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The NWR Mailbag: July 2016

by Donald Theriault - July 6, 2016, 2:10 pm EDT
Total comments: 2

There are two types of insanity on display here.

The last time we did one of these mailbags, we still didn't know what the new Zelda was going to be called and we didn't know that a certain someone was trying to turn Alola into a big, fat mess. But E3 has come and gone, and there were two things on everyone's lips – Zelda and VR.

As it happens, this month's questions deal with both of those.

If you'd like to have your questions answered in this space, send your email to mailbag @ nintendoworldreport dot com. As always, these are actual questions from actual readers.


Q: The Legend of Zelda: Breath of the Wild is looking great via the demo footage and the trailer shown at E3. I've been a fan of the Zelda series for decades, but it seems like this game is a heavy dip into the RPG realm and there is surely a Xenoblade vibe to the footage. Do you think players will be able to approach this as a traditional Zelda game, or is it the kind of game where loot grinding is now the status quo? Please tell me it's not the grinding option. Also, do you think we'll have to go to the change weapons screen every 10 seconds like all demo players are doing?

- Joey Schmitt, unknown location

A: The two biggest points of comparison that were thrown out during the multiple hours of live streaming for Breath of the Wild were The Witcher 3 and Skyrim, with a map that makes New LA look tiny. And though Monolith has contributed to Breath of the Wild's engine and some support work, we know it's possible to find Rupees and that villages will be in the game. So it'll be a traditional Zelda game, especially since they're trying to put a modern spin on the original Legend of Zelda game. Zelda has always straddled the line between “adventure” and “RPG”, though things like Zelda II went headlong in the other direction. As long as there aren't mandatory quests that involving returning six skulls from a random enemy, I'll be fine with it.

It's natural to want to try different things in a demo setting, so I can see why the live stream / E3 demo players were going into the weapon select screen when they find something new. My impression is that eventually you'll find a high durability weapon – because like the Xbox 360, things break here – and probably ride it for a longer time until you find a more powerful replacement or unlock the Master Sword if that's going to be a thing.


Q: With the rise of VR headsets such as the Rift and Vive, is it now possible to emulate the Virtual Boy? If so, will we see any Virtual Boy emulators any time soon?

- Lemonade, NWR forums

A: Not only is it possible, but it's happening. There are emulators for the HTC Vive, Oculus Rift, and even Google Cardboard – and I suspect the only reason we won't see one on PlayStation VR is because Sony has distribution of applications for that thing locked down. There's three things that show up on any platform that has any hooks: Doom, pornography and emulators. And usually, this is because of a “because we can” factor, which is about the only reason to play Virtual Boy games, so it's a perfect match.

Nintendo's recent shareholder's meeting reportedly contained a question about Nintendo's support for VR – and the Nintendo development bigwigs (including Shigeru Miyamoto) did test it out and are considering if / how they'll support the bag of hurt that is virtual reality. However, enough people who were there when Gunpei Yokoi got kicked into a corner office for the Virtual Boy are still around, so even if for some reason Nintendo revives the “Nintendo On” concept, the odds of an official VB Virtual Console are slim to nil. And slim just left town.

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Talkback

LemonadeJuly 06, 2016

I had no idea the emulators already existed.
I think I would rather play it on the original hardware though. I want a Virtual Boy.

OedoJuly 08, 2016

I didn't get the impression that they were going too heavy with RPG elements in the Breath of the Wild gameplay that they showed at E3. Sure there's a lot more of it than we're used to in Zelda, but nothing they showed came remotely close to Xenoblade Chronicles X's systems and I'd imagine that'll true of the final product as well.

I think this is something the Zelda series needed in some capacity. The dungeons and the story are what carry the series, but they couldn't just keep trotting out the same simple battle system. More importantly than that, it's just hard to make a gigantic open-world game where the exploration feels worthwhile if you avoid an emphasis on RPG elements like weapon/armour upgrades and crafting. This introduces the possibility of "grinding," but I'm sure Nintendo is going to put a lot of care into making sure that you get whatever you need for the main story organically, with the more involved collecting and crafting saved for side-quests.

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