you know that Nintendo doesn't own the rights to license Kirby?), the contracts were probably signed long enough ago that clearly specified how many figures could be manufactured and when they could be sold.  Then, even after they're manufactured, it's generally six-to-twelve weeks from factory to warehouse for Chinese goods shipped via cargo ship to US.


Nintendo could throw all this money at putting all of this together and by time the first restocks are on the shelves, folks could have moved on to something new/different/exciting.  Marth first went on sold in November (and sold out almost immediately).  It's half a year later and we still don't have the restocks on US shelves yet (and that's without trying to rig up additional factories).






I don't know about your philosophy, but with both the company I work for and the company I own I make sure to keep my customers happy. It's not always easy and sometimes I lose money on a specific transaction, but then they come back because they walked away happy.


Just last week I needed a specific device for one of my customers, I was told I couldn't get it because it's only sold in Europe (I'm in the US) that wasn't good enough for me and I made it clear.
When that didn't work I escalated it to the guy above the man I was working with. I then simultaneously found a second company that could produce the same thing for me. Meanwhile I designed a back up option in case neither of the first 2 worked out. The original company came back to me and said they could get me in the normal line and they would be willing to start selling that line in the US just for me. The back of the line meant 12 weeks. That was unacceptable and I made that very clear. I then started moving forward with the second company and did more work on my own design. Finally I was able to convince the first company to get it air shipped within a week. Are things sometimes difficult? Yes, but you do what you gotta do and it feels like Nintendo is doing NOTHING.


You point out that Kirby is owned by HAL??? How many people do you know that are trying and failing to find a Kirby?


Marth, you just proved my point 6 MONTHS and I was in Walmart and Best Buy today and neither had Marth (they both had Kirby) 












On top of this, Nintendo is tied to retailer orders.  Nintendo signed agreements (possibly a year or longer) with retailers to say "In May, we will ship you X amount of Y figure." - now, for something like the port strike, I'm sure there's language in the contract that gives them some leeway.  But I doubt there's much wiggle-room for "Yeah, we'd rather make more Little Macs this month than the new ones we promised you."


Nintendo grossly underestimated demand of these figures to begin with - and that is their initial downfall.  They need to do everything reasonable in their power to get things fixed as soon as possible.  I don't know what that is, but I do know it's a whole lot more than just finding another factory or two.


I really doubt that at a time right now when so many people are pissed at GameStop, Walmart, Toys R Us, Target, and Best Buy that they'd have a problem if Nintendo pumped out more Marth, Villager, Shulk, Rosalina, ect and then made sure that they supply enough Amiibo for all the future waves.


Yes Nintendo grossly underestimated demand with the first go round, but obviously you and I have VERY different opinions of what is reasonable for fixing that.




Sorry I've said WAY TOO MUCH

81
I feel like they've already said something similar... several times.
Yes they have and with no improvement.

I'm sorry I know I'm spamming this comment section, but this really irritates me

82
They keep taking about the cards, I'm not trying to collect the figures I just want the content if they offer me a Robin card for $13 I'd buy it and yet they won't even offer it to me

83
That's why I said they have a legit excuse for the first wave. They should have increased production for the second wave and then maybe they would have needed to increase it more for the third and maybe not, but if they continue to produce almost none they can guarantee pissed off customers. I talked to the manager at GameStop 15 times and every time I got the same story sorry man I only got 2 Shulks and 1Ike and Best Buy told me they didn't get any Robin and Lucina. How are you defending this? My best buy Todd me they only got 4 Meta Knights. It's crazy. I love Nintendo, but I can't defend this.

84
There's such a thing as too much supply here. Retailers don't want tons of these sitting on store shelves, and Nintendo is producing them with that in mind.
Sure there's such a thing as too much supply, but we're VERY FAR from that right now.
How is that a concern right now?

85
In this day and age it's not that stinking hard. All you have to do is find a second manufacturing facility and a third manufacturing facility and have all 3 of them producing at full capacity. Suddenly you're pumping out three times as many and maybe I can actually find the fire emblem characters in a store so that I can use them on Codename: Steam.

It's nowhere near that easy.

Then you're going to have to enlighten me because I don't see how it isn't that easy. Yes there are many parts and yes it's taking people time, but that's why you get more manufacturing companies to help so that you at least come close to meeting demand. In the mean time the stretch out time between waves so that you can make more copies of each one.


Many people believe the mistaken idea that the more items you manufacture, the more money you will earn. This turns out to be false even for simplistic mathematical models.  Real life has many variables and factors that must be "factored into the equation" so to speak.  There is a considerable amount of mathematics involved in economics.  If you don't believe me check out this link to see how much of it is understandable.   [size=78%]http://en.wikipedia.org/wiki/Mathematical_economics[/size]
Don't act so high and mighty. I actually know a lot about economics and if you had read my post I never said doing this would make Nintendo more money. I said they could fulfill demand. You see they've made games where content is hidden behind a plastic figure (see codename steam, & captain toad) and now since we can't find the figures we can't use that part of the game. It's frustrating I really want to use Amiibo on codename steam, but since they announced that fire emblem characters are playable on the game IF you have the Amiibo I haven't been able to find a single one. I'm still 0-4. I'm ticked and it and I have only Nintendo to blame as they could have made more of them and they chose not to several times (the first time is absolutely understandable but they have no excuse for the other times)

86
In this day and age it's not that stinking hard. All you have to do is find a second manufacturing facility and a third manufacturing facility and have all 3 of them producing at full capacity. Suddenly you're pumping out three times as many and maybe I can actually find the fire emblem characters in a store so that I can use them on Codename: Steam.

It's nowhere near that easy.

Then you're going to have to enlighten me because I don't see how it isn't that easy. Yes there are many parts and yes it's taking people time, but that's why you get more manufacturing companies to help so that you at least come close to meeting demand. In the mean time the stretch out time between waves so that you can make more copies of each one.

87
In this day and age it's not that stinking hard. All you have to do is find a second manufacturing facility and a third manufacturing facility and have all 3 of them producing at full capacity. Suddenly you're pumping out three times as many and maybe I can actually find the fire emblem characters in a store so that I can use them on Codename: Steam.

88
TalkBack / Re: Nintendo News Report: Fire Emblem is Pokemon Now
« on: May 04, 2015, 08:46:04 AM »
OK you 2 in an attempt to continue enjoying this game so either of you have any tips for this poison floor boss I'm sure I'll be there soon

Honestly don't know how to guide you through Poison Floor Boss 'L' ('L' being the first letter of the boss' name). It has been too long and I felt that I was still over-leveled during that fight (It was so perfunctory that I didn't notice the poison floor until after the battle). So, maybe some grinding?

I was playing Melia for the majority of the end game as she does amazing damage in the hands of the player (the computer very not so much). If you're having a tough time in bosses, I would suggest changing characters to be more focused on killing rather than survival. If you haven't already, try benching Sharla for characters with light healing such as Shulk, Riki, and Melia. Then try stacking offensive characters such as Dunban, Shulk, Melia, and possibly SEVENTH. You might discover being able to kill faster is the path to success.

I do recommend to trying out Melia. Her auras and elementals are unique and bewildering, but do massive amounts of damage when learned. Key points are that you discharge your last summoned elemental and the lightning/thunder elemental is the one that hits like a truck.

Thanks, with all the different strategies I've tried controlling Melia isn't one of them so I guess I'll have to learn how to use her effectively thanks

89
TalkBack / Re: Nintendo News Report: Fire Emblem is Pokemon Now
« on: May 03, 2015, 10:02:52 PM »
Wow! I played several more hours today holy cow this game is getting really good! After what just happened in the story I'll be surprised if it doesn't get harder from here on

90
TalkBack / Re: Nintendo News Report: Fire Emblem Is Pokemon Now
« on: May 02, 2015, 01:40:52 PM »

Good show! Hope there will be only good news to talk about come one week from now.

Where are these super frustrating parts of Xenoblade Chronicles that everyone keeps talking about?


Near the end of the game, the difficulty spikes up on the bosses. Of note is one where the game introduces poisonous floors along side a boss that hits hard. As a player who did much of the side content and was over-leveled for much of the game, even I noticed the spike in difficulty at the end of the main story.


Focusing more on the middle, there are a major points of story telling that could be a drag for some players. The first notable one for me are the events upon reaching the Bionis' head. Others include Sword Valley and what happens after. I can imagine these points being exhausting and restricting for some players.


D'awww. Always enjoy your kind words, Enner.


And yup. Poison floor boss is so bad that I might have quit the game had I not been reviewing it.

OK you 2 in an attempt to continue enjoying this game so either of you have any tips for this poison floor boss I'm sure I'll be there soon

91
TalkBack / Re: Nintendo News Report: Fire Emblem Is Pokemon Now
« on: May 01, 2015, 03:37:21 PM »
That boss you described with the poison floor I'm not that far yet, so maybe I just haven't quite hit this uptick in difficulty.


However, the story elements you mentioned, I have gotten past all that and all the story and cutscenes and detail I've absolutely enjoyed. I think this game has an incredible story and I always look forward to the next cutscene. In fact sometimes on Saturday mornings when I'm up early playing my young kids will come in and they also love watching the story driven stuff and cutscenes with me.
In short, I have to strongly disagree with the story being a drag, but I guess I still can't comment on the difficulty spike at the end. Maybe I had wrongly assumed that after 75 hours I'd be almost at the end.
Maybe you can clue me in to how close I am to the difficulty spike  ***don't click the link below if you don't want to see spoilers*** I found this guy on GameFAQs that is stuck on the las boss I beat so I'm a little past this.




http://www.gamefaqs.com/boards/960564-xenoblade-chronicles/64296499

92
TalkBack / Re: Nintendo News Report: Fire Emblem Is Pokemon Now
« on: May 01, 2015, 01:00:56 PM »
Where are these super frustrating parts of Xenoblade Chronicles that everyone keeps talking about?
I had a hard time finding a copy so I’m currently on my first playthrough. I’m absolutely LOVING the game, but I’m 75 hours in and I haven’t yet seen any of these super frustrating parts. I don’t know how to illustrate how far into the game I am without spoilers except by saying that Shulk is at level 69.
Almost everytime I’ve gotten to a part or a boss that I couldn’t beat first I change up my strategy and if that doesn’t work I do some reading online and there’s always some technique that I haven’t yet learned or figured out and once I start using it I’m able to get through that part.
Am I just not quite there? Maybe I’ll hit these things tomorrow? I don’t know but I’m always bewildered when I hear this about this game as I haven’t experienced it yet.

93
I bought Codename:S.T.E.A.M. and was enjoying it. Then Xenoblade 3D released and Xenoblade is my all time favorite game so as much as I was enjoying my Steam time, I haven't touched it since Xenoblade showed up at my door.

94
The only reason I haven't yet bought Ogre Battle (either SNES or 64) is I don't have any Classic Controllers. Therefore, if they bring one of the 2 to the Wii U VC I'll buy it for sure as I'd love to give them a try. If I'd have known about them as a kid I'm sure I would have given it a try but I was clueless

95
I doubt it's agreed well, but as a kid I loved battle tanx global assault and I'd be happy to buy that one.

I own Star Fix 64 3D, but I'd be happy to buy a VC version because they changed the 4 player mode and I don't like it as much plus we only have 3 3DSes, but I have 4pro controllers and 4 player star fox rocks

96
TalkBack / Re: Code Name: S.T.E.A.M. (3DS) Review
« on: March 13, 2015, 12:10:10 AM »
I'm eager to play this game after the demo (which I loved, even though it was easy), but part of me wants to wait and see if they'll issue a patch to speed up or let you skip the enemy turns, at least on New 3DS -- if it is indeed a processing limitation.
I thought I heard you hold down select to speed up the enemy turns

According to GameXplain you're right... Sort of.
Speed-Up Enemy Turns in Code Name: S.T.E.A.M.!: https://youtu.be/-gDfxd1edCc

97
TalkBack / Re: Code Name: S.T.E.A.M. (3DS) Review
« on: March 11, 2015, 06:29:03 PM »
I played the first few chapters of the demo, and aside from the reinforcements and having to get used to the controls the biggest issue was the camera. I'm left-handed, and the face buttons don't offer the same kind of movement the touchscreen controls gave me. I kept fumbling around and taking unnecessary damage because I couldn't react in time to some enemies. So this means having to invest on a N3DSXL or a CPP and those aren't high on my priority list right now.

I felt just like you when I first tried the demo, the camera kicked my butt and I got killed because it took me too long to fumble around with it. I'm sorry to hear that new 3ds isn't high on your list though cause after I bought mine I tried the game again and it was night and day the difference it made.

98
TalkBack / Re: Code Name: S.T.E.A.M. (3DS) Review
« on: March 11, 2015, 04:35:41 PM »
I preordered my copy from GameStop to get that Majora's Mask pin. They told me I'd get it when I picked the game up, but I've seen several of the pins on sale on eBay. Did they lie to me? Were they out and just didn't want to lose my preorder? Or will I still get my pin on Friday?

99
TalkBack / Re: Kirby and the Rainbow Curse (Wii U) Review
« on: February 25, 2015, 09:56:18 AM »
If you're part of best buys gamers club unlocked it's only $32

100
TalkBack / Re: Nintendo News Report: Investors Meeting Bonanza
« on: February 20, 2015, 08:43:24 AM »
When you're done making these, how difficult would it be to convert it to audio only and make it a podcast too? I ask because I'm not able to WATCH the full episode ever week, but I'd love to listen to it during my commute through my podcast app.
Thanks

Pages: 1 2 3 [4] 5 6 ... 32