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3DS

North America

Nintendo 3DS

by Michael Cole - March 31, 2011, 5:06 pm EDT
Total comments: 18

TYP is no Nintendo apologist. Read about five things he loves and hates about Nintendo's new handheld.

Having put in a few hours with my shiny new Nintendo 3DS, I've found myself somewhat annoyed. It has been well established that the Nintendo 3DS was rushed to market: the system's launch line-up is a little thin, the use of cutting-edge technology sacrifices battery life, and core functionality, such as the eShop, has been deferred to future system updates. But I can't help but feel like the scramble to market has resulted in some unexpected design snafus, some of which cannot be remedied without a hardware redesign. Of course, it's unfair to bag on Nintendo's brand new handheld—there's plenty to like about the system, too, beyond its highly advertised, newfangled 3D display technology. With that, I present to you my top five jeers and cheers for the Nintendo 3DS system.

Five Things I Hate about the Nintendo 3DS

5. Menu load times: When navigating the Home menu and sub-menus, such as the Friends List, the system displays an interstitial loading screen. By my calculations, it takes roughly three seconds to load the Friends or Notifications List, and a whopping five seconds when returning to the Home menu. This runs counter to an otherwise slick Home menu look-and-feel. Hopefully, a software update with some code optimizations can and will reduce the waiting time, or maybe these time-wasting interstitials are a case of poor stylistic choice, but it's possible this is an inherent limitation of the system's software architecture or hardware design.

4. Tapping is required: For many Nintendo DS games, using the touch screen is optional or of secondary importance, and I can only assume this trend will continue on its successor. As such, I have found I prefer using the D-pad and face buttons to navigate my DS Lite menus over clumsily unsheathing its stylus.  Simply put, I don't like unnecessarily pulling out the stylus. Unfortunately, the Nintendo 3DS menu requires just that for fairly trivial actions. Sure, you can browse your software list and open a game without the touch screen. However, the touch screen is required when the Home menu pops up dialog windows, such as when setting up the system for initial use and informing you of how to use your new system. And as far as I can tell, you can only open your Friends List by tapping the small icon on the top of the home menu. Why?

3. Stylus storage: On the DS Lite, with practice, the stylus can be pulled out quickly while leaving your right hand anchored on the system. This isn't terribly useful for southpaw gamers, but, being right-handed, I became rather proficient at this technique. On the 3DS, the stylus is far less conveniently placed, as it is unsheathed from the top edge of the system, to the left of the game card slot. This requires you to entirely move one of your hands to pull out the stylus, which I suspect will become a problem at some point during gameplay. I have also found it more difficult to grab the stylus while it is stored in general. The DS Lite had a nook with an exposed portion of the stylus flush along the bottom of the system, allowing the stylus to be easily snagged and pulled out with friction. On the 3DS there is a too-tiny hole along the side by which the stylus can be pulled out using the tip of a finger or fingernail. You can mitigate the inconvenience by extending the stylus and then putting it back in preparation for gameplay, or by placing it on a nearby desk or table session, but neither option is optimal.

2. How it plays Nintendo DS games: As Neal already pointed out, Nintendo 3DS poorly up-scales the image for Nintendo DS games, especially on the lower screen. The alternative—playing DS games in their native resolution—results in two very tiny Nintendo DS screens that may or may not be viable depending on the game's use of the touch screen and the player's eyesight, and requires you to uncomfortably hold Start and Select while selecting the DS game. If, like me, you are bothered when you sit in front of an LCD computer monitor that is not running in its native resolution, be sure to keep your old Nintendo DS. I can only hope handheld Virtual Console titles look better.

1. Secondary face buttons: The positioning of the Start, Select, and Power buttons are terrible. Start and Select are located below the touch screen, on either side of the Home button. Reaching below the screen is uncomfortable, and worse, the three buttons are hard to find in the dark since they are unlit and—like an old airplane's worn-out volume controls—do not feel like discrete buttons. But the kicker is the power button's placement—smack dab where start and select used to be on the DS Lite and DSi. No less than thrice have I unintentionally turned off Pilotwings instead of pausing it. Did Nintendo really feel the power button needed to be in such a prominent location? Couldn't it have been placed above the Circle Pad or below the D-pad instead? Surely I will adjust with time, but someone at Nintendo really dropped the ball.

Five Things I Love about the Nintendo 3DS

5. The telescoping stylus: What an ingenious little contraption! At E3 I thought of it as a clever novelty, but after extended use, it really is handy. The stylus can grow to almost twice its length, longer than the DS Lite's but shorter than the XL's, allowing for different stylus lengths to accommodate different scenarios and different personal tastes. It even feels evenly weighted both when fully contracted and fully extended.

4. Unified Friend Codes: Some denounce friend codes, but I actually don't mind them as long as it's one number per system. Entering a dozen friend codes was a quick and reliable process, and afterward the system greeted me with information about which of my friends were online and what they were currently playing—critical features sorely lacking in the stove-piped world of Wii. While it's true accounts are still tied to hardware, and players still can't log into their profile on a friend's system, that's far more of an issue for home consoles than handhelds, since you would probably bring the latter to a friend's house anyway.

3. The Home menu: The Home menu takes what's intuitive about the Wii menu and spices it up with more customizability and more descriptive (and entertaining) preview animations of currently selected software on the top screen. The Home menu can be brought up conveniently at any time during gameplay, during which time the software is suspended. All-in-all, the Home Menu is flashy, functional, and intuitively and subtly promotes the system's dual screen and 3D features. What's more, it (along with unified friend codes) suggests a more flexible, centralized infrastructure that is more malleable than Wii's patchwork software architecture.

2. Primary input devices: The Circle Pad is very comfortable, providing smooth analog control and a comfortable grip. The four primary face buttons and shoulder buttons have a nice, if slightly click-y feel. I prefer the DS Lite's softer D-pad, but have no qualms with its placement. And while it probably doesn't qualify as a primary input device, the 3D slider is a fun, tactile, and attention-grabbing means of controlling the 3D effect on-the-fly that allows personal preference to reign supreme.

1. Built-in software: Like the Wii, Nintendo 3DS comes with a suite of built-in software to provide some utility and introduce users to the system's capabilities. However, the 3DS's package is more coherent and of greater utility, without distracters like the Weather and News channel. For example, the improved Mii Maker leverages the inside camera in order to semi-automatically create a personal Mii; the preinstalled Face Raiders and AR Games provide simple diversions that make compelling use of the stereoscopic cameras and 3D display; and the Activity Log is leaps and bounds beyond the Wii's message board equivalent.

Hopefully my ranting and raving has been both informative to potential buyers and entertaining to owners. Will these frustrations subside or be addressed over time? Are the system's new features truly enhancements, or just part of the brand new system's novelty? Only time will tell.

Talkback

AVMarch 31, 2011

nothing on 3D itself?


I LOVE the 3D camera and taking dozens of cool fun pictures with / without miis/new characters


I totally agree with the power button. WTF ? Why not just a switch on the bottom

I tried to focus on things OTHER than the primary 3D features I and others have already written about and the predictable and bland topic of battery life. This is sort of a list of unexpected shortfallings and successes. That said, the built-in software qualifies as using the 3D camera.

KnowsNothingMarch 31, 2011

I tried out Mario and Luigi: Bowser's Inside Story on my 3DS and thought it looked great.  A little blurry, but nothing to cry about.  It's a higher resolution screen and they gave us the option of scaling it up or playing at the original resolution; what more could you ask for?  Some people...*grumbles*

StrawHousePigMarch 31, 2011

Stylus location is not optimal as in the DS. It might be as far away from optimal as it could get in fact. Fortunately using the ol' thumbs instead works like a charm (most of the time). Maybe being an iPhone veteran helps in that regard.


Don't care for the low quality images. The 3D effect loses something when both images aren't quite in sync. More noticeable in darker images, and especially when compared to high quality 3D images viewed on the 3DS. Only so much you can do with tiny cameras though.


Mostly I don't like having to wait for the late May update. Let's go already! ;D

Quote from: KnowsNothing

I tried out Mario and Luigi: Bowser's Inside Story on my 3DS and thought it looked great.  A little blurry, but nothing to cry about.  It's a higher resolution screen and they gave us the option of scaling it up or playing at the original resolution; what more could you ask for?  Some people...*grumbles*

I recognize that, short of a much higher resolution screens (prohibitively expensive), there isn't much Nintendo can do about how the 3DS displays DS games. That doesn't mean I have to accept and like a crummy-looking display.

yoshi1001March 31, 2011

Quote from: TheYoungerPlumber

Quote from: KnowsNothing

I tried out Mario and Luigi: Bowser's Inside Story on my 3DS and thought it looked great.  A little blurry, but nothing to cry about.  It's a higher resolution screen and they gave us the option of scaling it up or playing at the original resolution; what more could you ask for?  Some people...*grumbles*

I recognize that, short of a much higher resolution screens (prohibitively expensive), there isn't much Nintendo can do about how the 3DS displays DS games. That doesn't mean I have to accept and like a crummy-looking display.


I don't see how it's that much different from watching SD content on an HDTV. Some of it probably depends on what kind of content you're viewing. Bitmapped content probably looks a bit more off than 3D content.

BboyApril 01, 2011

Nice article TYP, they were all things where it's like "Oh yeah, that is true," even though I hadn't thought about them specifically. I've heard that the best jokes or plot twists are always unexpected but are in hindsight obvious, and it's pretty cool that you pulled that off in an article like this. Not your average list article like most sites will have.

MaryJaneApril 01, 2011

Quote:

It has been well established that the Nintendo 3DS was rushed to market: the system's launch line-up is a little thin, the use of cutting-edge technology sacrifices battery life, and core functionality, such as the eShop, has been deferred to future system updates. But I can't help but feel like the scramble to market has resulted in some unexpected design snafus, some of which cannot be remedied without a hardware redesign

All this time I thought GoldenPhoenix and I were the only ones here who that... :P: :


Great article though, even if I disagree about the stylus con and the home menu pro. The home menu is better no doubt, but I feel it's so dragged down by what you even mentioned in your cons that I wouldn't label it a plus, maybe like second-runner up to a plus.


Edit: Return of the "s"

CericApril 01, 2011

I'll submit a launch experience story eventually but, I will say I was not a fan of the menu the first time I used it because I was using it in a car which caused all the icons to spin like a 3 year old on a Pixi stick high.  It was nauseating.

KDR_11kApril 01, 2011

I like how they let you align the icons in a grid now instead of the DSi's stupid long line.

Count me in with the thumb users, since I couldn't get a screen protector on there I've simply been avoiding the stylus. My game plays just fine without that.

The start and select buttons have been getting worse since the original DS. They were perfect on that, just a slight thumb move away. On the DSi they were already much harder to reach and with the 3DS you hardly even notice they exist. Haven't turned my system off by accident though, after all it asks whether you want to shut it down or just use sleep mode when you hit power (another prompt that must be controlled with the touchscreen...). SWC doesn't need the start button though, a tap on the minimap pauses the game by going into command mode.

yoshi1001April 01, 2011

One other thing worth mentioning is that the 3DS seems to have a "faster" screen. What I mean is that the screen stays sharper when colors change (try playing a 60hz game like Mario Kart). Also, I definitely agree that 3D elements look better than 2D elements.

Shorty McNostrilApril 02, 2011

Oops. Never mind.

Quote from: yoshi1001

I don't see how it's that much different from watching SD content on an HDTV. Some of it probably depends on what kind of content you're viewing. Bitmapped content probably looks a bit more off than 3D content.

It isn't. When LCD HDTVs first came out, I couldn't stand them for the very same reason. However, modern 1080p HDTVs have more pixels to work with and fancy video processing chips, both of which make them better at scaling up lower resolution images smoothly. The latter is the difference between playing my Wii on my Samsung LCD computer monitor (which has component video inputs) and my Samsung HDTV. For obvious cost reasons, the 3DS has neither a screen resolution drastically higher than the DS (it is under 2x the DS's resolution) nor dedicated upscaling processing.

RazorkidApril 02, 2011

I'm not a big fan of the stylus placement only because I was so use to it's position on my Lite and DSi, but that will change the more I play. I do, though, welcome the opportunity of losing my styli less due to pulling my system out of my pocket once it inevitably gets loose in the slot. 


I disagree about the the start, select, and home buttons.  They are unobtrusive and I never hit them on accident. Also, I'm so glad hitting the power button doesn't shut the system off outright! I can't tell you how many times playing my DSi that I shut the game off when I meant to pause it instead.


Other than that, great write TYP  ;D

The stylus would be in a much better place if it were on the other side of the cartridge slot.

NemoApril 02, 2011

I think for any games that occasionally require the stylus, I'll leave the stylus in its slot, but I'll leave it telescoped (long). That way it's sticking out of its slot and super easy to grab.

yoshi1001April 02, 2011

Quote from: TheYoungerPlumber

Quote from: yoshi1001

I don't see how it's that much different from watching SD content on an HDTV. Some of it probably depends on what kind of content you're viewing. Bitmapped content probably looks a bit more off than 3D content.

It isn't. When LCD HDTVs first came out, I couldn't stand them for the very same reason. However, modern 1080p HDTVs have more pixels to work with and fancy video processing chips, both of which make them better at scaling up lower resolution images smoothly. The latter is the difference between playing my Wii on my Samsung LCD computer monitor (which has component video inputs) and my Samsung HDTV. For obvious cost reasons, the 3DS has neither a screen resolution drastically higher than the DS (it is under 2x the DS's resolution) nor dedicated upscaling processing.


Quite true. It would be nice if Nintendo could have gone retina display on 3DS, but oh well.

MojaveMay 23, 2011

5: Menu load times.
I haven't given this much thought, but I kinda agree on this one. It takes a lot of time to actually get back home. (5 seconds can be a long time!)

4: Tapping is required.
This has not been an issue with me, as I just go ahead and use my thumbs if needed. If it's a game that heavily utilizes the stylus, I'll just go ahead and use it, but not unless I "have" to.

3: Stylus storage.
I couldn't agree more, with everything on this point.
I also had that worked perfectly into my routine of getting the stylus out on the DSLite, but now it's hidden away on the other side of the system, on the back.2: How it plays Nintendo DS games.
I noticed this while trying Pokemon black, and I'm at the point where I don't play it anymore, sadly. (partially due to the fact that I don't know anyone around here with pokemon, but when I do play, i only play for like 10 minutes).

1: Secondary face buttons.
While the start/select buttons are like the airplane volume buttons, I really don't mind the placement. Largely because I hardly use them anyway, but I feel like i can get to them without any hassle.
The power button on the other hand is misplaced, BUT, on the DSPhat, I accidentally turned my system off a lot, and I still haven't done that with the 3DS.

The thing i didn't like, the instant I got it, was how cheap it felt. The sounds of plastic creaking when you open or close it. Sounds very cheap.
But that's of course just a minor thing.

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na: Nintendo 3DS
Release Mar 27, 2011
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Release Feb 26, 2011
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eu: Nintendo 3DS
Release Mar 25, 2011
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Release Mar 2011
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