We store cookies, you can get more info from our privacy policy.

Teenage Mutant Ninja Turtles 3: Radical Rescue

by Zachary Miller - June 16, 2011, 8:49 pm EDT
Total comments: 3

Believe it or not, this is Metroidvania's version of Lucy!

The year is 1993, a full year before Nintendo would release Super Metroid on the SNES and four years before Konami would release Castlevania: Symphony of the Night on the PSOne. In those games, players take control of a single character in a large world and gain abilities necessary to access different parts of that world. While there are distinct sections within each world, there are no individual levels, and both games feature shortcuts between various parts of the world.

In Radical Rescue, a Game Boy game, you explore one giant, interconnected world and find (or rescue) the other turtles. Each turtle has a specific ability necessary to access other parts of the world. You start out with Michaelangelo, who can hover with his nunchuks (of course). Eventually you find Raphael, who can tuck into his shell and scoot around small spaces. Leonardo can drill through certain blocks, and Donatello can stick to vertical surfaces. They otherwise play exactly the same, and aside from their individual weapons, look exactly the same. But that’s okay, because the game is packed with content. You can even find Heart Containers, although if your HP isn’t full when you find them, they just refill your HP instead of giving your more HP, which is kind of a drag (though it adds some strategy).

Turtles in trees? That's unpossible!

The in-game map is grid-based, confusing, and pretty worthless. It marks important locations but doesn’t tell you how to get there, so I learned (as a lad) through trial and error. Some of the enemies were pretty cool, but the boss characters were all D-list TMNT villains—Scratch, Dirtbag, Scale Tail, a random Triceraton, and of course Shredder at the end. The game isn’t terribly long once you figure out how to get through it, and there are some areas toward the end that seem to repeat (making navigation confusing) but otherwise this is a great game that every Metroidvania fan should seek out immediately.

Do you recognize Scratch, here? He was in one issue of the comics specifically so they could sell his toy. He sucked.

The game’s design was obviously inspired by the first two Metroid games, but its design is more compact and it’s easier to navigate. If Super Metroid and Symphony of the Night are end-points on the evolution of this genre (say, Homo sapiens and Homo neanderthalensis), then the original Metroid is something like Australopithecus afarensis, the sequel is Homo habilus, and Radical Rescue might be seen as something like Homo erectus. Want another paleontology-related analogy? I can do this all day. Let’s see, if Super Metroid is Tyrannosaurus, and Metroid is Dilong paradoxus

Images

Talkback

Retro DeckadesJune 17, 2011

Yes! An underrated Turtles classic!

I've found that the opening tracks to most TMNT games are all kick-ass, and this game is no different. Granted, it's simply the theme from the 80s cartoon show that plays outside of the main cave area, but I often found myself jumping around that area and killing foot soldiers far longer than necessary just so that I could listen to the Game Boy's stereo sound grind out that awesome tune.

The game itself was quite challenging, but the password system definitely helped to ease the pain. I remember the boss rush immediately prior to the final confrontation with Cyber Shredder to be particularly brutal. As for the bosses themselves, I rather enjoyed the fact that they were from the D-list. As a kid, I owned their actions figures, but never actually saw their appearances on the cartoon, so it was more of a thrill to see them in the game, particularly Triceraton (whom I acquired a much greater appreciation for after discovering the original comics that he appeared in) and Dirtbag (whom is actually not in the picture accompanying his article -- that is Scratch).

UltimatePartyBearJune 17, 2011

I was barely aware of this game's existence.  I know I've seen pictures like these before, probably in Nintendo Power.  It's surprising, actually, since I own the first two GB TMNT games.  I wonder what happened.

gojiraJune 17, 2011

As much as I loved the turtles when I was young, I never got this game until I was much older.  At first it was hard for me to play with the outdated map system and whatnot.  But eventually I gave it the time needed to have a proper play through.  I liked it quite a bit, but I couldn't get passed the boss rush.

Share + Bookmark





Got a news tip? Send it in!
Advertisement
Advertisement