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Resident Evil 4: Wii Edition

by Ty Shughart - June 4, 2007, 12:26 am EDT
Total comments: 29

The waggle-enabled port of RE4 is out in Japan. Learn more about how it controls!

The Japanese version of Resident Evil 4: Wii Edition is out, and selling out

pretty quick, it seems like. It has everything that may have been missing

from the GameCube version (the Ada side story) or the PS2 version (good

graphics, ahahahah), making it the best, shiniest, and most complete

version.

I was surprised at first by the intuitiveness of RE4's Wii controls. I

didn't really look at the manual or anything, and all of the functions were

exactly where I guess they'd be. Just like in every Resident Evil game, you

use your index finger (B-trigger on the Wii controller) to draw your weapon.

One of the niftier results of the new control scheme is that you can turn or

point up or down while your gun is drawn using the control stick while

aiming at another point independently with the Wiimote. And, of course, you

can change targets a lot faster, so it seems a little easier to keep big

groups of enemies at bay. I noticed in some of the earlier videos released

on the internet that Leon's aim didn't follow the cursor, but rest assured

it does in the final version and it looks perfect.

The precision of the Wiimote's aiming is really something else. There's no

waver in the aim at all if your hand is steady enough. I can make some

amazing shots if I concentrate, keep my aim steady, and slowly squeeze the

trigger. And that's not all the Wii remote does; it gives a very

slight force feedback, like a single tick, when the cursor is over a target

and turns red. The speaker works, too; it makes the reloading sound when

Leon reloads, and crackles static when Snake Leon gets a call on his

radio. The context-sensitive escape functions now done by waving the Wiimote

around seem incredibly easy. Maybe a little too easy.

After a couple hours, though, my wrist was hurting a little bit from holding

the remote up constantly. I'll have to figure out a clever new way to be

lazy, I guess.

Since this is the Japanese version I'm playing, the decapitations and

exploding heads seem to have been left out. Japanese people

href="http://www.youtube.com/watch?v=nCTKIqfmiWo">scare easily, I guess.

Grab the U.S. version when it comes out. It's cheaper, anyway. And English

language is a plus too, I reckon!

Talkback

KlapauciusJune 03, 2007

"Japanese people scare easily,"
One Japanese guy scares easily, haha.

NephilimJune 03, 2007

heard its got something to do with ratings
japanese movies with gore like azumi are seen as family movies in japan, yet get 18+ in west
yet opposite happens with video games

PaleMike Gamin, Contributing EditorJune 04, 2007

Quote

Originally posted by: NewsBot
The speaker works, too; it makes the reloading sound when Leon reloads, and crackles static when Leon gets a call on his radio.

Best use of Wii speaker yet! Use a crappy speaker to simulate a crappy speaker!

face-icon-small-wink.gif

CericJune 04, 2007

Quote

Originally posted by: Pale
Quote

Originally posted by: NewsBot
The speaker works, too; it makes the reloading sound when Leon reloads, and crackles static when Leon gets a call on his radio.

Best use of Wii speaker yet! Use a crappy speaker to simulate a crappy speaker!

face-icon-small-wink.gif


Making it a match made in heaven. True Realism in game.

The remote speaker actually sounds good in Spider-Man 3. That's the only game I've played so far where it's used well.

mantidorJune 04, 2007

I don't know if it would be hard to make the zombies yes I know they aren't "zombies" to at least move faster, but I don't think it would be terrible difficult. They are slow precisely because aiming with a stick isn't as quick as with the remote, so its disappointing, but expected, they didn't at least balance that out.

BranDonk KongJune 04, 2007

I've played it, and it's pretty awesome, but I'd definitely wait for the US release (if you have a Jap Wii, or a modded Wii).

ShyGuyJune 04, 2007

SUPER is on the ball lately.

vuduJune 04, 2007

Ty, is hard mode unlocked from the beginning? Does it interact with my GCN save at all?

NinGurl69 *hugglesJune 04, 2007

Hard-on Mode for the win.

trip1eXJune 04, 2007

I think I'm the only one that doesn't complain about the speaker on the wiimote. I like it. I like it in Wii Tennis. I like it in Zelda. I like it in most games. Maybe my ears are shot, but eh it's good enough. I wasn't expecting living room sound from a tiny little speaker either. face-icon-small-smile.gif

Anyway ordered this already from somewhere on 'net for $25 shipped. Can't wait. I never quite finished it on the GC and I really am starting to enjoy the Wii controls overall. I like the aiming. I like some of the motion control. I like how comfy it is to be able to hold your hand apart from one another like you naturally do anyway.

Quote

Originally posted by: trip1eX
I wasn't expecting living room sound from a tiny little speaker either. face-icon-small-smile.gif


I was at least hoping for DS-quality sound, but the Wii remote speaker is more like original Game Boy quality.

AzaMcWazzaJune 04, 2007

OK, I'm wondering what everyone thinks of the use of the term waggle in the original post? Personally I find it pretty offensive, especially in a game that's not just using "waggle" but the pointer motion as well. Waggle is a derogatory term that's gaining traction for some reason and it's usually spouted by the 360 and PS3 fanboys when a new Wii titles comes out. Listen to other podcasts like 1up yours they quite consistently say "waggle" and usually when they're taking the piss.

Now don't get me wrong, some games deserve to be derided, and when all they do is little more than switch a button press with a gesture, and put it in a bad game, it probably deserves being called "waggle". But for RE4, they're doing a resonable job.

Anyway just a pet hate.

Either way, I'm seriously looking forward to this game. Never got a chance to finish it on the cube.

that Baby guyJune 04, 2007

I think waggle is an internet-exclusive term right now, one that started with negative connotation, but is becoming more and more synonymous with motion control. In other words, I don't care what you call the controls, so long as they get described.

MaverickJune 04, 2007

When Nintendo fans use the word "waggle", it's empowering.

PaleMike Gamin, Contributing EditorJune 04, 2007

I disagree that waggle is derogatory Mr. McWazza.

It is a term being used to describe shaking and motion controls....

I mean he could have just referred to it as "shaking and motion controls" but I mean...

PaleMike Gamin, Contributing EditorJune 04, 2007

Quote

Originally posted by: AzaMcWazza
Now don't get me wrong, some games deserve to be derided, and when all they do is little more than switch a button press with a gesture, and put it in a bad game, it probably deserves being called "waggle". But for RE4, they're doing a resonable job.

Also, this is an interesting comment, because how I understand it, they've replaced the "tap A" interactive cut scenes with "shake the remote" interactive cut scenes.

S-U-P-E-RTy Shughart, Staff AlumnusJune 04, 2007

Quote

Originally posted by: vudu
Ty, is hard mode unlocked from the beginning? Does it interact with my GCN save at all?

1) No face-icon-small-frown.gif
2) I don't have any GC version data so I can't test and find out, but I haven't found anything online or in the manual to confirm it, so I'm thinking no.

trip1eXJune 04, 2007

Quote

Originally posted by: Jonnyboy117
Quote

Originally posted by: trip1eX
I wasn't expecting living room sound from a tiny little speaker either. face-icon-small-smile.gif


I was at least hoping for DS-quality sound, but the Wii remote speaker is more like original Game Boy quality.


I wasn't expecting that either. face-icon-small-smile.gif The DS is a $130 unit and you're not getting most of your sound from another source which is the case here.

I might be more understanding. There's alot of tradeoffs here. Costs of the speaker and soundchip. I'm not sure if there's bandwidth or memory limitations. Do they store the sounds in the controller memory for faster access? If so that's another limitation.

NinGurl69 *hugglesJune 04, 2007

Wang Wobble.

BranDonk KongJune 04, 2007

Hard Mode is *NOT* unlocked from the beginning. I believe it has Normal and Easy, there might even be an *Amateur* setting, but I might be confused with something else I recently played.

ShyGuyJune 04, 2007

How about the Ada missions? unlocked at the start?

Full Disclosure: I added the "waggle" part because Ty submitted the article without an abstract. So that'll teach him! But I don't consider "waggle" to be a necessarily derogatory term. It's just funny.

S-U-P-E-RTy Shughart, Staff AlumnusJune 04, 2007

Ada and the other stuff isn't unlocked at the start. It even says in the manual you have to clear the game once first :[

ShyGuyJune 04, 2007

Again? CURSE YOU SADDLER

oohhboyHong Hang Ho, Staff AlumnusJune 04, 2007

With the extra power in the Wii, instead of speeding up the zombies and giving them more health, they can do something even better. They can increase the number of guys they can throw at you. Even with the current controls on pro, it is pretty easy to hold off fairly large groups with just a pistol and fancy foot work. They could more than likely have double the number of smart zombies active. I say smart as the Dead Rising ones are dumb as bricks and the civilians are no better.

Edit: LLLUUUIIISSSSSS

NinGurl69 *hugglesJune 05, 2007

Indeed.

Sad LogetaJune 05, 2007

Ty, why don't you try sitting down and resting your forearm on your right leg for aiming. If you adjust your sensor bar at eye level with your arm and set the sensor bar position on Wii Settings to Above TV you would only ever have to move your wrist in Wii games, while your arm rests comfortably on your leg. This helped me tremendously in Twilight Princess and Red Steel. I hope this helps you and anybody else out.

vuduJune 18, 2007

Here's a question I haven't seen. Are you able to play the game in wide screen if you don't have a wide screen television? It made me a little sad that I couldn't do that in Twilight Princess.

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Biohazard 4: Wii Edition Box Art

Genre Shooter
Developer Capcom
Players1

Worldwide Releases

na: Resident Evil 4: Wii Edition
Release Jun 19, 2007
PublisherCapcom
RatingMature
jpn: Biohazard 4: Wii Edition
Release May 31, 2007
PublisherCapcom
Rating15+
eu: Resident Evil 4: Wii Edition
Release Jun 29, 2007
PublisherCapcom
Rating18+
aus: Resident Evil 4: Wii Edition
Release Year 2007
PublisherCapcom
RatingMature (15+)
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