We store cookies, you can get more info from our privacy policy.
SwitchMobi

Episode 624: Skeleton-Based Chicanery

by James Jones, Greg Leahy, Jon Lindemann, Syrenne McNulty, and Guillaume Veillette - May 26, 2019, 7:21 pm PDT
Total comments: 4

I can't name the show after "Pokaine" so we gotta go somewhere else.

Download in MP3 Format

Subscribe to MP3 Feed

Subscribe via iTunes (Please rate and review, too!)

Syrenne McNulty joins us for this all-New Business catch-up episode, and we have a lot of New Business. Syrenne's talking about Pokémon Detective Pikachu, Mario Kart Tour beta, and Dragalia Lost. Guillaume plays Smash Bros. versus children, Breakforcist Battle, Puzzle Bobble 2, Gunbird 2, and Twinkle Star Sprites. We use a break to catch our breath and then Greg takes a bite out of the Castlevania Anniversary Collection, Jon has been playing Elder Scrolls Online, and James closes us out with Project Nimbus.

If that seems like a lot of games, that's because it is.

Next week we'll take on some email, so be sure to send it in.

This episode was edited by Guillaume Veillette. The "Men of Leisure" theme song was produced exclusively for Radio Free Nintendo by Perry Burkum. Hear more at Perry's SoundCloud. The Radio Free Nintendo logo was produced by Connor Strickland. See more of his work at his website.

This episode's ending music is Battle Of The Holy from Castlevania The Adventure Rebirth. Composition by Manabu Namiki. It was requested by Chev Chelios. All rights reserved by ‎Konami Digital Entertainment Co., Ltd.

Talkback

LemonadeMay 27, 2019

The only thing I can think of while Syrenne is talking Mario Kart Tour is, "why do mobile games have such trash game mechanics?"

KDR_11kMay 27, 2019

Which level in Kid Dracula has the klansman boss?

Also the episode title made me think you would talk about Chinese censorship. Like Game For Peace, the new title for Player Unknown's Battlegrounds...

EnnerMay 27, 2019

Quote from: Lemonade

The only thing I can think of while Syrenne is talking Mario Kart Tour is, "why do mobile games have such trash game mechanics?"

Japan found something that makes money and thus investors pressure. Other side, making something so simple and flashy to get that neurochem rise with minimal interaction on a smart device.

Not that it super deserves mercy, but I do hope James goes a little easy on Project Nimbus. From my understanding, the game has beginnings as a Kickstarter and Early-Access Steam game by a small team primarily based in Thailand. So... it's probably a passion, amateur project by a bunch of anime fans from a country that doesn't get a lot of games out on the world stage.

EDIT:
https://www.kickstarter.com/projects/kissltd/project-nimbus
The Kickstarter page for those curious.

I do try to temper, because I am aware of its origins. That said, my concerns are what they are.

I give a couple spots where they could really make the game go. I think they could probably change 3 things and I'd have given it a full point higher. One is minor, the other two go hand in hand and are a bit bigger.

The plot is goofy and Gundam-y as hell though so like I'm not going to skirt around that. Not only do they do a Colony Drop, they do it to Sydney.

Like, you could pick literally any other city. It had to be Sydney?

Got a news tip? Send it in!
Advertisement
Advertisement