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Trine: Enchanted Edition (Wii U) Review

by Zachary Miller - March 25, 2015, 7:34 pm EDT
Total comments: 7

7.5

Slow and steady wins the race.

Now here’s a strange beast: Trine 2: Director’s Cut was a launch game for the Wii U eShop, and almost three years later, we’re getting the original—but the original as rebuilt in the Trine 2 engine. I enjoyed, but did not stick with, Trine 2. The game is beautiful, but slow-paced, essentially consisting of a series of puzzle rooms with some minor combat. I was excited to try the original, however, as I wondered how it would differ from its sequel. As it turns out, however, it doesn’t differ very strongly.

The game concerns three protagonist joined at the hip by a magical artifact called the Trine—what this really means is that you can magically switch between characters at the tap of a button. They’re on a quest to save their realm from an ancient evil, of course, and their journey is told through an omnipresent narrator. The three heroes—Pontius the Knight, Amadeus the Wizard, and Zoya the Thief—must use their unique abilities to traverse the environment, solve puzzles, and defeat enemies.

This is a thinking man’s puzzle platformer. There is no level timer, and you are encouraged to take things slowly, noticing every detail of a given puzzle before acting. Pontius has a sword and shield and will be your main undead-dispatcher. His shield can also reflect projectile attacks. Amadeus can lift certain objects in the world, like boxes, and also conjure clockwork boxes out of thin air. Zoya can fire a bow for a distance attack and use a grappling hook to cross large gaps. As your progress, each character gains two more abilities. For example, Pontius’ first “upgrade” is the ability to carry and throw small objects using a “Gravity Shield.” Aside from surviving to the end of each level, your main goal will be collecting all the green experience orbs and treasure chests. Collecting 50 orbs allows you to upgrade one of your characters’ abilities. For Amadeus, for example, upgrading may mean being able to conjure TWO boxes at a time.

None of the puzzles are especially difficult, and checkpoints are numerous enough that dying never robs you of too much progress. There are times when the physics engine seems to be working against you, however, especially when it comes to jumping. Jumping feels just a little too floaty to me—not Little Big Planet floaty by any means—but floaty enough that several jumps were more of a gamble than I’d like. You can actually cheat the system a bit by jumping again as you connect with the surface you’re trying to reach, but that feels like a consequence of the physics engine, not a genuine part of the gameplay.

I don’t particularly like the combat. For the most part, your enemies are undead skeletons with swords or bows. Combat just seems wholly unnecessary given the overall tenor of Trine, and whenever it crops up I’m more concerned with getting it over with than enjoying it. It’s my one big knock against the game.

Well, okay, I have one more complaint, and it’s going to sound petty.

Like its sequel, Trine is stunningly gorgeous although there’s way too much bloom lighting, especially in outdoor sections. The colors, the attention to detail, the fact that no two rooms look alike—it’s all inspiring. Every game developer should play Trine and learn something from it. But they might also want to take a step back, because too often, the game’s beauty actually obscured the underlying level design. Can I jump there? Can I step there? Is that a wooden panel that Zoya’s grapple can attach to? Is that a wall I can break through? It’s often difficult to say until you actually try it, which probably isn’t the intention, especially when taking damage (or dying) is the result of a failed experiment.

You have the option of local or online multiplayer, as well. Three players can get in on the Trine goodness, and having all three players on screen at once is quite a feat. It’s all a bit chaotic, but it works. Unfortunately, the online multiplayer component is hampered by two untoward facts: (1) nobody is actually playing;* and (2) when you do connect to somebody, you may hit connection issues, as I did. Local is the way to go unless you’re connecting to somebody on your Friends list. Oddly, with two players, either can switch at any time between their character and the third unused character—this means, practically, that the third character has the ability to teleport.

Trine: Enchanted Edition is a good game, well made and competent, but not necessarily for me. I can appreciate what it has accomplished, but its slow, methodical brand of puzzle platforming and the “meh” combat leave me wanting. Now, if you got a real kick out of Trine 2: Director’s Cut, understand that Trine: Enchanted Edition was made using the Trine 2 engine, so you’re essentially getting an expansion—have fun! I just prefer something a little faster-paced.

Summary

Pros
  • Fun narration and whimsical, understated soundtrack
  • Jaw-droppingly gorgeous
  • Local and online multiplayer
  • Well-conceived environmental puzzles
Cons
  • Combat is never really enjoyable
  • Jumping feels imprecise
  • Sometimes hard to tell what you can interact with

Talkback

ShyGuyMarch 25, 2015

I felt the level design was Stronger in Trine 1, but maybe that was because it was the first one I played.

PhilPhillip Stortzum, March 26, 2015

The treasure chests were certainly must easier to get in Trine 1 and the second. Hidden in easier spots and didn't require mastery of the mechanics. That can be good or bad depending on the person.

peacefulwarMarch 26, 2015

The games are really beautiful. Like REALLY REALLY beautiful.  But unfortunately this is a clear example of when aesthetics can affect gameplay.  The physics on the boxes that the Wizard generates can be quite a pain in the ass at times and like it's been said, the jumps are extremely floaty.

famicomplicatedJames Charlton, Associate Editor (Japan)March 26, 2015

I excitedly tried the demo of Trine 2, but I got stuck and frustrated with the controls.
Ironically the demo made me NOT want to buy the game...

It looks so good though, and theoretically it's a game I should like, I just...I dunno.

SorenMarch 27, 2015

I started playing the game on Steam (because it was on sale for 2 dollars, sorry Nintendo) and it's got that very same Trine 2 feel. It's floaty and a bit awkward but I love it.

azekeMarch 27, 2015

Quote:

...we’re getting the original—but the original as rebuilt in the Trine 2 engine

That's a shame because i found Trine 2 physics to be unplayable floaty garbage.

From what i remember ogirinal Trine 1 played just fine, but they ruined it by second game.

SorenMarch 27, 2015

Both versions of the game are available in the Steam version. I'm guessing that's not the case in the console versions?

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WiiU

Game Profile

Genre Adventure
Developer Frozenbyte
Players1 - 3
OnlineYes
Controllers & Accessories Wii U GamePad

Worldwide Releases

na: Trine Enchanted Edition
Release Mar 12, 2015
PublisherFrozenbyte
RatingEveryone 10+
eu: Trine Enchanted Edition
Release Mar 26, 2015
PublisherFrozenbyte
Rating12+
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