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WiiU

Mega Man: Battle Chip Challenge, Tons of 3DS Downloads, More Hit the eShop in Japan

by Danny Bivens - July 30, 2014, 11:58 am EDT
Total comments: 3

Japan gets a hearty helping of software on both the 3DS and Wii U this week.

Although the Nintendo 3DS Virtual Console has seemingly been forsaken by Nintendo, there are still tons of digital titles being released on Nintendo’s handheld and Wii U. The 3DS is seeing a beefy amount of games, with eleven titles hitting the eShop this week.

The Wii U is also getting love with some downloadable titles and a few Virtual Console games. Mega Man: Battle Chip Challenge along with The Mysterious Murasame Castle (set to be released in North America on 3DS next month), Chew-Man-Fu, and a few other hot VC titles hit the eShop as well. If you’re interested in visual novels, you’re also in luck and should think about trying out Otogirisō from Chunsoft from the Super Famicom. You might want to brush up on your Japanese, though!

For a complete look at all of the releases this week, check out the round-up below!

3DS

Downloadable Titles
Accel Knights 2: Full Throttle - 500 yen
Simple DL Series Vol. 31 The Misshitsu kara no Dasshutsu - Enchō Hisshi no Karaoke-hen - 520 yen
Simple DL Series Vol. 31 The Misshitsu kara no Dasshutsu - Enchō Hisshi no Karaoke-hen DEMO - FREE
Iruberoderinja - 1,000 yen
Iruberoderinja DEMO - FREE
Oh No Odyssey - Chikyū no Dasshutsu - 500 yen
Dokopon Choice Bokura ga Ita Vol. 2 9 - 16-kan Pack - 3,520 yen
Bukigami - FREE
Soni Pro (retail title) - 5,760 yen (from 7/31)
Thomas to Asonde Oboeru Kotoba to Kazu to ABC (retail title) - 5,184 yen (from 7/31)
Happiness Charge Precure - Kawarun Collection (retail title) - 5,627 yen (from 7/31)
Fate/kaleid liner Prism Illya (retail title) - 6,480 yen (from 7/31)

Virtual Console
NA (no releases since 5/7)

Wii U

Downloadable Titles
Sensha SP - 800 yen
Touch Battle Sensha SP - 600 yen

Virtual Console
Nazo no Murasame Jō (Famicom) - 514 yen
Otogirisō (Super Famicom) - 823 yen
Rockman EXE Battle Chip SP (Game Boy Advance, Mega Man: Battle Chip Challenge) - 702 yen
Neutopia II (PC Engine) - 617 yen
Be Ball (PC Engine, Chew-Man-Fu) - 617 yen

Talkback

Oh goodness... oh NO!

While I am one of the USA's biggest mark for the Mysterious Murasame Castle and I am all for versions of it being released not on a system with kinda bad buttons/D-pad, this is a truly awful week.

Rockman.EXE Battle Chip SP is notoriously both the worst game in the Mega Man Battle Network franchise as well as the worst game Capcom ever shat onto the GBA. While technically not a broken or unplayable game by any means, (A title that Mega Man Network Transmission very nearly takes) Battle Chip Challenge is essentially a prophetic vision of the sort of ture garbage capcom  and other Japanese devs would pass for 'social games' these days. Although it lacks the outright fleecing for money these mobile titles are nefarious for, Battle chip challenge is what ammounts to a text cutscene simulator with battles you have little to no control over that are hollow and empty. You also have no control over overworld movement or anything. it's just reading through text and maybe organizing your chip deck, and that's -IT-

In regards to Murasame, I played that sucker on my original launch day 3DS. That was before I played an XL for any extended period of time, so I guess I just didn't know what I was missing. I beat the thing, which was kind of a chore, but I don't recall the d-pad giving me hell or anything. At least the Wii U has a d-pad not made for baby thumbs.


Yikes. I had no idea that the second Battle Network game was so damn awful. Clex, I'm glad I read your response and didn't throw down for that piece of garbage!

Quote from: The_Dan_x

Yikes. I had no idea that the second Battle Network game was so damn awful. Clex, I'm glad I read your response and didn't throw down for that piece of garbage!

the numbered games are pretty much where you want to stick to with Battle Network. Network Transmission for the Gamecube and the one for the Wonderswan Color are just really bad platformers that try to be Classic Mega Man with a Battle Network Skin and they're just not as tight or nearly as well designed.

Battle Network 4 is thought of as the weakest of the main line ones because they couldn't think of a main plot and just filled the game with fetch quests from the bulletin board to drive story progression forward.

Rockman.EXE 4.5: Real Operation is... an interesting experiment, I guess? The real idea there is that rather than actually playing as Rockman.EXE or the other 'playable' navis, you more or less play as their operator, guiding them and sending them battle chips and watching Mega Man Battle Network style random encounters play out with a bad AI playing instead of yourself. I suppose this would be closer to what the Battle Network Universe worked if they adhered to logic, but it really doesn't work.

Battle Chip challenge as I said is a little bit of sparce menu navigation and the battles practically play themselves. there's no traversing an overworld, no exploration, no virus busting... just a watered down battle system where you set up a list of programmed attacks that the game randomly chooses from during the battle.

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