The staff of Nintendo World Report covers the current Virtual Console titles for the second week in a row!
It's the second week of 3DS Virtual Console, and Nintendo World Report is here to tell you whether the game is worth your money. We've also got coverage of the Wii Virtual Console, both from this week and from our backlog.
First, Andrew Brown discusses Donkey Kong for the Game Boy. Is its reputation as one of the best black-and-white Game Boy game deserved?
Then, Zach Miller covers Mega Man 5. Is the fifth NES entry in this storied franchise among the best?
Finally, Pedro Hernandez goes back to cover The King of Fighters '95 for Neo Geo. Does it stand out among the fighting games available on the Wii's Virtual Console?
|System||Virtual Console - Game Boy|
At first, this game appears to be a watered-down, miniaturized version of the original arcade Donkey Kong game. But, oh, how wonderfully deceptive it is. Sometimes referred to as Donkey Kong '94 for clarity, this Game Boy title features Mario on an epic chase across 9 worlds, solving platform puzzles and doing battle with the hulking ape on his quest to save Pauline.
Each world has a number of platforming levels that require Mario to find a key and deliver it safely through the enemies, tricks and traps to the exit door. Every fourth stage is a classic-style DK arena where Mario must either fight his way past oncoming attacks to reach the Kong, or turn his attacks back on himself and knock him out. Those who played Mario vs. Donkey Kong on GBA will instantly see where the concept of the game came from.
Elements are borrowed from both Donkey Kong and Donkey Kong Jr, from barrel-jumping to vine-climbing to the age-old hammer pickup that sends Mario into a deadly flurry of swinging metal madness. All the original arcade sound effects are intact such as DK's angry grunting, and especially the comically obscure walking noises Mario makes as he scampers about. The graphics are top-notch and the levels are broken up between hilarious little animated sequences that show Mario's endless pursuit. While this is not the Super Game Boy version, even in the grey tones of the original Game Boy release, it looks superb.
|System||Virtual Console - Nintendo Entertainment System|
Mega Man 5 is near and dear to my heart. It was the only MM game I owned on the NES, and you can bet I played the hell out of it. It also features one of my favorite tunes from the entire series - Charge Man's stage music. The story concerns Proto Man, who's apparently gone rogue, and the Blue Bomber's got to put his predecessor down...or does he?
MM5 features some very interesting level design and continues the series' post-MM3 tradition of being easier than the preceding game (MM4). It's got a lot of charm, though, and is a good place for series newcomers to start given its relative ease (and brevity).
|System||Virtual Console - NEOGEO|
|Released||Sep 01, 1995|
King of Fighters '94 combined all of SNK's fighting franchises and created a fighting game that is unique in its three-on-three mechanics and features a wide selection of characters to choose from. With King of Fighters '95, a Madden like tradition was started: a new King of Fighter games almost yearly, featuring further enhancements and even more characters.
What is new in this iteration of the series? The biggest one is the ability to create your own team of fighters, revealing a very deep system where players could create their own balanced and unstoppable fighting team. Of course, if you want to stick with the game's pre-made teams, you can do that too. Several new characters were also introduced, including Iori, who would become one of the series' main characters and whose story would become the backbone of all the future King of Fighters games to come.
The only thing left to say is that if you loved King of Fighters '94, then you will enjoy this iteration. Not a lot has been changed in this sequel, but if you love to create your own fighting team it is definitely worth trying.