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Mega Man V (Game Boy) Review Mini

by Zachary Miller - May 25, 2014, 5:48 pm EDT
Total comments: 1

8

Mega Man...IN SPACE!

After being high as a kite on Mega Man IV last week, I was eager to see what Mega Man V involved. It’s something of a benchmark for the series—all original content; no reused bosses or assets from the NES games. Mega Man goes up against the brand-new Stardroids with a new weapon from Dr. Light: a rocket fist. The Buster still fires regular shots, but charging it up unleashes Mega Man’s jet-powered forearm which catapults out and comes flying back. It’s a strange mechanic, but upgrades to the rocket fist (via Dr. Light’s improved P-Chip shop) make it more useful, especially for grabbing unusually placed items.

Other than that, players will be treading familiar territory. The level design isn’t as creative as it was in MMIV, and the Stardroids are very easy to destroy, whether or not you’re using the right Master Weapon. I should mention that two of the Master Weapons—Salt Water and Electric Shock—are some of the most uninspired that the series has seen. Even their names are half-hearted. The most interesting addition is Mega Man’s new pet, a robotic cat named Tango, who appears and starts careening (slowly) around the room as a buzzsaw.

After beating four of the Stardroids, you get to fight a new variation on the Yellow Devil. Then, after beating the other four, you actually get to fight all the Mega Man Killers from the previous games, which is pretty cool. MMIV introduced cutscenes, and MMV beefs them up; there’s an impressive amount of story here. Unfortunately, the game doesn’t display with its GBC or Super Game Boy color enhancements, which seems strange, given that it’s $1 more than the other Game Boy Mega Man games. But I can’t complain too much—despite being bizarrely easy, MMV is a fantastic swan-song for the GB Mega Man series. While it’s too bad we never got that Mega Man handheld collection for GBA (yes, I still hold a candle for that cancellation), we at least now have the complete “Rockman World” collection on 3DS. I’ll toast to that.

Summary

Pros
  • All-new content
  • All the Mega Man Killers in one game!
  • Lots of cutscenes
  • Mega Arm plus its enhancements are cool
Cons
  • Level design not as creative as in MMIV
  • Master Weapons not as integral as in previous games
  • Surprisingly easy

Talkback

https://www.youtube.com/watch?v=5XdyCD-IDcE
https://www.youtube.com/watch?v=sTQspBaUZx8
https://www.youtube.com/watch?v=-IuxNmKTbCY

Something that's worth mentioning  is that the Stardroids mean this game has it's own score, and some of my favorite stuff in the series like Sunstar's theme is here! admittingly, some of the stage themes have a slightly more atmospheric lilt to them that makes them not as instantly memorable, but still epic for game boy tunes, especially when people rearrange them.


https://www.youtube.com/watch?v=HGDQV9FtF5s

Case in point if the Rockman 4 MI arrangement wasn't doing it for you.

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Genre Action
Developer Capcom
Players1

Worldwide Releases

na: Mega Man V
Release May 22, 2014
PublisherCapcom
RatingEveryone
jpn: Rockman World 5
Release Nov 06, 2013
PublisherCapcom
RatingAll Ages
eu: Mega Man V
Release Aug 28, 2014
PublisherCapcom
Rating7+
aus: Mega Man V
Release Aug 28, 2014
PublisherCapcom
RatingGeneral

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