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Metroid: Other M

by Nate Andrews - May 22, 2012, 8:14 am EDT
Total comments: 23

6.5

Its own odd preoccupations hinder this otherwise interesting take on Metroid.

Note: This is part of May 2012 Game Club on Metroid: Other M. For more coverage of the game, check out our event page.

Other M treads a strange middle ground of styles. The two distinct types the Metroid series works in—an iconic blend of 2D exploration and platforming, and, since the Prime games, a fully realized first-person rendition of that kind of atmosphere—both serve as points of inspiration for the Nintendo/Team Ninja collaboration, but the resulting combination is a hard experience to quantify.

The game's opening cinematic, a sharp, nostalgia-yanking recreation of Super Metroid's finale, sets several precedents in tone for the rest of the game. The scene brings a heightened level of drama and dark, visual flair to the event, and uses this style to broach the long-silent character of Samus Aran. In her post-encounter state, Samus begins what becomes a running self-reflection on the destruction of Mother Brain and the infant metroid, the past and present state of her own life, and any other sentiment that might have otherwise gone unsaid.

This attempt to quantify and humanize Samus—an almost knight-like character in the series' established fiction, defined by unparalleled ability and years of solitary adventuring—through the now-spoken content of her own mind, well-intentioned as it may be, falls flat early and often. Her simultaneous verboseness and awkward, flatline delivery undermine even the least personal of moments, creating a ponderous and off-putting interpretation of a character players have long been able to fill in qualities of by themselves.

However, the game's desire to push Samus' emotions across at all times through inane observations and tepid anecdotes is at its most offensive when it steps on the toes of moments of legitimate quality in its own presentation. By painting a bland word picture of her every thought, action, and real-time decision, Samus sabotages the tension or meaningfulness of scenes with prominent visual atmosphere that would benefit most from silence, or even just a few choice phrases.

Other M's narrative concentrates on Samus' personal past, as well as her growth as a woman and a soldier. This is arguably a worthwhile topic to explore: the human trials and experiences of a character with the qualities and past of one such as Samus are credible material to build on, and at times Other M weaves those threads with dexterity. Too often, though, Samus outshouts her own points as she makes them, turning her relevant explanations into story-stalling anchors. The story bits between moments of action and exploration are an equally hasty, sloppily written mess; the stabs at rounding Samus' personality and meshing the various angles of her life and experiences are painfully transparent, and Other M approaches them without a shred of the subtlety that has carried the series for twenty-five years. Though the narrative as a whole includes pertinent continuations of the Metroid canon, the game delivers them with a pervading and increasingly frustrating tepidness.

While the stilted narrative and awkward voice are uniquely Other M's own, its mechanics borrow directly from certain parts of the series. The game features the standard progression of Metroid weapons and abilities, but puts Samus into a 3D space with a pseudo-2D control design (and, frequently, a pared down interpretation of the Prime games' first-person mechanic). The skittish, imprecise movements of Samus in this structure are reminiscent of a hardline character action game, and are appropriately matched by kill room-esque enemy ambushes. Consequently, Samus carries a stylized move set punctuated with sharp dashes, timed dodges, and aggressive finishing actions. The core design and controls make for a baffling hybrid that never quite feels comfortable, and does little to advance any distinct Metroid style, but as ill-fitting as they may be, Other M's jagged combat and movement can work effectively. The way the game hits the series' signature mechanical points is never especially heinous—just awkward.

In style and substance, Other M is a sort of cubist rendition of a Metroid game, trying to introduce a host of previously unrecognized—and often superfluous—perspectives to the familiar structure. The game goes for more of a heightened, often unwieldy interpretation of series standards, and while the result is more or less negotiable, I can't help but wonder how a mechanically condensed, self-restrained cut of Other M might have turned out.

Summary

Pros
  • Aesthetically robust
  • Effective ambience and atmosphere
Cons
  • Anemic voice acting
  • Awkward control design
  • Poorly presented story

Talkback

TheLastMetroid21May 22, 2012

I guess i'm the only per who really loved this game. Everyone seems to have the same problems with it, but the 'bad story' isnt bad at all IMO. It's not great, but i found it entertaining. i guess you have to be a real sci-fi anime fan to enjoy it.

ToraMay 22, 2012

I agree.  This game isn't that bad.  The graphics are some of best on Wii, the combat controls are a little clunky, but the story really isn't terrible.  It'd give it maybe a 8/10.  Not to good by Metroid game standards, but it's still pretty good.

Retro needs to make a new version of other M, add analog controls, and scanning.  The prime games where incredible

Pixelated PixiesMay 22, 2012

Perhaps I'm in the minority, but I found the control scheme to be more heinous that the story or voice acting. That's not to say that I think the story telling in Other M was good, far from it. Despite being a huge Metroid fan, however, I've never really put much value in Samus as a character or the story generally. For me, Metroid is all about atmosphere, and exploration punctuated by action.

I am, to this day, still baffled by Sakamoto's decision to cram all the controls on to one Wii remote. Which, in itself would have been fine had he been less stubborn and provided an alternate control scheme which either allowed for the use of the Nunchuck or the Classic Controller. The fact that the player is asked to continually change their grip on the Wii remote throughout the game in order to enter first person mode is insane. Not only would the addition of the Nunchuck have provdided an analogue stick for more nuanced movement of Samus in 3D space, it also would have freed up the Wii remote to be held as a pointer rather than like a NES controller. I'm absolutely astounded by Other M's control scheme. Unfortunately, this has not been an isolated example for Nintendo of poor judgement when it has come to control schemes this generation.

MagicCow64May 22, 2012

Controls were indeed bizarre. I have no idea why Nintendo doesn't reliably consider the Wiimote + Nunchuk the standard baseline that all users will have.

Not to dogpile, but I also thought Other M looked like crap. The art design ranged from bland to terrible (lava men?!), and the overall graphical fidelity looked GameCube era.

I agree that on the technical merits the game was a 6-7, but the narrative and aesthetic made me hate it.

ToraMay 22, 2012

Quote from: Pixelated

Unfortunately, this has not been an isolated example for Nintendo of poor judgement when it has come to control schemes this generation.

I disagree.  Sure the Wii remotes are less than ergonomic, what with there poor button placement when in horizontal mode, but then actual movement and responsiveness in most Nintendo developed games are unmatched.  Mario Kart, Metroid Prime, Galaxy, Zelda ect.  The one problem I do have is that the default wii remote and nunchuck combo, only has one analog stick.  I sure wish that you could rotate the camera in Skyward sword, or in Xenoblade easily without a Classic controller.  I think the problem isn't the controls it self, just the limitations of the actual Hardware. 

The DS needs a analog, the Wii needs a second analog and more comfortable face buttons.  Other than that, I don't see much of a problem.

Chocobo_RiderMay 22, 2012

Glad to see so many people piping up with their enjoyment of the game.  Personally, I loved the game, and so did a lot of other Metroid fans: link.

Pixelated PixiesMay 22, 2012

@Tora

I was actually referring to two specific games Nintendo has released in the last couple of years. I opted to omit the names because mentioning them would probably just take the discussion away from Other M. If you've read my comments elsewhere though you'll probably know what they are.

fixyourface0814May 22, 2012

Other M was a breath of fresh air after the Prime series, IMO. I LOVE the Prime games, but if they decided to just make MP4 as the next game, it would have outworn it's welcome for me. Yes, the story is quite bad, and the voice acting isn't top tier, but the gameplay REALLY works for me here. The real shame is that the poor sales of this title almost guarantees we won't see another Metroid for a LONG time. Hopefully I'm proven wrong...

AVMay 22, 2012

Great review I agree with it 100%.



TennindoMay 22, 2012

I personally love the game. Its may not be like the Prime Series but its still its awesome.

LithiumMay 22, 2012

This review mirrors my thoughts about this game and articulates it in a way i probably wouldn't have been able to myself. I'm baffled when people say that the narative "wasn't that bad".

It really was. The gameplay itself is pretty solid though, the first person bits aside.

The pixel hunts are UNFORGIVABLE.

fordrobMay 22, 2012

If the game is not for you, it's not for you - I dug it. All I know is I was practically unable to put it down. Plus, on two different occasions, my oldest daughter and I actually watched the entirety of the unlockable Theater Mode.  I thought the third-to-first-person transitions were fluid and done very well, and I feel the extra exploration it offered added to the ambiance. If I hadn't loaned the game to my brother, I would at least be playing some of it again right now. That being said, I still want Metroid Dread before anything using the Other M engine.

PlugabugzMay 23, 2012

I battled with the controls all the way through. The constant NES style to pointing remote literally cut through moments for me. Combined with Samus stuck in place while in first-person made the switching even more jarring. It eventually got to the point where i died at seemingly simple points repeatedly because i can't switch and adjust quickly enough.

When i completed the game i didnt bother doing the second ending. The difficulty then reached the point that standing still while they bounce around and hack'n'slash at you freely made me eject the disc and never touch it again.

Chocobo_RiderMay 23, 2012

Quote from: fordrob

...I actually watched the entirety of the unlockable Theater Mode.

I did that too!  I dimmed the lights, made some popcorn, got a soda, and had an awesome time.

I feel like I need to watch the Theater Mode in some sort of similar fashion as The Room.

fixyourface0814May 23, 2012

Make sure to have plenty of plastic spoons handy! Or chuck a baby doll every time Samus mentions "the baby."

Quote from: fixyourface0814

Make sure to have plenty of plastic spoons handy! Or chuck a baby doll every time Samus mentions "the baby."

That is literally exactly what I was thinking. :D

LithiumMay 24, 2012

Quote from: fixyourface0814

chuck a baby doll every time Samus mentions "the baby."

Could make for a good drinking game

Your liver would shut down after the first boss.

fixyourface0814May 24, 2012

Maybe we can get an Imagine: Metroid Babyz as the next title.

thedefalcosMay 24, 2012

"When i completed the game i didnt bother doing the second ending. The difficulty then reached the point that standing still while they bounce around and hack'n'slash at you freely made me eject the disc and never touch it again."

I almost did that, too. Until I realized that you didn't have to shoot them! You had to shoot something behind them. A door I believe. It's too bad you didn't figure that out because the second ending boss is actually a lot of fun. Reminded me of my experience playing Dead Space: Extraction' last boss.

Nope--not even that. You have to focus on MB. SHE is the pixel hunt target.

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Metroid: Other M Box Art

Genre Action
Developer Team Ninja
Players1

Worldwide Releases

na: Metroid: Other M
Release Aug 31, 2010
PublisherNintendo
RatingTeen
jpn: Metroid: Other M
Release Sep 02, 2010
PublisherNintendo
Rating12+
eu: Metroid: Other M
Release Sep 03, 2010
PublisherNintendo
Rating16+
aus: Metroid: Other M
Release Sep 02, 2010
PublisherNintendo
RatingMature
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