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WiiU

North America

Wii U

by James Jones - June 11, 2011, 5:10 pm EDT
Total comments: 26

It's innovation in my hands!

Nintendo pulled back the curtain on their next console during their E3 2011 presentation. While we already knew most of the details for the Wii U, there was still a sense of mystery about the controller. All the rumors were true, the Wii U's unnamed controller does feature all the buttons and control sticks of a GameCube controller, it does feature a forward facing camera, it does have motion control, and most importantly it has a 6.2 inch touch screen. Once I saw it I didn't need to wait long to hold it.

The Wii U's controller

For the purposes of these impressions I will focus on the Wii U controller, and not on the other improvements the Wii U will offer over its predecessor.

In Your Hands
The Wii U's new controller is a gigantic 6.8 inches wide and 10.5 inches long. At first blush it seems impossibly large to hold. However, once it was in my hands I noticed a few things immediately.

First, there is a well-placed ridge on the back of the controller. This gives a place for the index fingers (above) and middle fingers (below) to rest, and also houses two of the trigger buttons. The ridge makes balancing the controller comfortable. Despite its rather large size my grip felt quite secure even while using motion controls (more on that later) and provided just enough ergonomic support to make holding it comfortable despite the lack of true "grips."

The back ridge

Secondly, the buttons are all easily reached. The two Circle Pads feel slightly taller than the one on the 3DS, but are still much shorter than the standard analog stick. While a stick might preferable in some situations, the low profile of the Circle Pads makes them more easily reached with the thumb, much more so than if they were full sticks. This possibly explains Nintendo's decision to eschew the offset sticks, and instead put them both on the top plane. The lower profile also makes it easy to shift to the D-Pad or face buttons below them. The index fingers naturally rest on the two triggers (L and R). The only reachability issues I had was with the ZL and ZR shoulder buttons, which sit on the top edge of the controller. and the +/- buttons, which are near the center bottom. In the case of the shoulder buttons they can be reached, but it does mean removing one of the index fingers from the stability-providing ridge. For the +/- buttons they will probably not be of use for games where both hands are on the sides of the unit.

The third observation is that the Wii U's controller is shockingly light. The weight was a major concern, given the large size of the unit. However, it actually weighs less than the universally praised Xbox 360 controller. I simply cannot understand how Nintendo managed to pack so many things into such a light unit, but even units that were saddled with video capture devices were comfortably weighted. This means that even holding the controller extended for an AR style game will not cause extra fatigue.

The unit can be held sideways comfortably as well

The Screen
The Wii U's screen is the most important feature of the next Nintendo console, and I was pleased to see how sharp and bright the screen actually is. While it is somewhat less than a "true HD" screen, all the images it displayed looked sharp, featured rich colors, and motion was smooth. Its size dominates the controller and immediately sucks eyes right into it.

Who needs a TV?

The touch screen was, as one would expect from a company that has now created two touch screen systems, very responsive. The slightest tap was enough to register a press. It is disappointing that the screen does not support multi-touch, but Nintendo had already shown that they are planning to stick with single-touch, non-capacitive, touch screen technology on the 3DS so this should not be surprising. There is a stylus stored on the top of the unit that is roughly the same size as the DSi/DSi XL's normal stylus. I don't anticipate it being used much, but Nintendo did show someone using it to draw in some of their B-Reels.

Draw Link is going to be a hard game

The Effect
Nintendo has promised that they are going to revolutionize gaming again with this new controller. We have quite a few impressions of the individual experiences they offered, so for the sake of examining the usefulness of the Wii U's feature set these impressions will be referenced.

The ability for this system to be used in the context of Alternative Reality is immediately apparent in the demo for Shield Pose (see my impressions here). The controller mapped my motions to the "world" astoundingly well. Moving the controller around gave me a window into a world that existed all around me. The built-in gyroscope and motion sensors had no issue mapping the motion with complete accuracy. Ubisoft is experimenting with similar concepts in their game Killer Freaks from Outer Space. At the risk of sounding over-exuberant, the effect completely blows away anything the 3DS has shown.

Shield Pose in action

When just used as a replacement screen, as was demonstrated in New Super Mario Bros. Mii, the screen proved large enough and sharp enough to fill the task. I was able to complete a rather tricky level without ever glancing at the TV. If I had been holding the unit closer to my face it would have been even easier to judge the action.

The "everything but the kitchen sink" approach to control design seems to have awarded developers maximum flexibility. Nintendo showed traditional platformers, AR games, shooters, strategy titles, rhythm games and party titles at E3. All of them seemed to have found a good combination of features. Even the touch screen was well utilized in demos such as Measure Up.

Conclusion
While I didn't get as much time with the Wii U as I would have liked, and the majority of the titles on show being tech demos, I came away from the Wii U impressed. I found the controller fully capable of playing a wide variety of games, more so than the Wii Remote ever was (without the use of assorted dongles). I found the screen to be bright, responsive, and capable of displaying game action as easily as maps and menus. Perhaps most importantly, the controller is comfortable and lightweight.

Until Nintendo is ready to show the Wii U with more full-featured software it will be impossible to judge how close they came to triggering a second revolution. However, I came away excited by the possibilities the new controller represents far more than I was by any upgrade to the graphical and online capabilities of the system and by more than anything else I saw at this E3 or any of the three I've attended.

Talkback

TurdFurgyJune 11, 2011

I think they should make that camera able to swivel, so it could face front and back.

"Draw Link is going to be a hard game" might be my favorite caption on this website.

AVJune 11, 2011

Quote from: NWR_DrewMG

"Draw Link is going to be a hard game" might be my favorite caption on this website.

Agreed.  ;D ;D ;D ;D

Kytim89June 11, 2011

Honestly, I still can not shake this feeling the Umote is going to not be the only controller for the WiiU. As strange as it sounds, when I saw that video that featured the Umote being played with the current Wiimote. It seems unlike Nintendo to have the player use an aged controller for a new console when they could easily create a more advanced controller for this new system and market it to make more money. Perhaps I am too paranoid of Nintendo, but even with this tablet it seems Nintendo could do more and they might very well have a motion controller, Wiimote 2.0 as BnM calls it, waiting in the shadows to compliment the Umote.

ThePermJune 12, 2011

Also, its lightness confirms it might not be as expensive as all the naysayers are saying. Also as an aiming device this wins more than a wii mote, so expect less waggle games and more aiming games.....though...Wii Bowling, yeah. Actually to be honest Wii bowling has been the single best use of MOTION control. Although ive never played Motion + Skywards Sword or Wii Sports Resort. My primary concern for using gyroscopic controls is aiming in a shooting game, whether it be with arrows or guns. Waggling my arm around gets tiring. This is a more focused form of motion control, and probably better. I hope the WiiU controller is cheap enough that the WiiMote gets packed in as well. I dont want developers having any excuse not to support a wii mote. I can see games that use both as being awesome, like a Zelda game where link has a shield operated by a Wii u controller and a sword operated by a motion plus controller.

CericJune 12, 2011

I could see the WiiU now allowing you to use Vanilla Wiimotes on WiiU games.  So they all have to use the Motion Plus ones.  Then maybe developers like Nintendo would support the darn thing.

BlkPaladinJune 12, 2011

I would like them to release a wavebird-esque, controller with all the button but not the screen, for multiplayer games.

SheckyJune 12, 2011

Heard conflicting reports... does this new controller rumble?

TurdFurgyJune 12, 2011

Yes, the new controller has "rumble feature"
http://e3.nintendo.com/hw/#/about

TGMJune 12, 2011

Aw crap, I got innovation all over my hands. I need some anti-innovation to get it off. *grabs a Vita*
I kid, I kid.

Ax23000June 12, 2011

I think what impresses me the most about the Wii U and its controller is how versatile it is.  If a developer wants they could just make a standard controlled Xbox/PS3 game.  All the buttons and functionality are there.  This is in stark contrast to the Wii, which forced developers to come up with alternate...and often poor...control schemes.  At the same time though, the extra features of the controller afford the developer a lot of choices should they care to take advantage of them.  And even more to the point it might allow developers to give the choice to the player.  A simple example you guys mentioned in one of the podcasts is the ability to use a button press in place of waggle in New Super Mario Bros if you want.  Maybe in an FPS you can use motion or dual analog.  This sort of choice is really cool and might actually allow Nintendo to live up to their promise of making this a system for both hardcore AND casual gamers.

BlackNMild2k1June 12, 2011

Hey Crimm, or anyone else that attended E3, do you have a top down shot of the uScreen controller?

An angle that shows the earphone jacks and the IR window on the top of the controller?


edit: nevermind. I found some, but you can answer some questions about it for me though.
http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680515#msg680515

EasyCureJune 12, 2011

I love that impressions regarding the controller (you know, the important part of new experiences to be offered) only have a handful of comments, but discussion about the NAME of the console are about 3 pages long..

Great impressions, can't wait to get my hands on this!

BlackNMild2k1June 12, 2011

I just thought of a better name.

Wiinu

The marketing almost writes itself.

EasyCureJune 12, 2011

have the "nu" connect and become an ∞, and you have my attention when that commercial airs

Almost makes me wish they had called it the " Wii∞ " so it could be abbreviated to WIN.

Quote from: BlackNMild2k1

Hey Crimm, or anyone else that attended E3, do you have a top down shot of the uScreen controller?

An angle that shows the earphone jacks and the IR window on the top of the controller?

We have been lead to believe that it's an IR transmitter/receiver like on the Game Boy Color.


The bottom connector is a mounting point. The trailer showed the controller docked in a plastic (hilarious looking) gun.

Kytim89June 13, 2011

Quote from: Crimm

Quote from: BlackNMild2k1

Hey Crimm, or anyone else that attended E3, do you have a top down shot of the uScreen controller?

An angle that shows the earphone jacks and the IR window on the top of the controller?

We have been lead to believe that it's an IR transmitter/receiver like on the Game Boy Color.


The bottom connector is a mounting point. The trailer showed the controller docked in a plastic (hilarious looking) gun.


What is the IR transmitter/reciever for?

BlackNMild2k1June 13, 2011

I believe most remotes use IR to communicate with the device.

Like your DVD remote uses IR to communicate with your DVD player.
I don't know if it's the same exact IR that Nintendo is using, but If it is, then hopefully uScreen has the ability to be used as a Universal Remote.

ShyGuyJune 13, 2011

Quote from: Crimm

Quote from: BlackNMild2k1

Hey Crimm, or anyone else that attended E3, do you have a top down shot of the uScreen controller?

An angle that shows the earphone jacks and the IR window on the top of the controller?

We have been lead to believe that it's an IR transmitter/receiver like on the Game Boy Color.


The bottom connector is a mounting point. The trailer showed the controller docked in a plastic (hilarious looking) gun.

That gun looked awesome.

BlackNMild2k1June 13, 2011

Quote from: ShyGuy

Quote from: Crimm

Quote from: BlackNMild2k1

Hey Crimm, or anyone else that attended E3, do you have a top down shot of the uScreen controller?

An angle that shows the earphone jacks and the IR window on the top of the controller?

We have been lead to believe that it's an IR transmitter/receiver like on the Game Boy Color.


The bottom connector is a mounting point. The trailer showed the controller docked in a plastic (hilarious looking) gun.

That gun looked awesome.

http://i.imgur.com/ZGOWo.jpg

That controller looks bad, and you should feel bad for liking it.

BlackNMild2k1June 13, 2011

Quote from: Crimm

The bottom connector is a mounting point. The trailer showed the controller docked in a plastic (hilarious looking) gun.

So that makes it a peripheral port... as I would assume the nunchuck is plugged into the gun and so is the uScreen.

AilingforaleJune 14, 2011

That gun does look terrible in my opinion.  As much as I hated the Wii zapper for the games not having remapable buttons... this just makes it look so gimmicky it hurts when I don't want this system to come off as gimmicky.  Let the shovelware devs do that, not Nintendo. :(

FlipsterJune 17, 2011

No analogs? Um, why?

I speculate that it has something to do with the height of sticks making moving from stick to button more difficult than the rather low-profile Circle Pad. This gets discussed on RFN this week.

CericJune 18, 2011

On what the IR is for we know from the golf that at the very least the IR is a sensor bar substiture.  I think Circle pads was a smart choice but I've always been fond of them.  Long live NES Max.

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WiiU

Game Profile

Genre
Developer

Worldwide Releases

na: Wii U
Release Nov 18, 2012
jpn: Wii U
Release Dec 08, 2012
eu: Wii U
Release Nov 30, 2012
aus: Wii U
Release Nov 30, 2012
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