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Takeshi Shimada's GDC 2007 Presentation

Conclusion & Future Wii Tools

by Michael Cole - March 11, 2007, 5:35 pm EDT

NWR has a summary of the challenges in developing handwriting and voice recognition for Brain Age on a tight schedule.

Shimada concluded his presentation by summarizing why the development schedule was a success. He believes foresight of technologies that would be requested, the courage to begin the tool development without a target application, and a shared vision amongst team members were all vital to Brain Age's success.

He also briefly touched on some Wii development tools in the works that will be made available to both first and third parties. He highlighted a development tool called NintendoWare, developed by Nintendo and HAL, that emulates Wii hardware on the PC so that artists can view an accurate representation of their special effects without loading their code onto a Wii development kit. He also noted that his group is working on easy-to-incorporate fur-shading middleware and predictive input (so the game can guess what you're about to do based on prior motion). NCL is also looking into the utility of text-to-speech for Wii.

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