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Retro Revival #3: Mischief Makers

by Zachary Miller - August 13, 2010, 7:45 am EDT
Total comments: 5

There's a whole lotta shakin' goin' on.

There are some weird video games out there, kids. SkullMonkeys, for example. But also Mischief Makers, a bizarre sidescrolling platformer for the N64 developed by Treasure. This gem puts you in the role of Marina, the robotic assistant of one Dr. Theo. The good doctor is kidnapped by the "Empire" while on a trip to the planet Clancer, and it’s up to Marina to rescue him! She accomplishes this task by boosting around environments and shaking things. You see, Marina doesn’t have a Mega Buster or Spread Gun. She only has oversized hands and powerful shoulders, which she uses for picking things up and, thereafter, shaking them.

Shake, shake! Shake, shake!

So many things to shake, so little time.

Mischief Makers might be the most bizarre, surreal game on the system. Almost every object on planet Clancer, from people to buildings to family pets, has a creepy “sad face” mask with red, glowing eyes. You will both rescue and mercilessly destroy characters with these masks. Thus, Mischief Makers blurs the line between good and evil, or something. Quite often, the only way to tell good guys from bad guys is whether they’re shooting at you or not. Sometimes, though, there are other subtle hints. For example, giant bees and burrowing centipedes don’t often have Marina’s best interests in mind.

It's like Marina and that guy are playing soccer with somebody's head.

Because this is a Treasure game, you would rightly assume that Mischief Makers involves running and, to a large degree, gunning. In fact, this is not the case. Marina shakes down traditional Treasure motifs in favor of largely exploration-based platforming. Marina can run, jump, and boost in eight directions—an important skill that requires refinement for several of the game’s trickier stages. In fact, while the ultimate goal of each stage is to survive to see the finish line, an important secondary goal is to find carefully hidden golden jewels. Finding these precious gems usually involves some superhuman platforming feat, incredibly good timing, or some combination of the two. Their effect isn’t obvious until the game’s ending: for each jewel you discover, you are treated to one or two more seconds of the final scene!

*insert inappropriate "angry dragon" joke here*

Combat is shake-based; almost every object in the game can be grabbed by Marina’s man-hands and shaken for comical effect or, alternatively, damage. After making her enemy’s skulls rattle, she can throw them at other enemies or, you know, walls. On occasion, Marina can pick up enemy weapons and use them to shoot other enemies, at which point the game does briefly dabble in “running and gunning”. For a few brief sequences, Marina is replaced by Teran, a Clancer dude who eschews brain-rattling in favor of punching, kicking, and double-jumping.

On this game's "oddball" meter, this is about a 4.

From a graphical standpoint, Mischief Makers has aged rather poorly. Its sprite art was excellent when it was first released...in 1997. Now it just looks disjointed and pixelated. The backgrounds have certain dated scrolling effects that look forced today, and character sprites are clearly based on pre-rendered models that have been pixelated - like in Donkey Kong Country - but the quality isn’t as good (and this is an N64 game). The game's soundtrack is quirky, and you never get sick of Marina saying "Shake, shake!" Seriously, you'd think it would get annoying, but it doesn't. It's endearing.

Still, Mischief Makers packs in the content—you’d be hard-pressed to find a 2D platformer with more variety, and if you find it in a store for cheap, I recommend picking it up, and then, inevitably, shaking it.

Images

Talkback

Retro DeckadesAugust 13, 2010

After Sin and Punishment: Star Successor, a Mischief Makers sequel is the perfect game for Treasure to make on the Wii. Wario Land: Shake It! was awesome -- the control was damn near perfect -- and I bet a Mischief Makers sequel would be just as enjoyable.

AVAugust 13, 2010

shake shake shake !!

Quote:

After Sin and Punishment: Star Successor, a Mischief Makers sequel is the perfect game for Treasure to make on the Wii. Wario Land: Shake It! was awesome -- the control was damn near perfect -- and I bet a Mischief Makers sequel would be just as enjoyable.

I totally see this on Wiiware instead of retail release. I don't know actual numbers OneTwenty but didn't S&P bomb on the Wii? I never played the game but heard so much about it. I wish Nintendo would post this on virtual console...

TJ SpykeAugust 13, 2010

Quote from: Mr.

I don't know actual numbers OneTwenty but didn't S&P bomb on the Wii?

We don't know, all we know is that it didn't finish in the top 20. Anything else is pretty much just guessing (i.e. what VG Chartz does).

Spak-SpangAugust 13, 2010

S&P wouldn't get in top 20.  It is a niche game, with a niche audience, designed by a company that makes niche games.  They understood and new S&P wouldn't be top 20.


I loved Mischief Makers, though I never unlocked all the secret ending...I got about half way through.  The game had a lot of charm and a sequel would be great...I thought that although the game's design was near perfect, there were elements that could be added to make the game deeper. 


Plus, I would love to hear "shake, shake!" again.  I used to do that to hear her voice over and over and over...never got annoying.

Retro DeckadesAugust 15, 2010

Quote from: Mr.

I totally see this on Wiiware instead of retail release. I don't know actual numbers OneTwenty but didn't S&P bomb on the Wii? I never played the game but heard so much about it. I wish Nintendo would post this on virtual console...

I have no idea how well S&P sold. All I know is that a Mischief Makers sequel on the Wii is something I would love to see (WiiWare or retail).

And I totally agree, this game should be on the VC.

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