Yet another milestone on our timeline has been reached! Today we talk about the game that refuses to die, no matter what those surrounding it do or say. A competitive titan, a wavedashing masterpiece, a space fox’s dream.
Presented by Anonymous Dinosaur and Nintendo World Report, this is Smashterpieces - a casual walk through the history of the Super Smash Bros. Ultimate Roster. On this show, hosts Joe DeVader and Matt Zawodniak are playing one game for every fighter in the newest Super Smash Bros. game, from 1984's Duck Hunt to 2019's Fire Emblem: Three Houses. Each game will be live-streamed by both of us, and then we'll convene to talk about it on the podcast.
That’s right, everybody, today we discuss the legendary Super Smash Bros Melee, the early GameCube title that would take the foundation of its predecessor and become a template for all the games to come after. Why do Matt and Joe consider this game one they love to watch but not necessarily play? What’s it like to know that this is the last time a Super Smash Bros game would have a single lead composer/arranger? And why did Hungrybox come to my house and uninstall all my items before forcing me to play as Jigglypuff?
Join us next time as we journey into a world of… ghosts and dots? Probably? In Smashterpiece #38: Pac-Man World 2!
You can find previous episodes at Anonymous Dinosaur's website!
Our list of games can be found here!
You can watch Matt and Joe stream these games on the NWR Twitch channel!